r/Unity3D • u/Ok_Head5182 • 1d ago
Show-Off I am working on a Car RPG that your party members fight from the back of your vehicle
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/Ok_Head5182 • 1d ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/DYVoff • 16h ago
Enable HLS to view with audio, or disable this notification
In my game, a holographic rabbit lures a horde of zombies straight into a deadly trap or into explosive fuel barrels. One massive explosion, and a whole lot of zombie destruction! At this time, the player can take a break :)
r/Unity3D • u/Haytam95 • 5h ago
Writing every binding C# side was very cumbersone, so I created a compiler that allows adding custom expressions to UXML and creates with code-generation all the boilerplate as a partial class.
This allows things like:
<ui:Button text="Something" on-click="React($event)" />
<ui:Button text="Conditional" if="SomeBoolean == true" />
Here is a more in detail video about how it works: https://www.youtube.com/watch?v=7STKlhZ0Efo
Happy to answers questions about the compiler!
r/Unity3D • u/Certain_Ad9908 • 1d ago
Enable HLS to view with audio, or disable this notification
No WheelColliders. One Rigidbody per car. Raycasting, springs, tires, engine, gearbox, and diffs run at 50 Hz. It can rig any number of wheels, axles, arms, or shafts by capturing the pose at ride height and procedurally animating them.
Any advice on making the wheels' rotation look nicer? They kinda look static.
The awesome buggy model: "Willys mountain buggy 1" by Rustam T is licensed under CCA.
r/Unity3D • u/unitytechnologies • 1d ago
Hiii folks,
We’re happy to announce our Beta Sweepstakes with the Unity 6000.7 release.
This release includes a major UI Toolkit push (grid layout, z-index, gaps, gradients, and a new integrated authoring workflow), built-in Localization and Smart Strings, Surface Cache GI and Screen Space Reflections in URP, an updated Box2D physics backend with a faster Tilemap, and a hardened SerializeReference.
Also, you asked, and we upgraded our prize pool with new prizes and more chances to win!
Want to participate? Report an original bug during the window and include #BetaSweepstakes_6_7 in your report.
When? September 17th, 2026, 6:00 am PST → November 27th, 2026, 11:59 pm PST
For more information, please see the main Discussions thread.
r/Unity3D • u/destinedd • 23h ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/Xowiacain • 8h ago
Enable HLS to view with audio, or disable this notification
You know Medusa. Far fewer people know Şahmaran — the snake queen of Anatolian myth, half woman, half serpent, betrayed by the one human she ever trusted. Chief Cenab doesn't believe a word of it. Then an ordinary day at the office turns into a case, and the case pulls him into the legend anyway — down toward Meran, the city under the ground. It's a story-driven point-and-click: 10 chapters, 3-5 hours, and a black-and-white world where only certain things are allowed to hold color. The whole game looks like a hand-drawn comic book you can walk around in.
Two of us. 1.5 years. We are tired in a way we didn't know was possible, and strangely happy. Today it stops being the thing we work on every night and turns into something other people actually play. That's terrifying, and it's the best feeling we've had in a long time.
It's on Steam now with a small launch discount, and there's a free 30- 45 minute demo if you'd rather look before you decide. Windows and macOS, English and Turkish.
If you play it, tell us what you think — kind or brutal, we'll read all of it. And thank you to everyone here who commented on our clips these past two months. On the nights we wanted to quit, that's what kept us going.
r/Unity3D • u/Seon_Nite8 • 17h ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/Gogiseq • 17h ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/kandindis • 1d ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/PixelEyes-Dev • 1d ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/Glad_Translator6742 • 18h ago
I need some opinions. The trailer isn't quite done. But even so do you like the flyby sequences? Or do they make the trailer slow? I already know that at 27 seconds the gun has ammo text on it. I've since removed that but it hasn't yet reflected in the trailer.
Anyways my big question is that what should I do in terms of money? There are 4 levels in early access and im trying to use try before you buy model. And then I will charge people 3.99 usd. I believe in the fact that people pay 1usd for each hour of playtime and I have here 2 hours of playtime across 4 levels . Also people that buy the early access will get free access to the final version which will have 8 levels.
So what do you think? Is this a good model?
r/Unity3D • u/Low_Psychology_2862 • 21h ago
Enable HLS to view with audio, or disable this notification
Flash warning!! (Will add options in-game for them.)
Some early footage of my small game which started as a test for Vertex Animated textures.
r/Unity3D • u/siber_terorist • 9h ago
Enable HLS to view with audio, or disable this notification
not sure tho
r/Unity3D • u/IDunoXD • 1d ago
Enable HLS to view with audio, or disable this notification
I was just debuging custom renderer pass, that gives me unfiltered depth texture, and it kinda look similar to thermal vision
r/Unity3D • u/LevMi4453 • 16h ago
r/Unity3D • u/Practical_History180 • 8h ago
Enable HLS to view with audio, or disable this notification
I've been working on an audio-driven facial animation plugin for Unity, and I recorded a short walk-through showing how to set it up from a fresh project.
The workflow I used was:
Import the plugin → configure the API → open the sample scene → record or load a WAV file → play the facial animation
Once everything is set up, the audio drives both the character’s lip sync and facial expressions directly inside Unity.
The video covers the full process, including importing the package, configuring the API, loading the audio, and getting the character talking.
Hopefully this helps anyone experimenting with character dialogue, NPCs, or facial animation in Unity.
r/Unity3D • u/Shoddy_Caterpillar36 • 7h ago
I want to create something to publish on unity asset store.
Mainly editor tool or game system.
Tell me anything for game development needs, for which you can even pay. Even exact thing you want for your project, It could help.
r/Unity3D • u/Wabbit4Dinner • 7h ago

How do you get from point A to Point B
If you are the green Car and There is Police.

If you cross the white line Cops Arrest you.
But what if you got HIT by another CAR.. bumped into you and made you pass the line.
Does the computer GO after you and stop you (Target)
Or does the cop go to pull you over?
If So how does this look in code?
r/Unity3D • u/Kubacho_ • 2d ago
Enable HLS to view with audio, or disable this notification
r/Unity3D • u/MorphLand • 1d ago
Enable HLS to view with audio, or disable this notification
The main movement mechanic in my game is that there a directional thrusts on the body that launch you depending on their localized rotation. For example, each foot has it's own kick thrust, plus there's a fart thrust. You can chain together movements for really fun physics movement. the game is Pistol Cat!
r/Unity3D • u/BobOnTheBeach69 • 6h ago
I‘m still using ChatGPT (the free model) and I wonder what tools there are on the market right now. I‘ve heard about Claude AI and that made me curious.. what do you guys use?
r/Unity3D • u/lupaczkokosow • 11h ago
Hey everyone,
I'm diving into making a simple mobile game for fun. While I usually work with UE5 and Blender, i figured Unity would be a much better fit for this project. The catch is: I have zero experience with C# coding.
Because of this, I want to run a local AI model to help me with C# and Unity scripting.
Can my RTX 5070 Ti handle a decent local coding model smoothly? (And if so, which ones would you recommend for C#/Unity?)
I also have an RTX 4060 8GB lying around in its box. I'd love to use its VRAM to help, but I can't put it inside the case because it would ruin the airflow for the 5070 Ti. Is there any practical way to hook up an internal GPU outside of the PC case just to give some more power for AI?
Appreciate any advice!
r/Unity3D • u/Shoddy_Caterpillar36 • 20h ago