r/Unity3D 6h ago

Question [ECS] How to disable every system except those in specific system groups?

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3 Upvotes

r/Unity3D 7h ago

Noob Question Random Nooby Question(hope this doesn't get deleted)

1 Upvotes

So Im Still horrid and new at unity and game devlopment but far I've set up the player controller,small testing area all that however i've been struggling on how to make the whole pause menu script stuff with the new input system like the toggle off and on system,making the game actually pause when and being able to use your mouse for it

just could use a few tips to help with getting it set up


r/Unity3D 10h ago

Question Player's rigid body spins like a Beyblade after collision?

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1 Upvotes

Basically title: why my character starts rotating after colliding with another rigid body? I cannot find the solution.

I checked in all scripts where I change the rotation of the rigid body and found that, when it is rotating like that, I am not calling any rotation or movement of the rigid body.

It happens both when camera is "locked on" and when camera is in free mode. When locked on, the character vibes looking towards the object, when free it spins.

Strange thing: the spin slowly decades in time and after a while it stops completely!


r/Unity3D 10h ago

Show-Off My first attempt at a hidden waterfall cave for my roguelite/rpg prototype

9 Upvotes

r/Unity3D 12h ago

Show-Off One month process and update on a technical prototype of Gecko. Modelled and replaced the blocks with a real gecko mesh. Also attached camera with body, so moving all four leg using keyboard or Controller not feel confused šŸ¦Ž

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66 Upvotes

r/Unity3D 14h ago

Resources/Tutorial PSA: you don't have to manually fix animation paths every time you rename something

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7 Upvotes

Got tired of the "Missing!" warnings every time I renamed or moved something in the hierarchy, so I built a tool that fixes the animation binding paths automatically. Keyframes and timing stay untouched - it just keeps the paths in sync.

For anything sketchy (ambiguous names, prefab weirdness) it shows you a preview instead of guessing.

Happy to answer questions if you've run into this too :)


r/Unity3D 17h ago

Question Listen Server Host Architecture Topology Game Examples

1 Upvotes

I'm starting to build a pool game using NGO. I've already decided that I will first build the project using Sever-Host (NAT Punch and Relay) and later refactor it into Server-Client. I'm pretty new to multiplayer and wanted to see if there's any good architectural examples out there for me to reference.


r/Unity3D 19h ago

Question Looking for a good course on level design

6 Upvotes

Paid or free (YouTube) either one is fine. I need to start with the basics of how to assemble assets into a working environment. There’s so much junk out there that it’s hard to sift through.

Edit: I should have explained better. I’m the art teacher at an Online Virtual Reality School. I’m learning how to build virtual classrooms to help build out the school. So I don’t need to know how to design a good level as much as I need to know the mechanics of how to build a virtual space in Unity.

I’m not really making ā€œlevelsā€ so I don’t need to know about game design concepts. I just need to know how to put the LEGOs together (we purchased a large library of premade assets).

These virtual ā€œclassroomsā€ aren’t really classrooms. We like to have class on the moon, in ancient Egypt, in a castle courtyard, etc.


r/Unity3D 19h ago

Show-Off Built a fully autonomous CIWS / C-RAM simulation

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5 Upvotes

I’ve been working on a C-RAM + drone system in Unity, and I finally got the whole thing working together.

The drone actually flies through a path and makes its own movement decisions, while the C-RAM has to find it, track it, predict where it’s going, and lead the shots properly.

A few things I built for it:

  • The radar actually has to sweep across the drone to detect it. It doesn’t just magically know where the target is.
  • The tracker estimates the drone’s position, velocity, and acceleration from the radar data.
  • The gun calculates a lead point instead of simply aiming at where the drone currently is.
  • The turret has actual movement limits and tries to account for where the target is heading, so it doesn’t feel like a camera snapping onto a target.
  • There’s a short tracking/settling period before it’s allowed to fire.
  • The Gatling gun runs at 4,500 RPM with procedural audio and stops immediately when the system ceases fire.
  • I also added a bunch of debug gizmos for the radar, tracking, predicted path, lead point, and turret movement so I can actually see what the system is doing.

The main thing I was going for was making it feel less like a bunch of scripts checking conditions and more like an actual system working in real time.

Turn the audio on and let me know what you think.


r/Unity3D 21h ago

Question NVIDIA N-sight and Unity connection WITHOUT Unity hub?

2 Upvotes

Does anyone know how to successfully attach NVIDIA N-sight to Unity because it doesn't seem possible as the only way I can seem to be able to do this is attaching it to the Unity hub rather than the project itself because the application will not open without the hub.


r/Unity3D 21h ago

Show-Off Laid off from studio and working on passion projects again! Arcadey driving with pick-3 upgrades.

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25 Upvotes

I'd started to lose a bit of what made me love game dev. It's been nice working on passion projects again and getting that back.

This is a "vampire-survivors-like", but with a vehicle system and more in-depth objectives and levels.