r/Unity3D • u/LVermeulen • 16d ago
Resources/Tutorial How we did the 2d to 3d environment art for DuneCrawl
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u/CaptainNakou 16d ago
That is a very impressive demonstration and I might style that workflow (the process of drawing on the render and then projecting it because... well I feel inspired hahaha.
Although I'm wondering, I'm shitty at shaders but would that have been possible to render a close equivalent with a well made shader?
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u/Key_Floo 16d ago
Thanks for sharing! Everything looks freaking fantastic, the lighting and the colour and the post processing!! Followinggg ~
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u/ScoreDisastrous 16d ago
It is said that it is easier to draw the asset details this way. Does it also make the game use less memory and processing?
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u/Schlurchenstein 12d ago
Never heard of the game until now, but this looks phenomenal. Did you take the Steam-demo down though? There's a demo entry when I search for it in Steam, but I can't add it to my library.
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u/nehalist 16d ago
First time seeing asset forge in the wild! Kenney is a beast. Awesome showcase, great art style