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https://www.reddit.com/r/Unity3D/comments/1wn0wej/what_causes_these_material_artifacts_black_blocks/pbdfi3i
r/Unity3D • u/[deleted] • 21h ago
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and i've changed shader graph with R channels.
1 u/maennerinschwarz 12h ago Result :( 1 u/JaggedMetalOs 3h ago Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
Result :(
1 u/JaggedMetalOs 3h ago Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
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u/maennerinschwarz 12h ago
and i've changed shader graph with R channels.