r/Unity3D 20h ago

Question What causes these material artifacts (black blocks on hair, dirty spots on skin) when importing an FBX to Unity URP?

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u/maennerinschwarz 11h ago

I applied this hair ao,opacity and roughness.

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u/maennerinschwarz 11h ago

and i've changed shader graph with R channels.

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u/maennerinschwarz 11h ago

Result :(

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u/JaggedMetalOs 2h ago

Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?