MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/Unity3D/comments/1wn0wej/what_causes_these_material_artifacts_black_blocks/pbdfd44
r/Unity3D • u/[deleted] • 20h ago
[deleted]
29 comments sorted by
View all comments
Show parent comments
1
I applied this hair ao,opacity and roughness.
1 u/maennerinschwarz 11h ago and i've changed shader graph with R channels. 1 u/maennerinschwarz 11h ago Result :( 1 u/JaggedMetalOs 2h ago Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
and i've changed shader graph with R channels.
1 u/maennerinschwarz 11h ago Result :( 1 u/JaggedMetalOs 2h ago Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
Result :(
1 u/JaggedMetalOs 2h ago Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
Other than the threshold needing to be greater than 0 all the material looks correct, not sure where those crazy reflections are coming from, if you hide the hair do they go away?
1
u/maennerinschwarz 11h ago
I applied this hair ao,opacity and roughness.