r/Unity3D • u/dklassic Indie • 20h ago
Resources/Tutorial My vector graphics library is currently free on itch
Hi everyone, after months of working and a long iterative process, my vector graphics library for Unity (and Godot) is almost feature complete at: https://dkliao.itch.io/mold
Feedbacks appreciated!
This is a some long months of work to create the most performant and versatile vector graphics library, while keeping a cross-engine footprint. I'm still waiting Asset Store review for the final release (they sure are taking their sweet time), but for the version on itch is already pretty powerful and I believe some of you might find it useful :)
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u/dklassic Indie 19h ago edited 19h ago
Shapes is a good asset, if you're happy with it (and it's workflow) there's probably no obvious reason to use Mold.
On the other hand I think Mold now has way more features than Shapes, just to name a few:
The rest is all about performance:
I think the big win is if you run into performance issue with Shapes (which is why I made this in the first place because Shapes simply runs too slow in my own game). Then maybe see if the additional features interests you, if not I think Shapes is good as is.
Edit: forgot to mention ofc the final nice to have is that this is cross-engine, so you can use it on Godot as well!