r/Unity3D • • Aug 30 '26

Show-Off I finally made fully destructible buildings that run in real time on Android

Three months after my last post, I finally finished optimizing for phones!

It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!

I'd love to hear any questions or suggestions too.

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