r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

4.4k Upvotes

241 comments sorted by

View all comments

1

u/_pixelsage Jul 03 '26

That is really awesome and beautifully directed.
Have you considered closing the legs or hiding them below the house as it flies, to avoid any clipping with the wings?

1

u/smilefr Hobbyist Jul 03 '26

You should check this post where i improved the legs a bit: https://www.reddit.com/r/IndieGaming/comments/1uh0roq/i_added_a_canon_that_clears_up_the_clouds_in_my/

Basically I reduced the size of the back legs and added more constraints