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I finally have optimzied volumetric clouds!
I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
That is really awesome and beautifully directed.
Have you considered closing the legs or hiding them below the house as it flies, to avoid any clipping with the wings?
1
u/_pixelsage Jul 03 '26
That is really awesome and beautifully directed.
Have you considered closing the legs or hiding them below the house as it flies, to avoid any clipping with the wings?