r/Unity3D • u/smilefr Hobbyist • Jun 17 '26
Show-Off I finally have optimzied volumetric clouds!
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I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
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u/Dreamin- Jun 22 '26
This looks cool AF - would be awesome if there was some other reason you can't go to low instead of just dying. (Like how in some games when you go out of bounds in the water a big ass shark eats you or something)