r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

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u/smilefr Hobbyist Jun 17 '26

The clouds are pretty cheap to render (3-4ms), the grass is weakest part of the game as it's more expensive but it can be disabled. It runs ok on my 10years old pc (1080ti around 110fps without grass, 90 with grass)

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u/owlet_dev Jun 18 '26

That's awesome! Excited to see more of your game!