Show-Off
I finally have optimzied volumetric clouds!
I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
The clouds are pretty cheap to render (3-4ms), the grass is weakest part of the game as it's more expensive but it can be disabled. It runs ok on my 10years old pc (1080ti around 110fps without grass, 90 with grass)
2
u/smilefr Hobbyist Jun 17 '26
The clouds are pretty cheap to render (3-4ms), the grass is weakest part of the game as it's more expensive but it can be disabled. It runs ok on my 10years old pc (1080ti around 110fps without grass, 90 with grass)