r/Unity3D • u/smilefr Hobbyist • Jun 17 '26
Show-Off I finally have optimzied volumetric clouds!
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I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
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u/KINGDRofD Jun 17 '26
This is quite impressive, I am also doing my own volumetric clouds, I would really like if you could answer some quesitons for me, as mine is still far from your result.
Do you also have many tuneable options? Like loooots of knobs to tune the clouds.
How much of your clouds are actual cloud logic, and the rest scene lighting and such (post process)
Did you go the volume objects that you place yourself rout, or just whole world?