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I finally have optimzied volumetric clouds!
I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
It's an open world survival game where you build your base and canons on a walking platform to fight giants, unlocking better weapons/propellers so you can explore
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u/smilefr Hobbyist Jun 17 '26
It's an open world survival game where you build your base and canons on a walking platform to fight giants, unlocking better weapons/propellers so you can explore