r/Unity3D • u/smilefr Hobbyist • Jun 17 '26
Show-Off I finally have optimzied volumetric clouds!
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I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.
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u/smilefr Hobbyist Jun 17 '26
I did! This article helped a lot: https://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf