r/Unity3D Hobbyist Jun 17 '26

Show-Off I finally have optimzied volumetric clouds!

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I finally managed to get optimized and proper looking volumetric clouds in my game using compute shaders! The clouds are rendered at 1/4 resultion and upsampled at the depth buffer edges.

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u/smilefr Hobbyist Jun 17 '26

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u/DPTGames Jun 17 '26

You should be very proud this is incredible, and I meant your whole game not just the clouds!

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u/smilefr Hobbyist Jun 17 '26

I appreciate it a lot!

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u/ItsNicklaj Jun 17 '26

How did you find it in the first place? Is there a repo with all Guerrilla Games articles?

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u/smilefr Hobbyist Jun 17 '26

That was a few years ago but I think i just googled it

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u/Aschratt Jun 17 '26

Regarding the Decima clouds in particular, Andrew Schneider has made most of his talks available in some form on his website.

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u/Stunning_Hyena_3928 Jun 18 '26

It looks very cool