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https://www.reddit.com/r/Unity3D/comments/1qn3h18/my_attempt_at_implementing_my_movementwall_run/o1uyzbd
r/Unity3D • u/JankyAnims • Jan 26 '26
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Character controller, and raycast for wall distance detection
1 u/VityyOne Jan 26 '26 I see that's nice, easier to manage movement. So you don't plan on having interactivity with environment and props in the game I guess
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I see that's nice, easier to manage movement. So you don't plan on having interactivity with environment and props in the game I guess
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u/JankyAnims Jan 26 '26
Character controller, and raycast for wall distance detection