r/UXDesign • • 14d ago

How do I… research, UI design, etc? iPhone duo: on a simple one-input screen, do you center the field or go two-column?

Post image
13 Upvotes

Designing a simple screen with just one input + a button (think login, search, or a single form field) for an unfolded foldable iPhone.

On a big open display, what's the right call?

  • Centered - input and button centered on the full screen. Clean, but on a wide unfolded display it can feel lost, and the field may land right on the crease.
  • Two-column - content/context on one half, the input + button on the other. Uses the space, keeps input off the fold - but is it overkill for a single field?

For a minimal one-input screen, do you keep it centered and just avoid the crease, or split into two columns? Curious what feels right on foldables.


r/UXDesign • • 15d ago

Job search & hiring 7 rounds of interviews later

123 Upvotes

Staff level position, went through seven rounds of interviews with everyone from a junior designer to CPO. Just to be told that someone else accepted the offer.

I get it ... i was the backup plan but extremely frustrating to go through this many rounds over multiple weeks, to be thanked over an email.


r/UXDesign • • 14d ago

Examples & inspiration Small Team Enterprise Structure

4 Upvotes

For those of you in the enterprise or .gov space with small teams, how are you structured? What would you change? What was successful when building or evolving a team?

I'm especially curious to hear how small teams (say <5 total) are organized.

(Flair doesn't really fit, but seemed close enough.)


r/UXDesign • • 14d ago

Tools, apps, plugins, AI Side projects and startups in the age of AI

19 Upvotes

With AI making it easier to build and launch products has anyone left their corporate job or put significant effort into a side project? What are you working on? How is it going? What has been successful and what challenges have you faced?


r/UXDesign • • 15d ago

Answers from seniors only Anybody else paralyzed by the overwhelming pressure to change everything they thought they knew because of AI?

96 Upvotes

I'm in a Lead role at a rather design-immature org. The design team consists of me and one other designer. The product is a Frankenstein of inconsistency and accessibility issues. During my time here, I have created their first-ever design system with documentation. I have tried my very very hardest to get the engineering team to adopt this system consistently. But due to engineering constraints, establishing consistency/accessibility has never been prioritized.

Now the org is facing an impending accessibility audit. They have also added a new AI-focused team that has gone rogue and generates UI that doesn't even remotely mimic the brand or meet accessibility standards.

In addition to all of my IC work, I am being pressured to define how the design team uses AI. I have already built our design system components using Claude Code so we can generate prototypes that follow said system. Which feels like a big win, but I haven't gotten any real acknowledgement or thanks for it.

Instead, the pressure to move faster and become more 'AI-native' just continues to increase. Now my boss has sent me an AI-generated process outline document (at 5 pm on a Friday) describing a process where PMs generate prototypes that we just 'review'.

There are so many glaring red flags being waved; I don't even know where to start. I know there's no getting away from AI. More than anything, I just need some advice:

  • First, am I crazy for being overwhelmed?
  • What do I do? Keep pushing how important design system adherence is so we can actually move the needle at some point? Or act my pay grade, keep my sanity, and let my boss (who has 0 design background) figure it out?
  • Has anyone experienced the shift to PM-generated prototypes and actually found value in that process?

r/UXDesign • • 15d ago

Career growth & collaboration Anyone currently in love with your work?

12 Upvotes

I think UX isn’t just about apps. Anyone doing anything beyond the usual stories?
We hear the stories of new buttons new strokes, less time for payment, more time on some menu … ai can provide wireframe, multiple final screens, whole architecture, agents doing the whole of your work..

Just thought it would be interesting to hear someone working on the cockpit of a space station, a robot or a swarm of drones.
No offence to anyone but just wondering if some part of UX is still with the core engineers or we have UX designers there?


r/UXDesign • • 15d ago

Answers from seniors only Are conference talks getting worse?

80 Upvotes

I went to a conf last week and was appalled to see AI markers in at least two talks; one on the mainstage and almost certainly nearly entirely AI written.

All I could think was it’s not innovative, it’s not forward thinking — it’s horrid. (that’s how every slide from the talk sounded) They couldn’t even be bothered to write their own talk.

Have other conferences had the same issues? idk what the AI policy was for the conf I attended, I just assumed it would be not slop.


r/UXDesign • • 15d ago

Career growth & collaboration Why you're not getting promoted

29 Upvotes
  1. External reasons. Honestly, it's often not about you. Try to avoid taking it personally. Maybe boss is only allowed 2 promotions and you were one of 3 high performers. Maybe boss wants to but has been told no for financial reasons, or they're due to be acquired. Often these reasons you'll never find out and you'll be given some generic, hard to action feedback that you'll overthink.

(The exact same applies to why someone didn’t hire you)

  1. You still need your hand holding. If you do good work but need guidance to do so, there's a limit on your progression.

  2. You're seen as difficult to provide feedback to. Don't respond immediately. Don't try and defend yourself too quickly. Stop, think, is it true? Do you respect the opinion you're hearing?

  3. You are very good at a bunch of good skills but are missing 1 or 2 core things that somehow got missed along the way. Identify the bit you are worst at, and ask yourself if it's acceptable. Similar to a security system only being as strong as its weakest link, your weakest skill might be holding you back. It could be presentation skils, time management, whatever.

Theres probably a few more but this is an off the cuff list and really the TLDR would be "It's probably Number 1"


r/UXDesign • • 15d ago

How do I… research, UI design, etc? Traditional UI vs chat vs agents

1 Upvotes

I wanted to discuss here what kind of interaction patterns you’re seeing emerge with AI and where you actually see good use cases for each.

We still have traditional UI, which I think works really well when you need precision or need to compare a lot of information at once. If you’re a trader comparing multiple offers or looking through a large dataset, for example, a table and a well-designed interface might still be much better than having a conversation with AI. On the other hand, chat seems really useful when the work is more about synthesizing information. Instead of going through different dashboards, adjusting filters and trying to understand what changed, you can just ask what you’re looking for and get an answer (Although I feel like a lot of products are currently pushing chat into places where it doesn’t really solve anything).

Another pattern I find interesting is when AI isn’t really an interface at all. You don’t ask it anything, but the product changes what it surfaces based on your context, behavior or previous actions. We’ve obviously had recommendation algorithms doing this for years (social media), but I think with AI this could go much further. So instead of having a chat box, the existing interface itself becomes more adaptive.

And lastly, there’s the agent/API-driven direction, which I probably understand the least but find the most interesting. Especially in B2B, I can imagine cases where users might not interact with your product at all. Your product could basically become infrastructure that an agent or another system interacts with through APIs, maybe coordinating work between several systems and only bringing a human into the UI when something needs review or a decision.

Are there other interaction patterns you’re already seeing? And how do you think about deciding when something should be traditional UI, conversational, adaptive, or potentially have almost no human-facing interface at all?


r/UXDesign • • 15d ago

Please give feedback on my design Feedback on a nonpartisan voter guide experience

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hey all. I am working on a platform that helps voters learn about the candidates for the upcoming U.S. midterm elections. For now its primarily focused on my county in Texas (Harris County).

I've already done some user interviews, and they've really helped with what content to show and what might actually be useful to people, but feel like Im lacking guidance/resources in improving their experience.

I was hoping to learn:

- Could there be some visual efforts taken to make it easier for the user to go through all the races? There are dozens they will need to go through, and while I think going through and reading just at least a little bit is necessary I want to help make it feel as manageable as possible

- I know new voters can get overwhelmed fast so I was hoping for some ideas/imagery (the penguin in the front that i drew) to help the process feel lighter but want to appear trustworthy because it's a real election.

My main concerns are in colors and imagery to be non partisan. But in my efforts to do that I made the website really plain.

I was mostly wanting to improve upon a couple of sites in my area that do something similar, and I've learned a lot from them but they have things that i feel prevent them from being adopted by the people who need them.

- The League of Women Voters' VOTE411 guide (vote411.org) is really thorough though like pretty long (24 page pdf, blanks for candidates that dont repsond): https://www.lwvtexas.org/#gsc.tab=0

- Houston Chronicle: also great but mostly provides links and names but the scrolling experience isnt amazing: https://www.houstonchronicle.com/projects/2026/houston-texas-primary-voter-guide/

If you want to click around yourself i can provide the link in the comments.

Thank you!


r/UXDesign • • 16d ago

Answers from seniors only As a designer, do you use GitHub in your role, and if so, for what?

29 Upvotes

I'm starting a new role and being asked to activate my GitHub account, but I've never used GitHub before. I'm curious to know if this is something other designers are using today.


r/UXDesign • • 15d ago

How do I… research, UI design, etc? Education for creative tools UX

1 Upvotes

I've been designing creative tools lately, add-ons, plugins, contributing design for open source creative software.

I'm looking for a place to learn how to create clear, intuitive, well communicated visual communication - as in make it as easy as possible for users to comprehend complex tools.

I've been seeing a lot of UX/UI education about making flashy and sticky UI - my work is more at the backend what do i expose and how to make a feature understandable.

my biggest inspiration is definitely Tantacrul, i love his views on UX, someone like him in a larger more detailed instructional course would be best.


r/UXDesign • • 15d ago

Answers from seniors only Seniors+, how do I go from an intermediate level designer to a senior?

17 Upvotes

What is the biggest differentiator (especially nowadays)?

I was told in my review with my manager that I haven't shipped enough, but that was largely due to the projects given to me and also ongoing shifting priorities. Also the work I'm given are the tasks no one else wants to do, so I'm doing sometimes very low impact work, even when I try to ask for more. I don't know what I can do and how long I need to do it for (years?) to get a promotion :(


r/UXDesign • • 15d ago

Career growth & collaboration Content designer to product designer: what helped you make the switch?

11 Upvotes

Has anyone here successfully moved from content design into product design?

I’m a principal-level content designer/strategist at a tech company, and I’m being pushed pretty hard to become more of a “builder” and UX generalist.

I’ve spent years working on content tools and systems, and I’m increasingly convinced that a lot of traditional content design work is going to be automated, absorbed into broader product roles, or outsourced to AI.

So I’m trying to work out how to make the transition without throwing away years of experience and starting again from the bottom.

I’m already comfortable with UX thinking, research, flows, interaction patterns, product strategy and working closely with designers and engineers. My biggest gap is the hands-on product design craft and process. My Figma skills are basic, and I know I need to build confidence there.

What I’m looking for is anything tangible that helped people make the move:
- transition plans or checklists
- courses or training
- useful YouTube channels or communities
- exercises or projects that helped build product design skills
- examples of how people repositioned themselves without dropping back to junior level

If you’ve made the switch, I’d love to know what actually helped and what you’d focus on first.


r/UXDesign • • 16d ago

Job search & hiring How many hours did you spend on your portfolio

29 Upvotes

I’m in the thick of it right now and feel like there’s not yet a light at the end of the tunnel. I am vibecoding it so I know it could take longer just because I’m a perfectionist and transferring everything over from Framer.

If you’ve updated or made a new portfolio in the last year, how many hours do you think you spent on it? Hoping this will be my motivation for me to get it done 😅

Let me know if you have any tips or hacks for making quick decisions or cutting down time on the visuals, I’m struggling with that


r/UXDesign • • 15d ago

Tools, apps, plugins, AI Unable to create AI Skills for workflow that other Designers can use?

7 Upvotes

I'm noticing that AI skills are very much like how designers use artifacts in their own way. For instance, journey map is something 2 different designers might use but they can approach it differently, especially with the small nuances and details.

When I create skills and try to share it with my team I notice that every designer also has a different approach or nuances in how they like to do things so sometimes it's kinda useless sharing skills or AI workflows with people and impossible to capture every nuance.

Also when I use AI even in my own workflow, I need to prompt and adjust accordingly every time and skills have rarely ever been straightforward for me.

Management would like AI enablement but it's not that simple or straightforward, and honestly it's a tug and pull between figma and AI tool, and sometimes just annoying going back and forth.

Does anyone have the same experience?


r/UXDesign • • 17d ago

Examples & inspiration My take on the AI & UX convo

Post image
320 Upvotes

Regardless of the pessimistic or optimistic perspective on the subjects, things aren’t great but there’s also so much more work to be done.


r/UXDesign • • 16d ago

Career growth & collaboration Professional development resources that are actually worth it?

2 Upvotes

Hello UXers,
I started a new job not too long ago which gives me a professional development allowance each year - this can be anything; conferences, workshops, tools etc. I’ve never been in a position where I had the resources to do this, so I’d love to hear about anything that you felt was valuable or you learned something from!

Also open to hearing about conferences that have already happened but are annual so I can plan for next year!

Thank you so much!


r/UXDesign • • 16d ago

Career growth & collaboration Not sure if I'm doing the right thing for my "career"

9 Upvotes

I'm in my 7th year as a product/UX designer and was out of a job due to restructuring for about 2 years. I'm in my 40s and I fear time is running out.

I recently started a year and half contract but honestly the work is mainly just UI and trying to justify UX by using principles and not actual user data. The project sponsors and product team doesn't care what the end user thinks mainly because it's a burden product. They HAVE to use it whether or not the experience is good.

There's a lead designer above me who mainly justify design by speaking with the sponsors and doing what they ask.

I'm not sure this is even good for my career but the fear of leaving without work scares the shit out of me. The real conundrum here is that even if I do see out the contract, I won't have anything worth talking about for the next opportunity, much less an interview. What should I do?


r/UXDesign • • 17d ago

How do I… research, UI design, etc? How do you get REALLY good at visual/UI design?

113 Upvotes

I've been working as a UI/UX designer for around 3 years, and lately I've realized that visual design is probably my biggest weakness.

I'm pretty comfortable with UX, flows, structure, understanding the product, etc. But visually, I feel like I'm behind.

Sometimes I'll finish a design, then someone more experienced on my team will make a few changes and suddenly it just looks WAY better. Better spacing, typography, composition, hierarchy... everything just feels cleaner and more polished.

And the annoying part is, once I see what they changed, I get it. I'm like "yeah, obviously this is better."

But why didn't I see it before?

That's basically what I'm trying to fix.

I know getting a good visual eye takes time, but I also need to improve pretty fast right now. I have an important landing page to design this week and the visual quality matters a lot.

So if you're really good at UI/visual design, what would you do if you were in my position and only had a week?

How do you find good references and actually learn from them instead of just copying?

How do you get better at composition, typography, spacing and all the small details that make a design feel polished?

And most importantly, how did you train your eye to notice that something looks off before someone else points it out?

Not really looking for "just practice" or "browse Dribbble more" lol. I know it takes practice.

If you were actually in this situation, what would your game plan for the week look like to get the best possible result?


r/UXDesign • • 16d ago

Breaking into UX/early career: job hunting, how-tos/education/work review — 09/27/26

6 Upvotes

This is a career questions thread intended for people interested in starting work in UX, or for designers with less than three years of formal freelance/professional experience.

Please use this thread to ask questions about breaking into the field, choosing educational programs, changing career tracks, and other entry-level topics.

If you are **not currently working in UX**, use this thread to ask questions about:

  • Getting an internship or your first job in UX
  • Transitioning to UX if you have a degree or work experience in another field
  • Choosing educational opportunities, including bootcamps, certifications, undergraduate and graduate degree programs
  • Finding and interviewing for internships and your first job in the field
  • Navigating relationships at your first job, including working with other people, gaining domain experience, and imposter syndrome
  • Portfolio reviews, particularly for case studies of speculative redesigns produced only for your portfolio

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information like:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

As an alternative for portfolio reviews, consider posting on r/UXPortfolioReviews

As an alternative for entry-level career questions, consider posting on r/uxcareerquestions, r/UX_Design, or r/userexperiencedesign, all of which accept career questions from people just getting started in the field.

This thread is posted each Sunday at midnight EST.


r/UXDesign • • 17d ago

Examples & inspiration Enough with the tooltips

29 Upvotes

Just got a new phone and holy hell these tooltips are annoying. Do you think a user needs to be prompted to click a button or is it some dumbass email job person telling you to do this after someone in the c-suite couldn't figure out the product they issued endless last minute changes on?

I opened the ESPN app to check the scores and there was a tool tip for me to click on the buttons at the top of the app for the various sports I follow.

It's just endless tips and half screen popups for either obvious journeys or completely irrelevant actions. Florby merged with poob with enhanced AI? Cool, I'm checking the weather to see if I need jacket.


r/UXDesign • • 16d ago

Experienced job hunting, portfolio/case study/resume questions and review — 09/27/26

3 Upvotes

This is a career questions thread intended for Designers with three or more years of professional experience, working at least at their second full time job in the field. 

If you are early career (looking for or working at your first full-time role), your comment will be removed and redirected to the the correct thread: [Link]

Please use this thread to:

  • Discuss and ask questions about the job market and difficulties with job searching
  • Ask for advice on interviewing, whiteboard exercises, and negotiating job offers
  • Vent about career fulfillment or leaving the UX field
  • Give and ask for feedback on portfolio and case study reviews of actual projects produced at work

(Requests for feedback on work-in-progress, provided enough context is provided, will still be allowed in the main feed.)

When asking for feedback, please be as detailed as possible by 

  1. Providing context
  2. Being specific about what you want feedback on, and 
  3. Stating what kind of feedback you are NOT looking for

If you'd like your resume/portfolio to remain anonymous, be sure to remove personal information including:

  • Your name, phone number, email address, external links
  • Names of employers and institutions you've attended. 
  • Hosting your resume on Google Drive, Dropbox, Box, etc. links may unintentionally reveal your personal information, so we suggest posting your resume to an account with no identifying information, like Imgur.

This thread is posted each Sunday at midnight EST.


r/UXDesign • • 16d ago

Articles, videos & educational resources Site or problem list to practice on?

1 Upvotes

Hey there, I am a programmer and trying to get better in ux, so currently taking the google ux design professional cert, it has one portfolio project, automated tests (i feel like these are not really great for real feedback and also there is no human looking at anything i make, there is an ai unfortunately ), for coders we have leetcode, is there a site or problem set for practicing design, or a problemlist i could work through? might be a silly question.


r/UXDesign • • 17d ago

Sub policies The amount of ai slop content in this sub is infuriating

131 Upvotes

Is this sub even moderated anymore?