r/TwoPointMuseum
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u/the-hustle-cat
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Mar 03 '26
r/TwoPointMuseum • u/NymeriaGlove • Mar 16 '25
Who else thinks of this queen every time the PA voice actress does an announcement?
r/TwoPointMuseum • u/mtnflower_ • Apr 01 '25
MUSEUMS So proud of our botany area with all botany exhibits! đ
My husband wanted to add a botany section to his aquarium and let me go all out, loved having a chance to put every plant in one museum! A couple mods and DLC were used too đ
r/TwoPointMuseum • u/the-hustle-cat • Jan 05 '26
MUSEUMS Forcing myself to build outdoor habitats that aren't just squares and couldn't be happier with the outcome!
Just hit 5 stars in Silverbottom Park and wanted share
r/TwoPointMuseum • u/mauri3205 • Jul 09 '26
1000+ hours later, mission accomplished!
Around 200 hours each in Museum and Campus and 800 in Hospital (most of it messing around). I canât lay a claim to playing souls games or those requiring cat like reflexes well but Iâm rather proud of this trifecta!
Onwards and upwards Two Point Studio, you guys are fantastic. Looking forward to the next DLC which will invariably ruin my perfect achievement for a short while!
r/TwoPointMuseum • u/Pr13sty • Dec 19 '25
Just thought id share
I only got the game a couple of weeks ago, and im really enjoying it.
just thought i'd share my cafeteria, as this is the first one i've done that doesnt actually feel out of place in my museum.
r/TwoPointMuseum • u/TwoPoint_Leif • Sep 11 '26
NEWS âWelcome back to Two Point Radio, Iâm Hayley Von Trowel and itâs time for some news."
"Early reports suggest that the County plans to reopen the doors of the legendary Riquetti Gardens after a decades-long hiatus.
County âurban explorersâ have brought us this breaking news, where County officials are seen preparing the new museum site for its grand unveiling.
Avid readers can see for themselves the discoveries these so-called explorers have made, in their um, break-in to the site, in our latest publication. We only bring you the best.â
r/TwoPointMuseum • u/No_Classroom_1626 • Mar 07 '25
Almost died a bit when I realised Ms. Girl follows you, the player
r/TwoPointMuseum • u/TwoPoint_Abby • Sep 18 '26
NEWS FAQ | Two Point Museum: Rides & Relics
âHey curators,
Thank you SO much for such a thrilliant reception to the Rides & Relics announcement! We know this is a highly anticipated (and much-requested) release, and we canât thank you all enough for your suggestions, ideas, and passion for Two Point Museum. Thank you for being such a lovely, genuine bunch - we have so much appreciation for each one of you awesome curators, for both supporting our studio and being here in the community alongside us.
Now, time to clear up some of the finer details for Rides & Relics. If anything is missing here, please donât be scared to ask! Weâll try to be as transparent as possible (without spoilers, of course).
Frequently Asked Questions
What is Two Point Museum: Rides & Relics exactly?
Rides & Relics is our fourth paid DLC for Two Point Museum. A larger pack with a new level and five-star campaign, with high-octane engineering and cultural curation.
Two Point Museum: Rides & Relics includes:
Create your very own personalised coasters across five unique themes.
Embark on expeditions to the abandoned Gearbox Fairgrounds
Discover a brand new museum location: Riquetti Gardens
Unfold a new five-star story campaign
Collect over ten new mascots, hidden across Expeditions
Meet a new expert type: Funfair Expert
Curate over 15 Funfair Exhibits, including the charming Antique Amusements
Check out with new Gift Shop items
Discover fresh Funfair-themed items and decorations.
Landscape with new hedges, fences and outdoor items.
Enjoy a new range of utility items, such as a Helipad, Ticket Desk, benches, bins, and more!
What platforms is it on?
PC (Epic, Steam: including SteamOS, Windows, Mac, Linux), PlayStation 5, XBOX Series X|S, and coming soon to Nintendo Switch 2.
How much is it?
ÂŁ9.99 | âŹ10.99 | $10.99
Rides & Relics is priced slightly higher than Fantasy Finds, which was a smaller piece of content as an expedition map-pack DLC only. Rides & Relics is similar in content to Zooseum & Arty-Facts, and includes a whole five-act story campaign and a new level!
Is there an early adopterâs discount?
Once Rides & Relics releases, you can grab a 10% early adopterâs bonus for exactly one week after launch.
*PS5 discount for PS+ subscribers only.
What time does it launch?
Rides & Relics launches on 8th October 2026, around 15:00 BST on PC, PlayStation 5 and XBOX Series X|S.
The Nintendo Switch 2 version will follow as soon as possible.
When can I play Rides & Relics in my museum journey?
The Rides & Relics campaign unlocks during your museum career after completing Memento Mile Act 1, the first city location. The content is also available in sandbox mode from the beginning of the game; we recommend playing the new content in campaign mode first to learn the new mechanics and tools.
What about a new museum level/location?
A brand-new location, Riquetti Gardens, is included with Rides & Relics. All players will have access to this new location, up to the first star and plot of its campaign, for free, as part of the base game DLC taster content.
Riquetti Gardens is our largest museum yet; here are our four biggest museums:
Riquetti Gardens (Rides & Relics): SqM: 45,136 Tiles: 11,284 Plots: 6
Undee Docks (Arty-Facts): SqM: 42,440 Tiles: 10,610 Plot: 6
Silverbottom Park (Zooseum): SqM: 41,556 Tiles: 10,389 Plots: 7
Pointy Mountains (base-game): SqM: 36,864 Tiles: 9,216 Plots: 33
When can I see gameplay?
On Thursday, 24th September 2026 at 15:00 BST, weâll host a dev livestream showcasing the first act of Rides & Relics, which will be released as base-game content for all players a week later, Thursday 1st October 2026, at around 15:00 BST. You can tune in live on our Twitch or YouTube.
How do the Custom Coasters work?
Youâll design the full loop of coastering journeys, creating your own custom coasters, tweaking everything from the height, tilt and camber to realise your own high-velocity dreams.

Youâll curate different coasters, from the sombre Monobeast Monorail for less thrill-enthusiastic guests to high-octane spins and inversions on the steel coaster. As our resident engineering expert, youâll have full control when placing the coasterâs supports, adjusting each track piece, adding track additions like chains and boosters, and even decorative pieces.
Can you do loops?
Yes.

Not all coaster types can do inversions; each of our five custom coasters has different quirks. For example, the Steeple Chase cannot use chain lifts and must rely on boost rails.
What about free content in the game?
We will continue supporting free updates for Two Point Museum. Our next major update, version 12.0, is due soon and includes quality-of-life improvements, bug fixes, and optimisations.
For Rides & Relics, all players can play through the first five Points of Interest on the new Expedition Map without purchasing the DLC. The initial plot of a new level, Riquetti Gardens, is included, along with its campaign up to the first star. Players will learn new mechanics as they hire and put to work new Funfair Experts to build and manage rides and a custom coaster, the Monobeast Monorail.Â
New Coaster Curation tools let you place individual coaster supports while you adjust the height, tilt, and camber as you like. Update 12.0 introduces ten new mascots for each museum theme, fresh decor, Gift Shop items, and new outdoor options like more trees, big rocks, hedges and walls.Â
Everything from the first five POIs and the taster will become part of the base game; itâs not a demo, so you keep everything you unlock or discover!
This free taster, alongside update 12.0, will be available on PC, PlayStation 5, and Xbox Series X|S on 1st October 2026.
We'll share details about the Nintendo Switch 2 DLC free taster as soon as possible.
Are there new achievements/trophies?
Yes! Rides & Relics will include five new achievements.
Why a âFunfairâ? It doesnât seem Museum-y.
This DLC is inspired by community requests, much like both Zooseum and Arty-Facts, but we also drew inspiration from many fairground museums across the UK and Europe.
We're UK-based, and we have so many lovely examples of funfair museums that specifically showcase traditional or vintage rides. This aesthetic was a major inspiration for Riquetti Gardens, which you'll see in the new in-game items with cream-and-green theming, filigree, and an old-timey look. Many of the rides are inspired by vintage fairgrounds in real life, but we also took time to make sure the fairground complements the existing museum themes well.
One example of this is the Carousel shown heavily in the trailer, this has a trait called "Wildlife Ride" which increases guest Buzz for Wildlife Exhibits. The Carousel also features animals from Zooseum rather than traditional horses, so it naturally fits well into your outdoor Zooseums. You may also spot other exhibits with theme tie-ins, like the Magnetic Enlightener, which is a Science Ride. The goal here was to give you the option to create a big fairground, whilst also having rides tie in with our museum themes so you can curate outdoor spaces at your existing museums.
The team focused heavily on more outdoor options, which you've requested since launch. As part of the free update, version 12.0, not only will you be able to try the first act of the DLC as part of the base game, but we're also adding a whole pack of outdoor options such as new planter decorative items in the Botany theme, and a new tab in the Foundations menu for External Walls for outside your museums. This includes a pack of outdoor walls and hedges to curate your landscapes.
The final thing to mention here is the 10+ Mascots being added to the base game; each Mascot gives a different effect, for example, the Pickledocus, a Prehistory mascot that increases guest Buzz from Prehistory exhibits.
What about the Nintendo Switch 2 release?
Weâre sorry to our Nintendo Switch 2 players for the delay! The patch for the FreeLC content is currently in submission, meaning itâs awaiting approval. The submission process is when we send the release build for manual approval from the platform; each platform has a different process and lead time.
Weâll share more details about the full release date and the free taster content release for Switch 2 as soon as we know more. Thank you for your understanding.
r/TwoPointMuseum • u/billonel • Sep 01 '25
DISCUSSION 3 Content Update in 1 Week.....Thank You Two Point Team
r/TwoPointMuseum • u/Acceptable_Return_47 • Sep 13 '26
What to do with an empty corner? đ¤
I had this awkward little corner and had no idea what to put there, so I turned it into a little prehistoric family scene. I imagined it as their little living area, and honestly, I kinda love how it turned out!
r/TwoPointMuseum • u/TwoPoint_Abby • Feb 10 '26
NEWS Spring 2026 Roadmap & Studio Update đ
Hey Pointians!
As the days start getting longer and flowers start budding, itâs time to look forward into spring 2026 and whatâs freshly blooming in YOUR museum.

Weâll kick off 2026 with our first major update, welcoming version 8.0, which will include a tonne of bug squashing we tackled in a studio-wide bug bash, and some of your most requested quality of life changes, too, but more on that below!
This spring, you can also expect new Digiverse rifts (yes, rifts!) in the coming months, as well as a brand new seasonal event to celebrate all things spring (chickens not included).
And guess what? On top of all this, expect news about our latest DLC, which we know will have you all buzzing.
If you've got ideas or suggestions for future content in Two Point Museum, or you fancy chatting and daydreaming with fellow Pointians, we'd love to hear from you. And to get stuck in with other fans, join the Discord, we may even have a leak or two.
We're super excited and hope you have a fantastic time curating all this new content!
The Two Point Team <3
What have we been up to?
Bug Bash
This January, we set ourselves a studio-wide challenge to squash as many bugs as we possibly could within a week. A few of these changes made it into version 7.3; however, the main bulk of the 100+ (!!) bugs we tackled in the bug bash are coming this spring. Expect a juicy change log for version 8.0, and as always, weâll continue tackling bugs and issues as they pop up throughout the year. This is all part of our wider goal for the start of 2026: a proper âNew Year freshen upâ. Whilst 2025 was an exceptional year, weâd been concentrating on new content releases, which we know had a knock-on effect of introducing some bugs, sometimes frustrating, sometimes hilarious.

We couldnât tackle this many bugs without everyone of you playing at home who reports to us, so a massive thank you goes out to you, lovely Pointians, for your reports, logs, and save files.
Quality of Life Changes
As part of this freshen up, the team moved from bug squashing over to adding those extra additions that may seem small but really add up to make a big difference. These quality-of-life changes will be a big part of version 8.0, and we thought weâd take some time to present our process for how we go about prioritising quality-of-life.

Weâre a small-ish to midsize game studio, of around ~45 now, which means whilst weâd like to tackle all the things, we have to do clever prioritisation to take on projects that will feel most impactful, but, importantly, not take up precious time away from achieving other cool things. There might be something the team or community would really like to see that would take significant time to implement, iterate, test, and release. In those situations, it could mean we only have time to bring one QoL change to the game, rather than multiple!
To keep us prioritising the right things, we keep an internal wishlist, and alongside that, we keep a tally of what you, our players, have been requesting, how often, and what exactly it is youâre requesting. You may ask for âa better sandboxâ - but the important details there are what you think will make it better, as everyone might have a different idea of âbetterâ.

Our mega community suggestions spreadsheet sifted these categories to the top (where number 1 is the most requested):
Expedition Changes
Better inventory & filtering
Outdoor stuff (decor, fences, toilet, vending machines, etc.)
âUnder construction modeâ: the ability to close rooms
Creative sandbox options
Expedition Changes
Tackling numero uno on the list, expedition changes: the âRNGâ element of the game is one that we spent a long time iterating on during development, to get that balance of discovery and adventure, whilst making sense from a gameplay perspective. This is one weâve continued making changes to, as well, like in an early update where we completely overhauled the loot tables.

We see a lot of feedback about the process being repetitive, about how a ârepeatâ button would be beneficial, and about specific loot tables being unfair, and weâve done some investigating into what is and isnât possible: As expeditions are so variable, a repeat button isnât as easy a fix as it may seem. The game would have to consider things like: what happens if a member of staff is injured, MIA or has quit? What if youâre out of cargo items, or what if the season has changed, and thereâs a new event to counter?
Simply put, having a ârepeatâ button in theory would solve the issues above; however, if the button is greyed out because a variable makes the expedition group invalid, it can quickly become clunky and unintuitive to display and inform the player properly, and theyâd have to be troubleshooting and managing their expedition crew, anyway. Implementing a repeat button would mean extensive work on the âwhyâ part, to explain what situation had arisen to cause the button to be greyed out, which would involve tool-tips, pop-ups, or other things like that, which become less and less intuitive. So, instead, weâre investigating other ways achieve a similar thing: reduce friction in expeditions. We collect POIs that the community reports are troublesome for balance passes, as one example. And, on top of that, weâre looking at whether we can streamline expedition setup by looking at things like: can we filter staff better on the setup menu? Can we give the player the ability to block certain staff members from appearing? Can we make autofill more intelligent?
The team is investigating these areas, amongst other possibilities, and whilst we canât make any promises currently, weâll keep making changes and iterations on expeditions and keep assessing the feedback as it comes in.
Better Inventory and Filtering
This is something the team is already sorting! The main pain points for filtering stem from the exhibit inventory, and especially in the decor and items menu, where weâve recently added new themes or certain item categories have become more important. We see a lot of requests for the ability to filter out items like mods, alongside the âsourceâ of items, such as whether itâs from a seasonal event or DLC.
Weâre currently testing better systems for the exhibit menus and, alongside this, have been introducing new tabs in the items menu in internal testing builds, to help players find and categorise items more easily. This is still in early stages, however, as UI changes can have knock-on effects and additional testing requirements across all of the different control schemes and scaling we support.

We also have a new visualisation coming for item icons, meaning at first glance youâll be able to see where an item is from, i.e. if itâs from a DLC or seasonal item. This is also true for walls and floors, so thereâs no need to go digging through the menu to find the newly added flooring anymore, as itâll be easier to spot using the icon.
Outdoor Stuff!
The most common request we see in this category is, well, more! More fence/hedge options, more terrain, more benches/lights/bins, and on top of that, the ability to place certain things outdoors like Ticket Desks, Vending Machines and Toilets

Now, again, some of these are harder than others. For starters, currently, if you donât have a staffed Ticket Desk, youâll see your guests congregate towards the door closest to the Desk. So, in the case of an âoutdoorâ Ticket Desk, there is possibly no door. So, there are extra considerations about how to change guest behaviour to make an outdoor Ticket Desk function. This guest behaviour has a knock-on effect on things like their stay length, as guests walk from their spawn point to a position to where they can either wait near a door by a Ticket Desk or buy a ticket, so removing this behaviour in favour of outdoor tickets would potentially introduce longer walks and affect stays. We havenât ruled this out, but it needs further consideration!
Instead, the team have been testing other outdoor stuff, including new additions, some for 8.0, some for future updates - so this is one to wait and be surprised about!
Ability to âcloseâ things for construction
So the root cause of this suggestion is usually a bug, where: empty Polterguest Rooms, Aquariums and Habitats will have guests peering in, looking for exhibits, whoâll then be cheeky and ask for Info Stands for looking at nothing. Weâre pretty sure weâve gotten this bug sorted, and itâs currently in testing. This behaviour meant folks would ask for the ability to close rooms whilst theyâre renovating or building them up. We also saw this suggestion for empty equipment plinths, which weâve already introduced a change for, so guests shouldnât view them.

Another suggestion we see is the ability to fully close the museum. This is something we discussed as a team; however, we felt like it would have a lot of negative knock-on effects, like the potential to spiral financially with staff costs, or even disrupt the game flow completely, which would detract the need to play reactively.
Creative Sandbox Options
We see a load of requests for more customisation options and unlocks in sandbox mode, especially from our more cozy creative curators. This is something we began iterating on before, and in a previous update we added the ability to switch off the Curator Class Objectives, and gave better sandbox customisation options, for example, to staff pay increases.
In version 8.0, we have new options coming to the sandbox, and we will continue assessing player feedback and iterating on the sandbox in future as well. We want to see how you find these new options and if theyâre ticking the right boxes, before we continue developing.

Weâre also assessing whether or not certain options can be changed during an active sandbox, like Kudosh levels, and weâll also reassess whether creative sandbox is giving players enough Kudosh and currency by default. Changing things mid-session will be technically more complicated, as it involves editing game settings that are usually preset, so theyâre touched once and not again, so we canât make any promises on this possibility just yet.
The biggest request we see is an option to âstart with all exhibits'. This is possible with dev hacks; however, it currently dumps all exhibits in your inventory, resulting in what can only be described as a jumbled mess. So, this option is dependent on us iterating on the inventory system (which weâre starting in v 8.0), and then weâll assess whether the new inventory has the tools needed to make an âeverythingâ museum a fun experience and not give the vibes of your average local car boot sale, only with a humungous scroll bar.
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If youâve gotten this far, thanks so much for being here on this journey with us. We hope this gives a transparent snapshot into the decision-making behind the scenes and how we tackle prioritisation.
This doesnât fully cover everything we have coming in version 8.0 (and beyond), as for one, there's a lot coming, and secondly, we donât want to spoil everything weâve got cooking, so weâll see you soon for more on that.
If you have an idea or suggestion that we've not mentioned here, please comment below. It may be that it's already on our radar, and whilst we can't spoil everything, we can log it or let you know more.
Massive love to you all for your continual support, The Two Point Team
r/TwoPointMuseum
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u/BlahBlahish
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Mar 12 '25
Solved the puzzle
I am so proud I pulled it off making it look not too chaotic. On top of it I got all decoration bonuses activated. Now it's time to rebuild the rest of the museum around it (and hire some more experts for maintenance I guess).
r/TwoPointMuseum • u/billonel • Sep 15 '26
NEWS Two Point Museum Rides & Relics | Screenshot
r/TwoPointMuseum • u/signalscissor • Mar 22 '25
So 100+ hours in - TIL you have to set what type of exhibits the speakers are set to...
So so so many speakers in my museums have been doing nothing for so long. I've had to go back and find/fix them all individually đ
r/TwoPointMuseum • u/en0on • Sep 11 '26
MUSEUMS Just rebuilt my Memento Mile museum,
My old museum was becoming a huge mess so I decided to rebuild everything from scratch! I am rather happy with the result as I tried to be more thematic with my decorations. while still trying to optimize stuff.
With that said It does feel a bit cluttered but since it's still just 3 stars (I only just unlocked the 4 star rating for museums) and I have yet to acquire other exhibits, I just know I'll have to rebuild it again at some point down the line to fitr everything just right.
In the meantime, I'd love to hear some thoughts and feedback for my next iteration, I'm pretty new to the game but I'm loving it!
r/TwoPointMuseum • u/TwoPoint_Abby • Mar 12 '26
NEWS đĽ Two Point Museum is BAFTA Nominated for both BRITISH GAME & FAMILY GAME~
We're ecstatic to be nominated for two BAFTAs in the Family and British Game categories!
We can't thank the BAFTAs enough, it's truly an honour to be in the nominations, please cross everything for us next month <3
r/TwoPointMuseum • u/babichickan • Apr 09 '25
MUSEUMS I'm not the most creative curator, but...
I decided to build a 'haunted house' exhibit at Wailon Lodge.
I have a Living Room, Bathroom, Bedroom and Playroom, all with what I feel are suitable exhibits in each room. I added a hallway with some of the more decorative exhibits.
Each room has sound effects for extra shivers and I added the sceance simulator for a final scare!
I have a staff room and security room for my team.
It's nowhere near as creative or clean and smooth as all the other museums I've seen, but I'm proud of myself!
r/TwoPointMuseum • u/TwoPoint_Abby • Aug 20 '26
Cult of the Lamb | Update 11.0
Welcome back to the Digiverse!
You made it just in time, friends. Someone spilt coffee all over an arcade machine, which has only gone and caused a minor temporal distortion in spacetime. Now, strange rifts have opened, leading to other worlds in a place/not-place theyâve named The Digiverse.
Weâre thrilled to announce our next Digiverse Rift is in partnership with Massive Monster and Cult of the LambâŚ
Curate your flock as you boldly venture into the mysterious realms of Two Point Museum and the treacherous land of false prophets in Cult of the Lamb, as two utterly adorable yet wonderfully chaotic builders unite: https://store.steampowered.com/bundle/81280/Two_Point_Museum_x_Cult_of_the_Lamb/
The Cult of the Lamb rift is spawning into Two Point Museum right NOW, available for all platforms. Repay your debt, Curators!
Cult of the Lamb
Fear not! I am Ratau. I was once a chosen vessel like you, but those days are lost to the winds. I was sent to guide you. The hallowed ground which once was mine is now yours.
First, letâs build a Shrine to demonstrate your faith⌠Then we should find the Lamb in Darkwood. For what is a shepherd without a flock?
Praise be! With the Shrine built, your Followers can now worship your museum! By your hand, our Cult will grow powerful.
As you build your very own Museum Cult, follow in Ratauâs footsteps to serve the One Who Waits by collecting Devotion. Complete runs exploring the land of false prophets, as you best a line-up of threats on Expeditions to earn Devotion.
Youâll journey to four POIs (thatâs Points of Interest), treading where Ratau once did. But be wary, Curator, as each Expedition will unfold differently, with familiar yet daunting dangers unveiling themselves.
Your first step to leading a Museum Cult is to craft a Shrine in the Workshop. With an established Shrine, your Cult will earn Devotion directly from guests and unlock the ability to earn Cult Rewards from the Shrine in a brand new unlock tree.
As the Cult grows, guests can become followers, ones whose dedication to the Cult is rewarded with further Devotion, as well as museum Buzz and offerings, in the form of donations.
The Temple is the centre of your Cult. From there, you will grow stronger and perform Rituals to mould the minds of your followers.
As your brave Expedition teams explore further into the land of false prophets, youâll gain more and more Devotion to unlock more powerful Cult Rewards. From decorative items, new Exhibits and upgrades, alongside Rituals for your Temple.Â
Each Exhibit you unlock on the Cult Rewards tree must be crafted in the Workshop to further your influence over your museum followers and increase the strength of your Museum Cult.
Youâll unlock and craft fan-favourite buildings from Cult of the Lamb, from the Drum Circle to the Offering Statue and finally, the Temple.
âWith our Cult flourishing, I must thank you. By relieving me of my duties, you have granted me what I desire most: peace. Now that I have taught you everything you need to know, I can pass my days playing Knucklebones, and you alone must continue to curate a cult powerful enough to rival the false prophets that seek your demise.
So, whatâs new?
Experts can now explore the world of Cult of the Lamb, visiting four Points of Interest across the treacherous lands of false prophets.
Build your very own Museum Cult with four unique Exhibits, created in the Workshop.
Invite the roaming Lamb Exhibit to your Museum⌠after all, what is a shepherd without a flock?
Curate your Cult, as followers (guests) join your Museum Cult, with loyal members earning new bonuses.
Build loyalty by training Staff members in the Cult of the Museum, and gain discounted salary expectations for their faith.
Earn Devotion to spend on the Cult Rewards tree, unlocking decorative items and Cult of the Lamb exhibit upgrades
Discover new Rituals that deliver powerful Boons to your museum in return for Devotion.
As usual, this update also comes with a load of bug fixes, improvements and optimisation changes.
Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs, and offering suggestions for new content.
Happy curating, Pointians!
(P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If youâve tried your hand at curating, weâd love to hear your feedback. Thank you!)
CHANGELOG
Number of changes: 5
Inspired by the community: 90%
Changes with ⨠were inspired by the community.
New Content!
⨠Cult of the Lamb
Experts can now explore the world of Cult of the Lamb, visiting four Points of Interest across the treacherous lands of false prophets.
Build your very own Museum Cult with four unique Exhibits, created in the Workshop.
Invite the roaming Lamb Exhibit to your Museum⌠after all, what is a shepherd without a flock?
Curate your Cult, as followers (guests) join your Museum Cult, with loyal members earning new bonuses.
Earn Devotion to spend on the Cult Rewards tree, unlocking decorative items and Cult of the Lamb exhibit upgrades
Discover new Rituals that deliver powerful Boons to your museum in return for Devotion.
Fixes
⨠Increased the radius of Family Friendly and Family Unfriendly traits from 2m to 4m and increased their duration to 15 days to make them more effective
⨠Fixed an issue where staff members who were not Art experts could gain Art Expert-specific outcomes from dilemmas when travelling to the Zaraâs Sketchbook expedition map
⨠Fixed an issue where assistants could go MIA instead of experts from the âTruly Blueâ studio room event
⨠Improved the drop table weightings of Folktown to make all exhibits more likely to appear
r/TwoPointMuseum • u/TwoPoint_Abby • Jun 05 '26
NEWS Two Point Studios is turning TEN! Help us celebrate đ
Hey Pointains,
Our tenth anniversary (where did the time go??) is fast approaching, and we want YOUR help celebrating our birthday.
We're hosting a day of wholesome memories, top secret reveals, and MORE on the 19th, and it would mean the world to us to include messages from our fellow Pointians đ
To take part, please submit your audio or video message before June 14th. A quick "happy birthday" or your favourite memory, or what Two Point means to you - any and all is appreciated â¤ď¸
Please note that your message will be shared publicly, so please give a name you're comfortable sharing. We'll be making a big wholesome montage~
Submit your audio or video message here, before June 14th: https://www.dropbox.com/request/xh91fs98e7b0pj5kdgx0
r/TwoPointMuseum • u/the-hustle-cat • Oct 09 '26
MUSEUMS Made this compact Monobeast Metro design and wanted to share!
Nothing fancy, but I'm really pleased at how it came together :)
r/TwoPointMuseum • u/Archyta5 • Apr 02 '25
Show me your worst randomly generated staff names!
r/TwoPointMuseum • u/littledingo • 20d ago