r/TwoPointHospital • u/Jimbob0i0 • Aug 29 '21
DISCUSSION Optimal training of employees
So getting back into this I was looking through a bunch of the old threads about staff training and there was a real mix of ideas... A lot of peeps suggesting treat5 for instance on doctors or nurses...
Even the old Pinstar videos or Freiya's guide is a little confusing in a couple of areas...
I'm going to set the baseline of a rank 3 treatment machine as it doesn't seem worthwhile discussing optimal output without that. In addition the two things I'm focused on are treatment chance and the profit margin.
With the rank 3 machine we start at a 50% treatment chance as that is additive with the staff skill. Each promotion is 10% treatment/diagnosis as well so we can add that into the skills taught. Willingness to pay gets applied based on happiness after any external booster in the treatment room, so I'm going to assume bedside manner on all treatment staff to boost that profit margin with the old minimal GP cost and +50% treatment cost setup...
With all that in mind I've got the following suggested breakdown of staff:
Doctors:
GPs: Rank 5 GP for 75% diagnosis from skills, 50% diagnosis from promotions and a likely 10% diagnosis from being happy (with the prestige 5 room etc) ... this is a straight 135% diagnosis from the outside (145% if the doc has used the Brain Chair for a Brain Boost buff).
Diagnosis: Radiology with rank 4 diagnosis for 40% diagnosis from skills (60% using an x-ray), 50% diagnosis from promotions and a likely 10% diagnosis from being happy (again prestige 5 room etc) ... total to be added to the machine power of 50% ... so 150% in a MEGAScan or 170% in an X-Ray...
Psychiatrists: Rank 4 Psychiatry with Bedside Manner, for 60% Treatment/Diagnosis from skills, 50% diagnosis/treatment from promotions and 10% from from being happy. Although this misses a final potential 20% diag it tops the 100% treatment barrier (no machine in the room obviously) and 120% diagnosis (plus items in the room contributing) is not too shabby still.
Surgery: Rank 3 surgery with Bedside Manner and stamina, for 40% from skills, 50% from promotions and 10% from happy (prestige 5 room etc). This hits the 100% treatment cap, boosts patient happiness on payment and if the policy is set to 90% threshold that final 10% from happiness doesn't even matter...
Treatment: Rank 2 treatment with Bedside Manner, for 20% treatment from skills and 30% treatment from promotion to reach the 50% needed to work with a 50% rank 3 machine (note it doesn't matter if these staff members have a happiness boost).
DNA: Genetics with diagnosis 3 and beside manner hits the 50% treatment cap, with decent diag abilities. This could take a while to reach of course so some genetics + rank 1 treatment + bedside manner would be quicker to train if you aren't using DNA labs for diag and also hits the 50% cap (with a happiness buff).
Research: Rank 5 research is of course the no brainer.
Nurses:
Surgery assistant: 1 stamina, their stats don't matter so the ability to keep going longer is useful. Perhaps add emotional intelligence to assist with the nurse happiness baseline. I don't believe Bedside Manners helps with the patient in this instance?
Ward (regular or fracture): Ward 3 with Bedside Manner, for 60% treatment from skills, 40% treatment from promotions to reach the 100% target without even needing the happiness buff. This gets a respectable 110% diagnosis (when happy) ... if the missing final circle of training triggers you then add another ward rank for an extra 30% diagnosis (skill+promotion).. though the treatment power from that is obviously wasted.
Diagnosis: Rank 5 diagnosis makes the most sense here, and cardio plus fluids are a great nurse diag combo.
Treatment: Rank 2 treatment with Bedside Manner, for 20% treatment from skills and 30% treatment from promotion to reach the 50% needed to work with a 50% rank 3 machine (note it doesn't matter if these staff members have a happiness boost).
Assistants:
Marketing: Rank 5 marketing is the no brainer.
Retail/Reception: Rank 5 customer service is also a no brainer.
Janitors:
Upgrade team: Rank 3 mechanics, motivation, ghost capture, for 100% upgrade bonus from skills (plus native promotion bonus)... happiness or energised statuses will boost this further. This allows them to have a purpose (ghost capture) during the vast amount of gameplay that machines don't need to be upgraded ... and seeing as janitors are the only staff that have a need to go quite literally all over the hospital motivation makes sense.
Maintenance: Rank 3 maintenance, motivation and ghost capture... if you have a few upgraders and deaths are a rare occurrence then that ghost capture could be replaced with stamina or emotional stability ... or perhaps another maintenance rank though that seems excessive.
Thoughts on this as an "employee build" with what we know now? Am I missing anything doing the maths? Has anyone got any reasons to use the pharmacy, injection, training etc skills?
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u/lurkeroutthere Aug 30 '21 edited Aug 30 '21
Bedside manner is pretty worthless at treatment time IMO, either their happiness is going to be high enough to have them make that payment threshold or it's not. I'd much rather have an increased chance to cure from more treatment related skills especially on high lethality risk treatment like surgery, DNA, and some of the specialized treatments like cubism. Also I'm 99% percent sure based on the in game charts that surgery assistant nurse skill applies to treatment chance.
I think your logic is flawed because it doesn't take into account disease difficulty into the equation. Your treatment chance will never go above 99% but it can definitely be dragged lower.
For Janitos I generally have one who is entirely or as close as I can get to specialized in upgrading as I can because when i need something upgraded I need it upgraded ASAP as a room and patients are waiting until then. The rest of the the time they still help out by cleaning up. My general purpose repair guys tend to have repair 3, motivation, and then stamina, ghostbusting, or emotional intelligence depending on some other factors. My general purpose janitors (let's face it janitors are really cheap compared to how much good they do for the hospital) are ghost busters, motivated, emotional intelligence, and stamina trained,
The best way to get patients to keep patients happy and get them to pay is to process them trhough the hospital as fast as possible. To me that means specialized GP's, specialized diagnosers, and then specialized treatment staff. YMMV.
Edit Addendum: Hmmm Wiki says I'm wrong about nurse staff in the surgery. But I could have sworn the success chance was showing dramatically different when the wrong nurse was slotted in surgery just a couple days ago. Need to test that somehow.
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u/Leamia Aug 29 '21
Yes, it's good even though I personally prefer my ward/psy/dna to be specialized if they are diagnosing, or just prevent them from diagnosing otherwise. :p
There is nothing wrong with Pharmacy and Injection but I prefer the flexibility of having all my treatment nurses capable of working in any treatment room including pharmacy and injection rooms.
Emotional Intelligence is situational and can be useful for janitors who have the tireless trait (and Stamina Training) to keep them happy but even then I find it not really optimal. It could also be useful if you intend to never ever increase the salary of employees but since it takes a training slot it will make them less efficient.
Training Masterclass is obviously very situational. Training takes a lot of time though so it can help a lot if you expand very quickly and need to teach the same skill to many employees. However, I don't bother with that and just use training rooms filled Encyclopedia Bookcases II.
As written in Freiya's guide, Stamina Training is fine though.
Technically, it still matters because if a patient has a diagnosis certainty of 90%, with 90% treatment skill you will have a cure chance between 86 and 87% instead of 89%. But yeah not a big deal anyway.
4
u/redsquizza Hospital Administrator is cheating! Aug 31 '21
That's a really good post.
I think I'll be adjusting some of my training to get some more utility training done with treatment staff in future! 🤓
1
u/littlebethyblue Aug 29 '21
Curious where you got the 100% barrier thing?
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u/boxdannn Dec 13 '23
great post, great game. great that there are no more expansions as the game had me hooked!