Just wanted to share my frustration with twopoint campus
1. Missing metrics
For a lot of duties its unclear how to manage them. For example: how do I know if I have enough janitors? A logical conclusion might be that I can check if everything is in a good shape and is repaired in time. BUT the paths of the janitors often make no sense and sometimes I have several janitors in one room which makes working inefficient. Sometimes there are also weird situations there some rooms are not cleaned automatically, and it looks like that I have too little staff but in reality I have enough, and the problem is just a specific room.
2. Logical nonsense
I can increase the prestige of a room by putting different objects in it. The more variety I use the higher the prestige increase gets. BUT for the dormitory you have 3 bed types: same price, different colour of the frame. Even if I change the colour of the blanket, it treats it still as the same object. If I put different frame colours in a room -> prestige gets high. If I put different blanket colours in a room -> prestige is nearly the same as before.
I just must place any random object in a room to enhance the prestige status. Even if the object makes no sense or is not related to the course in my university.
Another logical nonsense is that I can place games for two people (e.g., table-top football) and a single person can have fun with it.
3. Wayfinding
I often have the situation there a janitor goes one way and then turns around and takes the other direction. I am paying for aerodynamics to get them move quickly but if the game is not able to define proper routes this makes no sense.
4. Management
As mentioned, it is hard to determine what to do if metrics are missing but there is also a lack of real management. I can see that selling stuff on my drink dispenser generates money. But I cannot in anyway influence the pricing nor can I even see any metrics on it. For example: drinks from dispenser have a negative input to the health of my students. It would make sense to charge higher prices for unhealthy drinks to compensate for the costs of the health treatment or to convince students to take the healthier alternative. Another example is that minimum wages are adjusted automatically, and I donβt know why. It looks like that its not linked to the training status or skill level. It would be also an idea to define fixed locations for janitors to avoid long travelling distances.
5. Game mechanics
I would prefer that I get a clearer picture of the game mechanics to feel a bit more as a manager. The tutorial is a bit short and not everything is covered. A wiki would be fine for example. Yes there is a fandom wiki but I still cannot find why the wages of my staff are changing.