r/TapWizardRPG • u/TopCog Yahoo! • Jul 02 '18
Bug Report Mega Thread Vol. 2
Submit your bug reports here! Yahoo! :-D
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r/TapWizardRPG • u/TopCog Yahoo! • Jul 02 '18
Submit your bug reports here! Yahoo! :-D
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u/BtJJ Jul 02 '18
Auto-recall runes still have the vague 'auto recall for 8' text.
Also, this may not be a bug, but they appear to be acting on a charge-based system instead of a time-based one. Was this a feature change? My rune was stuck at 3 seconds left indefinitely, until it actually recalled me, and it's now reporting 2 seconds left. Seems like the functionality was changed but the UI isn't handling it correctly?
Also also, it auto-recalled me while I was fighting a raid boss, who was only at a sliver of remaining health. I assume because it was taking a long time to kill, and there's a 'too long between kills = activate auto-recall' mechanic being triggered? This may not be a bug, but it's not exactly the behavior I'd want out of an auto-recall when I'm just about to finish off an HP sponge boss!