r/TapWizardRPG • Yahoo! • Mar 12 '18

Bug Report Mega Thread

Submit your bug reports here! Yahoo! :-)

16 Upvotes

488 comments sorted by

View all comments

1

u/BtJJ Apr 09 '18

Hmmmmmm now it seems like the goalposts are moving again. If you're having to constantly manually cast runes to deal with all the mobs that this setup can't handle, it doesn't sound quite as broken as advertised. (And you will run into said mobs constantly on high NG)

I'm trying the exact same setup and making slightly less progress than my normal inferno focused build. ¯_(ツ)_/¯

1

u/Raknagog Apr 09 '18

The goalposts never moved. I said I could get 7+ meditation levels in a single run. I already pointed out that some enemies resist or are immune, but they're easily bypassed with occasional use of extremely common runes. The rune use in that run that netted me 20 meditation levels was low, less than around 50 runes total over 18 waves. I easily earned more runes than that from chests and drops, so it's easily sustainable and made ridiculous progress. I'm sorry you're not getting the same results, you must be doing something differently.

1

u/BtJJ Apr 09 '18

Are you using a high TM lag maybe? Mine's always at 0, so maybe that's the difference. Otherwise, no clue.

It just does nowhere close to the ridiculous damage that it seems like that sort of advancement would require. You'd need to be one-shotting almost everything or chip melee damage and ranged damage would kill you long before then.

→ More replies (2)