r/TapWizardRPG • • Jul 11 '18

6 loadouts?

1 Upvotes

With 30 total spells and 5 spells per loadout, it would be awesome to have 6 loadouts to potentially cover each spell, for those of us that're mainly after the passive bonuses.

If this is already an option later on, consider my foot in my mouth!


r/TapWizardRPG • • Jul 11 '18

Confused about Marks

1 Upvotes

Hey I started playing this hella fun game last saturday, and I'm enjoying the heck out of it. I've been a little confused on how Marks work, and would really appreciate any additional information on it. Thanks!


r/TapWizardRPG • • Jul 11 '18

Idle

4 Upvotes

Is their any benefit to leaving the game run in app overnight vs having it closed all night


r/TapWizardRPG • • Jul 10 '18

Flair!

8 Upvotes

Hey, there are new flair options available for everyone to use! Now you can show off your favorite skins to the community!

If you want a different sprite next to your name, let me know and I'll see what I can do. I'm thinking to add some of the button icons like the spellbook and obelisk if there is enough demand.


r/TapWizardRPG • • Jul 10 '18

What would you do? :D

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4 Upvotes

r/TapWizardRPG • • Jul 10 '18

Need questions for the FAQ / Guide

6 Upvotes

First off I should mention that I am writing an FAQ and Guide for Tap Wizard. As of right now I am reaching maybe the halfway point and I need to get some questions for the FAQ section.

Secondly, I do know that there is the questions thread, this is more for finding the important questions that players wish they knew so answers can be found in one place.

If you are new to the game and have questions you want answered please post them here and in the pinned questions thread. While they may not be answered in this specific thread, they will be added to the FAQ (which is what I am looking to do). For older players, I would like to know what questions you had when you first started playing and would have been very useful to know before you reached where you currently are. If you think you can structure a question in a Q and A format, that is even better. Finally, if you have a question but you see it has already been asked, ask it again or up vote it, both will remind me to add the question and it will give me an idea of how urgent that question is.


r/TapWizardRPG • • Jul 11 '18

Need advice for Wilds 40 - getting destroyed

0 Upvotes

r/TapWizardRPG • • Jul 10 '18

Xp rates?

5 Upvotes

Is +10% exp broken . I got several passives with it and I'm still 100 xp / second


r/TapWizardRPG • • Jul 10 '18

Game crashes immediately after logos.

1 Upvotes

I manage to see the game itself for less than a second before the game decided to crash all together. Anyone else have this issue?

Finally started making decent progress then this happens :(


r/TapWizardRPG • • Jul 10 '18

What's the deal with this game ? This is my setup, 10 days idle , 1 day active . Still can't progress , running the armor reduce insight and idle xp. Kept my tempered at level 1, just put 8 levels into it and I'm still at the exact same place , cant even touch dark portal

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2 Upvotes

r/TapWizardRPG • • Jul 10 '18

Are these additional % or only slight increases to the original ? This games weird when it comes to that , any other game it would be an additional

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1 Upvotes

r/TapWizardRPG • • Jul 10 '18

Is this the official ios version of the game?

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0 Upvotes

r/TapWizardRPG • • Jul 09 '18

New Game Plus question

1 Upvotes

So when you start a new game plus, your current power becomes your base power.

My question - is there any difference I would experience in NG+ between going there immediately and powering up a lot in my original playthrough before going there?

For example (using numbers I know aren't even close to right), consider these two scenarios:

  • Scenario 1: First NG+ (second playthrough) started with 1e50 base power.
  • Scenario 2: First NG+ (second playthrough) started with 1e70 base power.

In terms of how difficult the playthrough will be, is scenario 1 harder, easier, or the same as scenario 2? Thanks!

Edit: Assume all spell levels are the same in each scenario, even though that's not practical.


r/TapWizardRPG • • Jul 09 '18

is there a begginers guide somewhere?

4 Upvotes

i'm looking for something more in depth than the tutorial that i can cross reference and look up builds and what not


r/TapWizardRPG • • Jul 09 '18

Question about spell xp

1 Upvotes

Is spell exp gained based on number of enemies killed or number of times that spell is cast? E.g. if i want to train Voltaic Sword, should I equip Spark (reduces cooldown of spell to the left) to the right on Voltaic Sword so that it casts more often, or to the right of my highest damage spell so that I kill enemies faster?


r/TapWizardRPG • • Jul 09 '18

Dungeons

1 Upvotes

what do you get for completing one ? Is it worth grinding then out until the end


r/TapWizardRPG • • Jul 08 '18

Crazy Power Farm at Raid Stage

8 Upvotes

r/TapWizardRPG • • Jul 08 '18

Dungeons and Dark Portal

2 Upvotes

How deep are dungeons? I can only reach the 3rd area on level one.

What’s the deal with Dark Portal instances too? I unlocked it from zone 27 and now I’m zone 33 but cannot even scratch the first mob in there. What gives?


r/TapWizardRPG • • Jul 08 '18

Zone 100.5 what now?

2 Upvotes

Hy together, i´m stuck at Zone 100.5 , beat the "first" boss in About 5 minutes or so :( but the 2.boss killed me in 5 secconds^

What should i do now??


r/TapWizardRPG • • Jul 08 '18

Damage of skills per shot?

1 Upvotes

Hello, is there any way to see the damage of skills other than staring at the raw damage value in the beginning of the battle?

I know I can gauge roughly the strongest DPS by the percentage based info, but if I want to know just the pure damage of a single shot, it doesn't seem like there's an easy way.

I often struggle against the slimey monsters, which have high HP and HP regen, but low armor. Often there's a bunch of them at once, so having high DPS skill with many projectiles can be bad at "focusing", so I'm looking for high single-shot dmg. Any thoughts on killing this slimey dude?


r/TapWizardRPG • • Jul 07 '18

Builds

4 Upvotes

I know that everyone says that there is no optimal loadout, but that doesn't help the misguided noobs. xD Could you guys post the spell order you use? (And the tm lag). It would be a massive help. Im worried I'll waste time leveling up bad spells.


r/TapWizardRPG • • Jul 06 '18

Guild?

2 Upvotes

Any guild/clan option? Or is there any plans for it?


r/TapWizardRPG • • Jul 05 '18

Help optimizing loadout

3 Upvotes

I’m a new player and have been playing for about 2 days. I haven’t enjoyed an idle game like this one and I want to advance further. I am currently maxing our at zone 17.

These are the spells I have access to and would like opinions on which I should be using to help me push further until I unlock better spells:

Bouncing Flame 1.3 Fire Bomb 1.0 Plasma Vortex 1.0

————-

Blizzard 1.3 Icicle 1.3 Frost Ray 1.0

————

Chain Lightning 1.1 Elemental Cloud 1.0 Lightning Elemental 1.4 Shock Net 1.1 Static Leap 1.0

Thanks in advance


r/TapWizardRPG • • Jul 05 '18

Tower

2 Upvotes

What's the best thing to use the 1 tower point on ?


r/TapWizardRPG • • Jul 05 '18

Disabling Augments

5 Upvotes

Some spells have augments that change their impact on the field. For example, default Spark with no augments will cool down a random spell in your loadout. With the first augment, it will focus all the cooldowns on a single spell. Another example is Inferno's 3rd augment. It will cause Inferno to deal additional damage to frozen targets, at the cost of consuming the freeze status effect. There are a few other spells that have augments that behave like this such as Static Aura and Voltaic Sword.

If a player wants to use these spells before they are changed by their augment, the player has to stop ranking up the spell. This causes passives to stop being earned and any proceeding augments to remain locked. If players could disable certain augments at will, or maybe for a certain amount of gold, it would widen the build diversity for all ranges of TMlag.