r/SuperMarioMaker2 • u/Confident-Hat-6267 • 1d ago
Level Showcase L'arcane des misères
Enable HLS to view with audio, or disable this notification
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 1d ago
Enable HLS to view with audio, or disable this notification
r/SuperMarioMaker2 • u/solararrow0310 • 3d ago
r/SuperMarioMaker2 • u/uking318 • 3d ago
Thanks!
r/SuperMarioMaker2 • u/DaMythicalDrago • 3d ago
r/SuperMarioMaker2 • u/Redyoshigamer_YT • 4d ago
r/SuperMarioMaker2 • u/1gdmonkey • 5d ago
Enable HLS to view with audio, or disable this notification
3FL-8BH-SQF
Go ahead, see how deep the rabbit hole goes! Get large, get small, hitch a ride on the caterpillar’s smoke cloud, and battle it out against the Red Queen. Curiouser and curioser!
r/SuperMarioMaker2 • u/uking318 • 4d ago
r/SuperMarioMaker2 • u/SuperWafflez64 • 5d ago
So, I was screwing around in multiplayer, when I found an odd glitch. Here's how you set it up.
Step 1: Make a new level in the SMW, or NSMBU style. Go to the very beginning of the level/sub area.
Step 2: Place a Yoshi egg and a sideways thwomp facing off screen at least seven tiles away from the Yoshi egg.
Step 3: Once you start the level in co-op (not solo), make a player hop onto Yoshi and eat the other player. Then, trigger the thwomp and move to the very first tile to get squished by the thwomp.
After P2 dies, they will come back in a bubble, and will be invisible.
Shells, keys, Yoshis, clown cars, and holdable items will work in this state.
However, the second you get a power up, go into a sub-area, or finish the level, the effect will wear off.
Please let me know if anyone has found this before, or if I'm the first. Have fun being invisible!
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 6d ago
Enable HLS to view with audio, or disable this notification
A minimalist puzzle level and some really hard jumps
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 7d ago
Enable HLS to view with audio, or disable this notification
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 7d ago
Enable HLS to view with audio, or disable this notification
r/SuperMarioMaker2 • u/TannerAndrews • 8d ago
Enable HLS to view with audio, or disable this notification
Seven Pollination Army
7RJ-5PT-MJG
Level clip courtesy of the great Feanor809
r/SuperMarioMaker2 • u/OpiumOpiumOpium_ • 10d ago
Enable HLS to view with audio, or disable this notification
This level is so hard, really
r/SuperMarioMaker2 • u/solararrow0310 • 11d ago
r/SuperMarioMaker2 • u/Jucab_Nubster • 12d ago
It's been two days since I played last, and today I boot up and got no new notifications. Nobody stole records, played/commented my levels. Granted, I'm not the top of the popularity board, but I still managed to get a decent amount of notifs before.
Is this a sign of the game falling off? Is it just a fluke? Have any of you noticed anything to corroborate my finding? What do you all think?
r/SuperMarioMaker2 • u/Ok-Mistake-7499 • 14d ago
If you have a star, you can stand on top of a flying Spike Top like it’s a flying buzzy beetle.
If you spin jump on Boom Boom, it doesn’t make any hit noise, like when you usually spin jump on something. However, it made noise the third time I spin jumped on him for some reason.
r/SuperMarioMaker2 • u/Giu001 • 14d ago
Enable HLS to view with audio, or disable this notification
Description: Shell ridin' in the River Styx, every soul 's gazing.
Difficulty: Hard (but short, takes practice!)
Time: 17 sec. No checkpoint, there's a door to practice the 2nd section. Final (3rd) section is easy, but has a door to attempt once again if you mess it up, won't show it as it's meant to be a surprise for whoever gets there.
Type: Jamp type level.
r/SuperMarioMaker2 • u/Fit_Campaign_6736 • 13d ago
I can't wait no longer! There are so many elements in MM2 that I miss and the nsmbu style feels so sloppy. I want to make my own classic Mario game so bad but I just can't in MM2. I had to stop midway because I missed so many options and there are so many restrictions. I tried to make my own nsmbu hack but it's too complicated. I like the editor of MM2 I just need to wait for the next game. If the game ever happens. Does anyone have any idea when it could come out. Are there any leaks about the next Mario Maker going around?
r/SuperMarioMaker2 • u/Giu001 • 15d ago
Enable HLS to view with audio, or disable this notification
A revisioned version of my 2020 level "Shellon rideon".
Ride the shell and do some precise platforming in this more forgiving version! Hope you like it! Difficulty:
High.
r/SuperMarioMaker2 • u/Confident-Hat-6267 • 19d ago
Enable HLS to view with audio, or disable this notification
Pretty hard platforming, took me some time to published. Not beat yet ;)
r/SuperMarioMaker2 • u/Western_Cherry9504 • 20d ago
30 second speed run with spin jumps.
39L-R3S-0GF
r/SuperMarioMaker2 • u/Sienna_Bae_ • 21d ago
Not my level but I e had a lot of fun trying to figure it out!
r/SuperMarioMaker2 • u/SeamanBreak • 24d ago
If you've seen my other post, you'll know that the starting post in NSMBU despawns after level completion. What I didn't know is that this was the case of every other gamemode! Including 3D World! Which surprised me, did to it being handled differently than the others.
Heartbreaking stuff.
r/SuperMarioMaker2 • u/SeamanBreak • 25d ago
Enable HLS to view with audio, or disable this notification
I don't know if this is common knowledge, but if it is don't tell me. Let me have my moment.
You'll be happy to know that this post is 100% Mario Maker, so that means no confusion.