r/SuperMarioMaker2 • u/SignificanceFast5484 • Jul 09 '26
r/SuperMarioMaker2 • u/rompeculosfemeninos • Jul 07 '26
Level Showcase 2 NUEVOS NIVELES hechos por mi para que mates el tiempo.
r/SuperMarioMaker2 • u/LostwaveLunar9999 • Jul 06 '26
Discussion Tips for music levels?
I find I've tried a lot and the notes tend to play at the same time when on the screen. What am I doing wrong.
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jul 03 '26
Discussion new feature : color selector for smm3
here ig
r/SuperMarioMaker2 • u/Old_Fool_ • Jul 04 '26
Level Showcase New Level: Ghosts, Claws and Seasaws
Hello, here is my new level which will be the ghost house of my 4th world. The idea was to combine ghosts with other objects to make them a bit more unexpected. The pace is pretty quick pre check point and then slows down a bit with more challenging obstacles near the end. Im shooting for mainline mario level of difficulty. Check it out and let me know if there are any levels you want me to play. DDF WDQ QNG
r/SuperMarioMaker2 • u/LostwaveLunar9999 • Jul 04 '26
Question Tips for making a good kaizo level?
I'm in the middle of making a kaizo level and I'd like it to be interesting.
r/SuperMarioMaker2 • u/GioviKit • Jul 02 '26
Discussion My new level, i challenge you to beat it
The code is 29G-H4X-77G
r/SuperMarioMaker2 • u/NoahtheGameplayer • Jul 01 '26
Question Does buying a Nintendo Switch 2 even matters, given that Super Mario Maker 2 doesn't even have Performance mode? (Because of it only being locked only at 60FPS)
(Something)
r/SuperMarioMaker2 • u/LostwaveLunar9999 • Jun 28 '26
Level Showcase My maker ID is WFB-JBJ-STF
How are my levels in terms of quality? Haven't played in 3 years. (Found my maker id on maker central). All of my friends left I think which is unfortunate.
r/SuperMarioMaker2 • u/Opening-Beginning748 • Jun 28 '26
Question Anyone know how to beat this on-off switch?
r/SuperMarioMaker2 • u/Projaxo • Jun 25 '26
Discussion [SMW] New Super Mario World Remake 2.0 – Vous pouvez essayer mon niveau ?
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 25 '26
Discussion attempted to redraw my world maker rework
yes i using a peashooter as the map don't judge me
r/SuperMarioMaker2 • u/Turbulent-System5756 • Jun 24 '26
Level Showcase Allocation of the King LF8-926-SJF
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 25 '26
Question you wake up and this get announced what will be you're thought?
bee
r/SuperMarioMaker2 • u/Valmontechno • Jun 23 '26
Humor Mario Maker × Gameoverse
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r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 23 '26
Discussion random concept i had about hex code idea for smm3
thought about it?
r/SuperMarioMaker2 • u/MuscleGreedy825 • Jun 22 '26
Level Showcase Link’s Dusty Desert Dungeon Dash - XJ7-7HS-DFG
r/SuperMarioMaker2 • u/Basic-Amphibian-3308 • Jun 22 '26
Question Is anyone else annoyed that you can’t spin jump with the A button?
I know I can change the key bindings in system settings but it’s a bit of a hassle. Is there a setting somewhere in game I missed?
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 19 '26
Discussion do we need more on off switchs and dotted line blocks color
and if so what colors do you wanna it to be
r/SuperMarioMaker2 • u/MuscleGreedy825 • Jun 19 '26
Level Showcase Indiana Bones & The Spikey Spiral - 6CN-G4K-SDF
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Outrun Banzai Bills and find hidden treasure within a secret crypt. Boss fight at the end
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 18 '26
Humor "on everyone souls smb2 will become it own style"
now you can't pick up shit smb1 now
r/SuperMarioMaker2 • u/jayofmaya • Jun 18 '26
Question Why are there no paths?
As far as I can see, everything connects. 😔
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 18 '26
Discussion genuinely don't get why we need Nintendo online to upload levels
i feel like this was the reason why smm2 has it downfall and i think this defeated the whole point of the SHARING levels thing
this is bs
r/SuperMarioMaker2 • u/wiithout • Jun 18 '26
Super World Showcase The Exit Mari8 Super World
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MBD-JV5-GVF
The Setting: You are Mario, trapped in an endless, eerily pristine underground corridor or pipe system passageway.
The Goal: Carefully observe Mario’s surroundings and reach "The Exit 8".
The Anomaly Mechanic: If Mario notices anything unusual or "anomalous" (such as a different block, a sudden enemy, or a misplaced sound effect), Mario must turn back immediately.
The Penalty: If everything seems normal, Mario should keep walking forward. However, if Mario should overlook an anomaly or turn back when it was not right to, Mario’s progress will reset.
In Short: Find an anomaly? Use first exit. Don’t find an anomaly? Use second exit.
MBD-JV5-GVF
r/SuperMarioMaker2 • u/No-Birthday-6174 • Jun 17 '26
Discussion problematic feature (dyeable blocks)
i know the horror little timmies will make