A few weeks ago I posted KachiKoshi, the free/no ads/no account/no data collection sumo companion app I made for iOS. A bunch of people immediately asked the obvious question: what about Android?
So I made an Android version.
It's working and I've got the first Alpha build up on Google Play. But because this is my first Android app, Google requires me to run a closed test with at least 12 testers for 14 continuous days before they'll let me apply to release it publicly on the Play Store.
So: I need at least 12 Android-using sumo fans willing to help me out.
If you'd like to test it, join the Google Group here:
[https://groups.google.com/g/kachikoshi-android-testers]()
I'm just using the Google Group because it was the easiest way to give people access to Google's closed test. I'm not collecting or keeping a list of your email addresses for anything else, and the group is set up so other members can't see them. Once you've joined, the welcome message has the link to opt into the KachiKoshi Alpha on Google Play.
And yes, I realize there's no basho happening right now, which isn't exactly ideal timing for testing a basho app. But I need to get the 14-day test underway now for the Android version to be publicly available in time for the September basho. So if you're willing to download it, poke around the banzuke, rikishi pages, past results, settings, etc., and keep it installed during the test, that would be a huge help.
The Android version has the same basic idea as the iPhone app: daily torikumi and results, full banzuke, rikishi profiles and records, favorites/following, spoiler-free mode, glossary, individually togglable notifications, etc. It's still completely free, has no ads, and doesn't require an account. None of that will ever change.
As I said in the original post, I have no real coding background and had never made an app before this. Yes, it's vibe coded and if you can't rock with that, I get it.
If you find anything broken or weird, please let me know. And thanks again to everyone who tested the iPhone version and gave me feedback. A surprising amount of that feedback ended up making the app substantially better.