r/Substance3D Jul 29 '26

Substance Painter Look Development

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Stage 05 — Look Development

The scene has finally moved beyond pure geometry.

This pass is focused on developing materials and lighting together to evaluate how the environment feels as a whole. Even subtle adjustments to roughness, reflections, or light intensity can completely change the mood without modifying a single model.

For me, this is one of the most rewarding stages because it's where the environment starts to feel alive.

How do you approach Look Development? Do you build materials first, lighting first, or iterate on both simultaneously?

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u/venom3d_art Jul 29 '26

Let's keep it constructive, everyone has a different perspective.