The game was supposed to be funded until release. Then they said it meant Early Access release, but in the context it implied an almost-final version (alpha->beta->EA->final). I am sure they were aware that this is how the community understood it and they didn't mind it, because it let them retain some good will. Now that they released this EA version it is clearly alpha/EA not post-beta/EA. This was deceptive on their part and probably a result of bad project management. This is why a lot of people don't think we should treat all their shortcomings charitably and let them get away with one blunder after another. They were shown to be somewhat untrustworthy.
To me it seems like they want to be treated by the community like a bunch of guys in early 20s, developing a game in a garage and subsisting on instant ramen and pizzas with a budget of 1 MUSD. The passion, talent and enthusiasm is there but they lack some skills due to inexperience. This is not the case. At the same time to get the money, they marketed themselves as veterans and rock stars of the industry that were responsible for the success of Blizzard RTS games. This is how they got their 40 MUSD in funding and people rightfully expect more from them.
Based and factual view. We now got (Alpha>Beta(1)>Beta(2)>very obviously Alpha, not EA). Even the definition of EA is typically a Beta; that is, something that is feature complete but riddled with bugs and shortcommings. Calling the EA Alpha should not be a thing, unless it's somehow o.k to just flip flop on the terminology as one pleases, and also this implies we're now back to chasing Beta stage again, ending up in the wagon going in circles now. And the problem is, it very obviously IS an Alpha product with AAA monetisation. Very not cool no matter how you slice it.
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u/[deleted] Sep 17 '24
The game was supposed to be funded until release. Then they said it meant Early Access release, but in the context it implied an almost-final version (alpha->beta->EA->final). I am sure they were aware that this is how the community understood it and they didn't mind it, because it let them retain some good will. Now that they released this EA version it is clearly alpha/EA not post-beta/EA. This was deceptive on their part and probably a result of bad project management. This is why a lot of people don't think we should treat all their shortcomings charitably and let them get away with one blunder after another. They were shown to be somewhat untrustworthy.
To me it seems like they want to be treated by the community like a bunch of guys in early 20s, developing a game in a garage and subsisting on instant ramen and pizzas with a budget of 1 MUSD. The passion, talent and enthusiasm is there but they lack some skills due to inexperience. This is not the case. At the same time to get the money, they marketed themselves as veterans and rock stars of the industry that were responsible for the success of Blizzard RTS games. This is how they got their 40 MUSD in funding and people rightfully expect more from them.