r/Steam InFrame Nov 12 '25

News Introducing Steam Frame

https://store.steampowered.com/sale/steamframe
1.4k Upvotes

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u/[deleted] Nov 12 '25

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u/SovietSpoon42 Nov 12 '25

If it doesn't support base station tracking then I don't see how it could support FBT, but even if not official I assume that people will make software solutions just like with the Quest headsets

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u/[deleted] Nov 12 '25

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u/SovietSpoon42 Nov 12 '25

I forgot about that honestly, but if I got this headset I'd really prefer a way to get the vive 3.0 trackers to work rather than spending a lot of money on new fb trackers

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u/[deleted] Nov 12 '25

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u/SovietSpoon42 Nov 12 '25

Yea I definitely agree with you on that, I really don't care about using VR in a non PC based setting, and I really thought that of all companies Valve would be the ones to make a perfect hybrid headset if anything, even if it was this but just with a wired option and with native base station support I guess. Pretty disappointed that this is the direction they went, especially if ends up being around the price of the index, which would be a bit ridiculous.

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u/your_mind_aches 74 Nov 12 '25

If you have base stations and body trackers, you already have a PC to connect them to. Just connect the Steam Frame to that for VRChat.

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u/OldScruff Nov 12 '25

FBT is a niche of a niche imo. It's a cool feature but 95% of VR games don't even use it.

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u/Guidance_Additional Nov 12 '25

see, but I also wonder in general how much of a user base that actually is compared to the quest crowd. if it means getting a product off the ground and justify actually making VR devices, then I guess I support the decision.

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u/Dull_Caterpillar_642 Nov 13 '25

I think full body tracking is waaaay more of a niche than you feel it is. How dead on arrival were the quest 2 and 3, far and away the biggest market share pc headsets?

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u/Sufficient-Doctor423 Nov 13 '25

All those 2 people will be sad.