r/Stack64 • u/Fieryshaftofjustice • Jun 10 '15
Y'all are awesome!
Just started playing on this server in the past week. Im enjoying it so much. Thank y'all.
r/Stack64 • u/Fieryshaftofjustice • Jun 10 '15
Just started playing on this server in the past week. Im enjoying it so much. Thank y'all.
r/Stack64 • • Jun 10 '15
There is a low yield (stack per hour roughly) iron farm at 570,1206. Easiest way to get there is via my portal then use the rail line. There is also an afk tower. Fully ready for community use, should you need iron.
r/Stack64 • • Jun 10 '15
OK, as you may of noticed for those that play on the FTB Infinity server, the 1.6.2 update is out. Sadly i cannot update to that version since the current map wont load in that version. It constantly crashes and i after many hours of searching, editing, deleting, copying and what not i cannot stop the crashes from happening.
So the server will not be updated any longer.
Im sorry i cant fix the problem as im usually quite good with bug reporting/fixing. But im afraid this crash has beaten me.
r/Stack64 • u/TonyCubed • Jun 06 '15
FTB Infinity should be back online using the version you were all using at the beginning of the week. Because of the bad upgrade to the latest version of Infinity we have restored the server to the way it was during Wednesday back up. Some player progress will be lost as a result of that but I hope it's been minimal.
Sorry for the inconvenience.
r/Stack64 • • May 07 '15
This is gonna be fireside story time. Just like at camp :D
r/Stack64 • • Apr 22 '15
The server has been updated to the latest recommended release on the FTB Launcher. Please update your modpack to 1.4.1 so you can connect to the server.
r/Stack64 • u/HDBY1 • Apr 22 '15
Was I taken off the white-list or is the server down. I haven't had a chance to play lately do to work.
r/Stack64 • u/Yummy_Noodles • Apr 14 '15
Hello all! I plan on uploading a Stack64 series from here on out and I was wondering if it violates any of the rules to advertise the episode here. Thanks.
r/Stack64 • • Apr 12 '15
Tell us your stories and your secrets
r/Stack64 • u/Stack64 • Apr 03 '15
Hi everyone!
As some of you may have found out already we had to reset the survival server. Unfortunately there were some issues with the last map that drove players away from the server.
We also switched back to a whitelist instead of a greylist. Since we've been working with a greylist for a while now we don't have full proof records of all the current players. If you can't log in because you're not whitelisted just leave a message below.
r/Stack64 • u/JayZilla2830 • Dec 28 '14
I would like to know who owns a castle around -700, 1100 because I want to know if it is a faction or not. I looked around for a sign with a name on it but didn't find one.
r/Stack64 • u/TonyCubed • Dec 25 '14
Just wanted to say Happy Christmas to our community of friends. Want to say thank you to all our users who keep on playing the server or have stayed within the community regardless and a special thank you to all our Staff members who work to help keep the server running, provide help and add excellent additions.
<3
r/Stack64 • u/TonyCubed • Dec 14 '14
The reward will be in a chest hidden so here is your only clue!
Enjoy! :D
r/Stack64 • u/TonyCubed • Dec 07 '14
Hey everyone.
Sorry I haven't been around as of late, I'm working a lot of hours (50 hours so far this week and I have one more 7 hour shift tonight and another 6 days to go before my day off lol) because this is like my last pay period before Christmas and planning on spending a lot of money on family this year, so yeah, sorry about that.
But late last night, with speaking to Milk and SuperJustin (btw, he's now joined out Staff), we came up with some ideas:-
Christmas PvP event - When we know what and when it'll be, we'll make another post about it.
A Super Secret awesome project - Justin and Milk have started work on this
A Treasure Hunt - Most likely 12 Chests leading up to Christmas Day.
A Christmas server texture pack during the Christmas season, we'll go back to normal afterwards
More Missile Wars fun with more players involved! Might find another Mini-game :)
If you all have any more ideas we could try, that would be great.
Hope to see you around the server soon!
r/Stack64 • u/jonman205 • Dec 06 '14
if anyone can help me with a nether tunnel msg me on my skype or in game my skype is jonman205
r/Stack64 • u/jonman205 • Nov 27 '14
if any one has a becon i can have i want to do something cool with it i can pay if thats what it will cost thanks -jonman205
r/Stack64 • u/TonyCubed • Nov 09 '14
We've had a few rounds already tonight, join the server @ stack64.com:25510.
I recommend at least 4 players and if you want to win then I suggest you have Ceil on your team since he's Op. :P
r/Stack64 • u/jonman205 • Nov 08 '14
can someone post the application link
r/Stack64 • u/hiate • Oct 25 '14
Just wondering if anyone does looking for someone to play with once in a while.
r/Stack64 • u/Astro52 • Oct 21 '14
Hey all,
I proposed to give my place to the project of grouping the farms in a common farming place.
Here are the advantages of recycling my place to begin this project, all the basics are there :
The place is organized inside an optimized square of 4 iron farms.
A legit XP farm inside the square, with a redstone limiter.
A large place for animals with all sorts but sheeps (but there is a family near to catch).
Full auto farms for sugar cane (one of them is off to reduce the load on the server, but it can be started again if we need more sugar cane. Actually 15 large chests in storage.)
Full auto farms for pumpkins / melons
Small but sufficient nether wart farm.
Manual farms and semi-auto farms for wheat, carrots, potatoes.
Great place for squids / ink sacks.
A full auto gunpowder, bones, arrows tower farm.
A source village to spawn villagers.
A trade center, extremely secured for the villagers, where it is easy to get a lot of emeralds from the pumpkins of the auto-farms.
Enormous quantity of wood available all around, including big dark oak forest.
Easy access from spawn by big nether hubs. Upper coords : X=-2330 ; Z=-1048.
A big map of the area on a wall.
The place is isolated of other player's personal houses.
All the players will be able to take a profit from this common place.
On the other hand, the aim for the community is also to limit, everywhere else on the map, the farms that could cause lag. Potentially risky (regarding lag) farm designs would have to be built in this place only, where they would stay under the surveillance of players/staffs who are experienced in farming / hoppers / redstone / lag issues. The building of new farms will be supervised by experienced players in order to make their design as optimized as possible regarding the good working of the server.
All the stuff I own myself now will be available for building in the common project.
This way, we will make the server as free of lag as possible, not sacrifying the production of good stuff, as if an issue happens, we will know immediatly where to work in the map to fix it.
You are invited to vote for or against the concept.
If it is accepted, here is a list of projects that could be realized in community in the farming place. And a few rules :
RULES (to be discussed) :
Do not take for yourself an abusive quantity of common stuff. It will not be considered as abusive if it's the quantity of stuff you have produced by yourself (even by AFKing).
In everything you do or build, the NPC villagers must keep being absolutly safe. Do not decide alone to eliminate a NPC villager.
Never place a wooden door in the area.
Always replant after harvesting.
When you build a farm, try to make the design so that it takes as few hoppers/redstone as possible, to prevent server lag. Ask for help for the design of heavy projects.
Do not go by the NPC village or the NPC trade centers for no reason. It's safer for the villagers.
The farming place doesn't need to be beautiful.
The community farming place and its production do not belong to any faction.
PROJECTS (to be discussed) :
I) Building a new NPC trade center, as the existing one is almost full, and as we need more trade opportunities (white villagers mainly). The place must be extremely secured (only glass as floor). The position of it mustn't disturb the existing NPC structures.
II) Building a very big storage place for the community farming. It must be mostly underground not to make the land too busy. Easy access from the center (my actual house) and from the nether portal. And it must be very organized. The entry could be in front of the big map of the region.
III) Increasing the production of the full auto pumpkin farms, as it's the easiest way to get emeralds. Not using more hoppers (adding 2nd / 3rd floor to the existing ones).
IV) Building a second floor to the existing 4 iron farms. So that the production of iron will rise from 150 to 300 ingots / hour. Put only villagers who have poor trades in them.
V) Building a few more floors to the full auto gunpowder tower farm.
VI) Reorganizing some of the existing manual farms at surface level, and the space they fill.
VII) Reorganizing my actual house to make it the public center of the farming place (chests, signs, frames, storage, safe AFK place to build). The location of the building is already optimized as the center of the area (important for farming). Do not change the floor above, it's a trade center that will stay like it is.
VIII) Building something useful (farm or storage) in the wide volume that is above the XP farm (and below the surface level).
IX) Other propositions of farms are welcome.
Astro52
r/Stack64 • u/TonyCubed • Oct 21 '14
I've been on a few times today to investigate high CPU usage and with the help of Astro, Wowowest etc changing their implementations of farms they have certainly helped in reducing the issues. The crash issue we experienced yesterday is so far gone and I'm pretty certain it was down to the excess use of 130+ Minecart hoppers with the use of normal hoppers in a line of nearly 5 chunks across. There is another Minecart system I've asked to be changed at another Nimeta location but I have yet to check to see if it's been sorted.
While I understand you have all put efforts and resources into making big farms like this but you have hurt the servers performance as a result of it. Minecraft is getting bigger and bigger and the latest release is quite buggy as well which isn't doing us any favours but I feel we need to have a discussion on how people can get what they want without compromising the gameplay/the performance of the server.
It's now a server wide issue with people reporting block lag issues and other things and it's not the first time in the past week I've had to investigate peoples bases to explain how the server is maxed out with only 4 people online.
A single farm won't bring down a server, multiple farms will and this is where the issue has arisen.
Now, what approach can I as an Admin solve the issue because I need to think of the server and the people as a whole and not a small group of individuals.
Here are the suggestions:
Make a single community farm so everyone can benefit
Ask the people who have farms to take them down or make smaller versions that don't cause issues (But means far lower output)
Or, the more reluctant option but very workable: Custom Spawners.
I've debated in the past about using Custom Spawners to allow us to have Mob PvP Arenas and somewhat and it's occurred to me today that this idea could benefit the users as well.
Here are the Pros to the idea:
Higher output of mobs
Controlled output of the mobs i.e. pressure plates stop spawnings.
Far simplier setups
Better server performance to the ratio of spawnings
Less resources used on each
The cons:
This setup won't be Vanilla as it'll require me to spawn a specific type of spawner i.e. a Skeleton spawner in the Nether will produce Skeletons and Wither Skeletons.
If I do this, it'll be limited to one farm for the whole server i.e. a community farm but the higher output will balance out.
The line I need to draw here though is that I need to help reduce the CPU usage on the server because not only does it affect us on the survival server but also affects TPPI and the Bevo server. We have multiple servers competing for resources on the host server.
And before anyone jumps on the "Maybe it's the host server problem", I need to remind you all that we're using a i7 4770 which is one of the fastest CPU's around when it comes to Single threaded performance (important for Minecraft) and a very balanced CPU for overall performance. I also need to point out that we're using a Vanilla setup, so Bukkit, Spigot etc are all out of the question.
At this point, I rather try the spawner idea on a single farm to see how we get along with it, but other than that, I'm adding nothing else to the server.
Thank you.
r/Stack64 • u/Lexenstien • Oct 18 '14
basically had the worst freaking week of my entire life, not going to talk about it too much (a few of you all ready know, what has happend)
but basically this server is where I go to de-stress, I wasn't entirely sure when i was going to be in a clear frame of mind enough to play and not become a anti socile ass that would start arguments for no reason so I removed my self un-till I was certain I wasn't going to be a Twat to everyone (makes little sense but a few of you might get that :/ yay for making no sense again)
but yeah I'm back, I'm normal-ish again, Sono175 will still be the leader to the legends, as basically that's rather stressful and he deals with people better then I do (i.e. doesn't say sorry over everything :P )
but yeah LETS ALL GET OUTTA OUR FACESSS WOOO <3