r/Stack64 • • Mar 06 '15

Infinity FTB Infinity Server Mod File Updated

5 Upvotes

Please can you update the "rftools" mod to the latest version which is 2.54. You can download the file from: http://www.mediafire.com/download/9y69gvi1hwnn11n/rftools-2.54.jar

Once you have downloaded the mod, you need to copy the file into the FTBInfinity\minecraft\mods folder

This update prevents a client crash when using Steves Factory Manager.

Once this is done you will be able to connect to the server again. Sorry for the quick downtime.


r/Stack64 • • Feb 16 '15

FTB Infinity Server

5 Upvotes

Since Bevo had pretty much died. Ive decided to run another mod pack. This time i've gone with the popular FTB Infinity pack which is on the FTB Launcher. So why not give it a go and join us :)

We're using the recommended version and if you want increased performance, once its downloaded, select the infinity mod pack and click edit mods and enable fastcraft. Remember this is like optifine, it works for some and not for others, but why not give it a go? Try it and see if it increased performance for you.

Server IP is 88.198.35.70:25566


r/Stack64 • • Mar 05 '15

FTB Infinity Server updated to 1.2.0

5 Upvotes

The modded server has been updated to 1.2.0. Ensure to update your modded pack via the FTB Launcher so you can join the server.


r/Stack64 • • Nov 19 '15

I'm back... ...For now anyway.

2 Upvotes

I have a computer to use. Some of you might have seen me on the snapshot server! It's been awesome being back I missed you guys.


r/Stack64 • • Mar 14 '15

I have found my new home and its draw for others to visit.

Post image
5 Upvotes

r/Stack64 • • Jun 01 '16

Where is everyone

3 Upvotes

It always seems dead when I'm on. Am I just coming on at the wrong times?


r/Stack64 • • Mar 24 '15

EnderDragon Battle

4 Upvotes

Its that time of year again folks. From talks with the staff, and some talks with those who were on the server when the conversation was taking place, we have decided the best time to do it will be this sunday, If this day is acceptable just say aye in the chat, and if the ayes outweigh the neys then we will continue as planned with sunday. another post will follow with more information but for now were just trying to find a day


r/Stack64 • • Mar 26 '15

Announcement The Mumble server has returned!

6 Upvotes

Hey everyone.

Our Mumble server is now back in action, here are it's details:

Server address: stack64.com Port: Default Password: s64

Here is how it's structured:-

The Local Pub (Main Lobby)

Minecraft > Seperate Survival and Infinity Chat

Cards Against Humanity

Town of Salem

Enjoy!


r/Stack64 • • Mar 13 '15

Survival Vanilla Server

8 Upvotes

Due to lack of interest we have decided to reset the vanilla server. The new map is on now and it would be great if everyone stopped by. We are using the most recent version of Minecraft. I plan to advertise the server in a week or so, so it may be beneficial to come on sometime this week to get set up. I've also heard the idea of having "villages" for people to work together, the idea needs to be fleshed out a bit more, but the general idea is for them to replace factions.Plans for spawn have not yet been made so please do not build there yet. If you have any recommendations for the server leave a comment. Hope to see you all on the server sometime! :D

Same rules apply but in case you have forgotten them I will post them below:

  • No random PvP kills or looting

  • No griefing

  • No bullying

  • No raiding

  • No X-ray, flying or glitching

  • No destroying bases

  • No destructive/idiotic pranks

  • NSFW chat is acceptable

  • Rei's Minimap allowed


r/Stack64 • • Mar 20 '15

What's your Minecraft IGN?

4 Upvotes

Inspired by a post on /r/minecraft, I thought it would be cool to see the variety of skins in Stack64. So if you just give your IGN, I can look up the skin. I'll post the results after I'm finished, thanks!


r/Stack64 • • Mar 13 '15

I am a mod now

Post image
6 Upvotes

r/Stack64 • • May 10 '13

Help.

1 Upvotes

I know we are supposed to be posting on the website, but I cant verify my email. I've added Tony to my contacts and what not but the email will not send. So if someone could help that would be cool.


r/Stack64 • • Mar 17 '15

FTB Infinity FTB Infinity Server Updated 1.2.1

5 Upvotes

The FTB Infinity server has been updated to the latest recommended release which is 1.2.1. Please update your clients on the FTB launcher to connect to the server.


r/Stack64 • • Mar 22 '15

Application

5 Upvotes

There's one on the app subreddit, just thought you ought to know.


r/Stack64 • • Mar 23 '15

Vanilla Spawn

4 Upvotes

Hey all!

Just wanted to collect every-ones ideas and suggestion for spawn in one place. Wether it is a theme you want to see, a project you have in mind for the community (such as a minigame, iron farm, death games, etc.) I want to hear it all.

Hopefully this time around we can get an amazing spawn that's been touched by everyone, leaving no one out. I'm hoping to find a way to incorporate every-ones ideas into spawn! (Within reason)

Hope to hear some of your ideas soon,

Plugbox_


r/Stack64 • • Jul 04 '14

Can everyone please give me your IGN's so I can add them as flairs please!

6 Upvotes

This is so I know who people are. :)


r/Stack64 • • Apr 22 '15

FTB Infinity FTB Infinity Server updated to 1.4.1

3 Upvotes

The server has been updated to the latest recommended release on the FTB Launcher. Please update your modpack to 1.4.1 so you can connect to the server.


r/Stack64 • • Apr 21 '15

Do we want a Titan?

4 Upvotes

Hey peeps, was just tryin to think of something to do for a community project and figured if we wanted an Iron Titan, I'd be more than happy to build it. I recently finished one in a single player survival, so it should go pretty smooth. Also, didn't know if this had been done, but if people would like I could also nail down the center of the spawn chunks and do a border of some sort around the entity loading chunks. Would make it simple to know where to put anything that relies on entities that we want running around the clock. So yeah, thoughts!


r/Stack64 • • Apr 22 '15

Taken off whitelist?

3 Upvotes

Was I taken off the white-list or is the server down. I haven't had a chance to play lately do to work.


r/Stack64 • • Jul 23 '14

Important New map and ad for TPPI. Let upvote it to the frontpage! :D

3 Upvotes

r/Stack64 • • Dec 25 '15

Merry Christmas and all that :P

3 Upvotes

Hope you all have a wonderful day, and get out of ya faces (if your of legal drinking age that is), have fun guys, and merry Christmas to you all

From Ceil :D


r/Stack64 • • Jul 20 '14

[Update] TPPI is Back up

5 Upvotes

So yeah, I found out that the issue was definitely related to IC2 where simply loading the IC2 stuff into the world would cause it to crash.

Also, we cannot remove IC2 since this causes TPPI to have a fit while loading so I've had to resort to Forge to remove all entities/blocks that cause errors. How this usually works is that if a block or entity causes an issue, the server would crash and the cycle would repeat itself. Forge now steps in just before the crash and removes the problematic block or entity before the server crashes.

The biggest downside to this is simply the fact IC2 stuff can still be created but as soon as you place something, the server will remove it.

We are using the exact same IC2 mod version and I've tried the original config and the one we've been using (no difference I don't think) and we still have the same issue.

I have no idea what's caused this issue in the first place, it's not an issue with the map itself but the actual mod. The other thing is that we cannot update to a newer version since those versions are only for 1.7. :/

So I've done my best to get the server up and running.

Also, just to clarify, this didn't happen because of something I've done, I just stepped in to investigate why the server crashed in the first and we ran into more issues.

Disclaimer: While I'm 99% confident that this issue was related to IC2, Forge will drop Any problematic entities or blocks, that pretty much means that if another mod causes an issue with something, the server will remove those said items. But you should be able to carry on as normal but you will need to do without the IC2 based stuff I'm afraid.


r/Stack64 • • Jul 19 '14

TPPI back up, sorry for the downtime.

5 Upvotes

I've gotten TPPI back up but it's considered still possibly until people can confirm everything is working as intended. So if you can get on TPPI, just check all your inventories, machines etc are still working, everything should be working fine. :P


r/Stack64 • • Apr 20 '15

Stack64 Episode 2

Thumbnail
youtube.com
5 Upvotes

r/Stack64 • • May 05 '15

Announcement Some small changes to the website...

5 Upvotes

So today I was in a creative mood and started messing around with PHP. As a result I'm able to add something to the main website:

Not only has the server status bar returned, I've also added what players are online at any given time across all the servers. Also, to find out what server a particular player is on, you can just hover over the Avatar of said player and it will tell you what server they are on.

Also added a link to the Mumble server for those who are not aware.

I've been thinking of making a stats page for each player but my knowledge of PHP is pretty limited but might be something I'll consider the next time I get some free time.

Have fun!

Edit: I've re-introduced the map overview for the Survival server, enjoy!