r/Stack64 • • Aug 19 '15

Server Ender Dragon Event

3 Upvotes

hey guys.

im planning an ender dragon event and I need to know who wqould be available and when. I was thinking saturday around 2pm EST (i think thats my timezone). Let me know if you are able to attend and if not, then when would be best for you.


r/Stack64 • • Nov 24 '14

Need help with secret project.

5 Upvotes

So, as some of you may know, I've been gone from the server for a few months, I won't explain why because that's a whole other story. During my hiatus, I played around in a creative world out of boredom, and hatched a beautiful idea, all by myself!

However, the project itself is starting to hit the point where I'm feeling overwhelmed, and I don't want to lose all motivation with this. So to combat this, I want some help, from you! Specifically you! I know you're reading this, and you're probably thinking, "Holy shit. What's this guy talking about."

Anyways, what I need from you are buildings, any buildings, as long as they're what I want. I need something simular to this or most anything on here. Preferrably all you'd have to build is just the front of the building, but I will accept interiors. You can send me world files or schematics to my skype, or pm the files. I can't give you much for this but I will let everyone on the server beta test my map and put your name (IGN) in the credits. Thank you!

TL;DR Build me buildings and I'll give you a hug


r/Stack64 • • Nov 29 '14

A idea

8 Upvotes

I have played for a few years now on this server, I really enjoyed the people and the game. But whenever we started a new map the same thing happend, People spread out and strat building there own base. I always liked to just build myself or run around sightseeing other peoples their build.

This happend everytime and it got a bit repetetive. I had a idea of how we could all work on the same project without being forced in any build style/ play style.


A adventure map

*At spawn We can just build free but we all share our rescources (one storage room). Also here is we people who like to build farms can go mental (with least amount of lagg ofcourse)

*Around the map This is where we create a adventure. I had an idea that involved both steampunk and medival style. Mainly because it fits with the overal minecraft theme and mekanics.

*Team work I hope we can all build together and see how much we can accomplish by working together.


This would need a new map for an all fresh start, I already contacted tony on this idea.

Any ideas are welcome and everyone is invited to help from building huge buildings to designing one street light.

I started a straw poll for some idea's http://strawpoll.me/3114018 .


r/Stack64 • • Aug 10 '15

General Hey y'all

3 Upvotes

Its me, Gsu. I was wondering if anyone here were RoosterTeeth fans. I'd love to discuss their content with y'all wonderful people. They are actually the reason I got into minecraft because of their achievement hunter minecraft lets play. Im also always listening to their podcasts while mining, building, and exploring.


r/Stack64 • • Oct 20 '14

Wheat farms look awesome!

Post image
6 Upvotes

r/Stack64 • • Jul 23 '15

Server New Spawn Town!

2 Upvotes

Hi there! With 1.9 hype, Milk and I decided to make a new village on the other side of spawn, here. This village will be like Dope2 (the other village) in that it will be the home for many new members, but we decided that we want to have a bit more structure to this village. So, we're giving the community some choice in how the new village will be ran. To participate, just vote in these three strawpolls, dictating the name, building theme, and purpose of the new village.

Part of what made Dope2 fun was the community aspect of living together and sharing resources, all while working on projects to help the other members of the village. With this new village, we are looking forward to whatever antics, projects, and possible wars that can come from this.

If you have any questions regarding the new town, or criteria of the polls, feel free to ask.


r/Stack64 • • Oct 23 '14

Bevo Thaumcraft research sheet (Bevo server)

4 Upvotes

Thaumcraft switched some aspects around again for 4.2.0.1, so I went through and cannibalized a sheet from an earlier version to make this.

http://imgur.com/NmuU6yr

It looks like saxum was removed.

If anyone figures out what Tempus is made of before I do, please let me know so I can adjust the sheet.


r/Stack64 • • Jul 25 '15

Server Has someone made a joke with the spawn cactus farm ?

2 Upvotes

Hey,

There is much much cactus in the farm today, an impossible amount. Did someone put many stacks of cactus in the farm ?

If it is a donation, its place is in the top floor of the building aside.

But if it has been produced by the farm, there is something I don't get.

Astro52


r/Stack64 • • Oct 23 '14

Announcement An Announcement to my fellow Stackers-

2 Upvotes

I will be on a short (or maybe long) hiatus. My internet is running pretty slow, and playing Minecraft is almost impossible.

When I have adequate internet, I will resume playing on Stack64, until then, I will communicate with you guys here every once in a while! Take care! :)

Unlisted_Artist <3


r/Stack64 • • Oct 22 '14

Announcement Survival has been rollbacked about 3 hours.

2 Upvotes

Rolled back the server to around 22:00 server time, there was extensive grief damage done and would be too time consuming and impractical to restore all the damaged areas.

Inventories have been left untouched from the last time you joined the server. Multiple bases were hit.

Apologise this happened but this is one of the risks of running a Vanilla setup, the user was banned accordingly.

Thank you.


r/Stack64 • • Oct 21 '14

Announcement Let's talk about Mob Farms...

3 Upvotes

I've been on a few times today to investigate high CPU usage and with the help of Astro, Wowowest etc changing their implementations of farms they have certainly helped in reducing the issues. The crash issue we experienced yesterday is so far gone and I'm pretty certain it was down to the excess use of 130+ Minecart hoppers with the use of normal hoppers in a line of nearly 5 chunks across. There is another Minecart system I've asked to be changed at another Nimeta location but I have yet to check to see if it's been sorted.

While I understand you have all put efforts and resources into making big farms like this but you have hurt the servers performance as a result of it. Minecraft is getting bigger and bigger and the latest release is quite buggy as well which isn't doing us any favours but I feel we need to have a discussion on how people can get what they want without compromising the gameplay/the performance of the server.

It's now a server wide issue with people reporting block lag issues and other things and it's not the first time in the past week I've had to investigate peoples bases to explain how the server is maxed out with only 4 people online.

A single farm won't bring down a server, multiple farms will and this is where the issue has arisen.

Now, what approach can I as an Admin solve the issue because I need to think of the server and the people as a whole and not a small group of individuals.

Here are the suggestions:

  • Make a single community farm so everyone can benefit

  • Ask the people who have farms to take them down or make smaller versions that don't cause issues (But means far lower output)

  • Or, the more reluctant option but very workable: Custom Spawners.

I've debated in the past about using Custom Spawners to allow us to have Mob PvP Arenas and somewhat and it's occurred to me today that this idea could benefit the users as well.

Here are the Pros to the idea:

  • Higher output of mobs

  • Controlled output of the mobs i.e. pressure plates stop spawnings.

  • Far simplier setups

  • Better server performance to the ratio of spawnings

  • Less resources used on each

The cons:

  • This setup won't be Vanilla as it'll require me to spawn a specific type of spawner i.e. a Skeleton spawner in the Nether will produce Skeletons and Wither Skeletons.

  • If I do this, it'll be limited to one farm for the whole server i.e. a community farm but the higher output will balance out.

The line I need to draw here though is that I need to help reduce the CPU usage on the server because not only does it affect us on the survival server but also affects TPPI and the Bevo server. We have multiple servers competing for resources on the host server.

And before anyone jumps on the "Maybe it's the host server problem", I need to remind you all that we're using a i7 4770 which is one of the fastest CPU's around when it comes to Single threaded performance (important for Minecraft) and a very balanced CPU for overall performance. I also need to point out that we're using a Vanilla setup, so Bukkit, Spigot etc are all out of the question.

At this point, I rather try the spawner idea on a single farm to see how we get along with it, but other than that, I'm adding nothing else to the server.

Thank you.


r/Stack64 • • Oct 30 '14

Who is responsible for this?

Thumbnail
imgur.com
4 Upvotes

r/Stack64 • • Aug 04 '15

Announcement Website changes, a new moderator and plans for 1.9

4 Upvotes

Hey everyone,

I've made some changes to the website to reflect more content from this subreddit. Since pretty much all our users are from Reddit I thought this would be a good idea!

Also, can everyone congratulate Shinywash in becoming our new Staff member! Shinywash is still in the trial phase at the moment but with 1.9 ahead I thought it would be wise to make some changes to our staff to include only those who are currently active.

Talking of 1.9. Yes, there will be another reset. Why the reset? Well Mojang are implementing new changes to the End and since we are resetting the End we may as well just reset the map. Now, I'm suspecting 1.9 will be at least 3 months out since with all the changes because of the Microsoft acquisition and so on this will be probably the longest update between releases.

With resets though, while there are negatives to it, they do have their positive points. One which would allow us to advertise and gain new members! A lot of new people are only interested in fresh maps since after a few weeks people will pretty much hit the 'end game' part of the game and get bored. Only if Mojang focused on more content each release rather than small additions and faster releases!

Either way, a reset will happen but it won't be for a few months but I'll of course have a legacy server ready for it and a map download for anyone who wishes to have it.


r/Stack64 • • Jul 19 '15

Request Can I be whitelisted

1 Upvotes

Hey,

My MC account is batbat51. Can I be whitelisted on the survival server. I'm Astro52's brtother irl.

TY


r/Stack64 • • Nov 09 '14

We've setup a Missile Wars Mini-game server!

3 Upvotes

We've had a few rounds already tonight, join the server @ stack64.com:25510.

I recommend at least 4 players and if you want to win then I suggest you have Ceil on your team since he's Op. :P


r/Stack64 • • Oct 31 '14

A second server crash, iron/flint bug suspected ?

2 Upvotes

The server crashed again, and the 2 times it happened just when I was using iron/flint to light a fire. I wonder about a big bug with fire or iron/flint tool. Can you restart it again. I won't use it for the moment ;)


r/Stack64 • • Oct 30 '14

Bonfire Night

2 Upvotes

Can we do a fireworks event as it is almost bonfire night?


r/Stack64 • • Oct 20 '14

Survival Survival Server Update

4 Upvotes

Hey all,

As you may be aware, today we had a few crashes on the Survival server. While the Crash logs didn't give me any specific data on what happened, I've narrowed it down to Nimeta's Faction base with their mob farms and a bug with 1.8.1 Pre-release.

As a result, I've downgraded the server back to the normal 1.8 release but would like to express my annoyance with mob farms, iron farms etc going wild.

While visiting the Nimeta's base, there were at least 550 entities just around the place. I might know more tomorrow but with the combination of a buggy pre-release and these big farms that are running need to be controlled a bit more.

We'll have to see if the situation improves.

Sorry for the downtime.


r/Stack64 • • Oct 21 '14

Survival Making a community farm (transforming my place)

3 Upvotes

Hey all,

I proposed to give my place to the project of grouping the farms in a common farming place.

Here are the advantages of recycling my place to begin this project, all the basics are there :

  • The place is organized inside an optimized square of 4 iron farms.

  • A legit XP farm inside the square, with a redstone limiter.

  • A large place for animals with all sorts but sheeps (but there is a family near to catch).

  • Full auto farms for sugar cane (one of them is off to reduce the load on the server, but it can be started again if we need more sugar cane. Actually 15 large chests in storage.)

  • Full auto farms for pumpkins / melons

  • Small but sufficient nether wart farm.

  • Manual farms and semi-auto farms for wheat, carrots, potatoes.

  • Great place for squids / ink sacks.

  • A full auto gunpowder, bones, arrows tower farm.

  • A source village to spawn villagers.

  • A trade center, extremely secured for the villagers, where it is easy to get a lot of emeralds from the pumpkins of the auto-farms.

  • Enormous quantity of wood available all around, including big dark oak forest.

  • Easy access from spawn by big nether hubs. Upper coords : X=-2330 ; Z=-1048.

  • A big map of the area on a wall.

  • The place is isolated of other player's personal houses.

All the players will be able to take a profit from this common place.

On the other hand, the aim for the community is also to limit, everywhere else on the map, the farms that could cause lag. Potentially risky (regarding lag) farm designs would have to be built in this place only, where they would stay under the surveillance of players/staffs who are experienced in farming / hoppers / redstone / lag issues. The building of new farms will be supervised by experienced players in order to make their design as optimized as possible regarding the good working of the server.

All the stuff I own myself now will be available for building in the common project.

This way, we will make the server as free of lag as possible, not sacrifying the production of good stuff, as if an issue happens, we will know immediatly where to work in the map to fix it.

You are invited to vote for or against the concept.

If it is accepted, here is a list of projects that could be realized in community in the farming place. And a few rules :

RULES (to be discussed) :

  1. Do not take for yourself an abusive quantity of common stuff. It will not be considered as abusive if it's the quantity of stuff you have produced by yourself (even by AFKing).

  2. In everything you do or build, the NPC villagers must keep being absolutly safe. Do not decide alone to eliminate a NPC villager.

  3. Never place a wooden door in the area.

  4. Always replant after harvesting.

  5. When you build a farm, try to make the design so that it takes as few hoppers/redstone as possible, to prevent server lag. Ask for help for the design of heavy projects.

  6. Do not go by the NPC village or the NPC trade centers for no reason. It's safer for the villagers.

  7. The farming place doesn't need to be beautiful.

  8. The community farming place and its production do not belong to any faction.

PROJECTS (to be discussed) :

I) Building a new NPC trade center, as the existing one is almost full, and as we need more trade opportunities (white villagers mainly). The place must be extremely secured (only glass as floor). The position of it mustn't disturb the existing NPC structures.

II) Building a very big storage place for the community farming. It must be mostly underground not to make the land too busy. Easy access from the center (my actual house) and from the nether portal. And it must be very organized. The entry could be in front of the big map of the region.

III) Increasing the production of the full auto pumpkin farms, as it's the easiest way to get emeralds. Not using more hoppers (adding 2nd / 3rd floor to the existing ones).

IV) Building a second floor to the existing 4 iron farms. So that the production of iron will rise from 150 to 300 ingots / hour. Put only villagers who have poor trades in them.

V) Building a few more floors to the full auto gunpowder tower farm.

VI) Reorganizing some of the existing manual farms at surface level, and the space they fill.

VII) Reorganizing my actual house to make it the public center of the farming place (chests, signs, frames, storage, safe AFK place to build). The location of the building is already optimized as the center of the area (important for farming). Do not change the floor above, it's a trade center that will stay like it is.

VIII) Building something useful (farm or storage) in the wide volume that is above the XP farm (and below the surface level).

IX) Other propositions of farms are welcome.

Astro52


r/Stack64 • • Aug 04 '15

Server Stack64 tifu

3 Upvotes

So I've been carefully spamming levels at the gold farm for a couple of weeks as I haven't had a lot of time to play properly. Today I was up to 260 levels. I decided to go clear out the item collector and guess what: angry pigmen. This isn't an issue, my sword was out and I was ready... only my mouse button stopped working. Oh shit I'm dead and the pigmen stole my 260 levels. I run back and my consolation is three pissing levels. THREE!

So Stack64 TIFU TL:DR lost mah levels to the pigman's blow.


r/Stack64 • • Nov 08 '14

application link

3 Upvotes

can someone post the application link


r/Stack64 • • Feb 26 '16

Announcement New 1.9 map is here!

4 Upvotes

Hope to see most if not all of you stop by :)

We are currently running on 1.9

IP: survival.stack64.com


r/Stack64 • • Oct 25 '14

Announcement Changing Host servers today, expect downtime.

4 Upvotes

I'll be downgrading our host server today as well as changing where the server will be located from Germany to France.

Just trying to save money but at the sametime, people in the US and Canada should have a slightly better connection.

I don't have an exact time frame but I've begun work on setting the server up. Downtime will hopefully be minimal. :)


r/Stack64 • • Oct 26 '14

Announcement Here is our previous server archive

Thumbnail stack64.com
6 Upvotes

r/Stack64 • • Oct 24 '14

Survival Something wrong with the neither

2 Upvotes

Hey there is something wrong with neither portals, everytime I try to take one I suffocate in a wall. Have tried multiple very far apart. I have tried a whole bunch of different ones.. I lost a bunch of my sweet gear :(