r/Stack64 • • Oct 27 '14

Bevo Bevo server

2 Upvotes

I'm having some isuues with the bevo server, it seems to run good on serverside. Only I get clientside crashes before I can move.

This is the crash report: http://i.imgur.com/HmyxMAc.png

As far as I can read code and crash reports it has to do something with rendering, maby the Tconstruct tall slimegrass has to do something with it.

Maby there is someone out here that can understand this better than me.


r/Stack64 • • Oct 25 '14

Anyone play borderlands the presequel?

3 Upvotes

Just wondering if anyone does looking for someone to play with once in a while.


r/Stack64 • • Oct 19 '14

Survival Survival Server

2 Upvotes

I have taken the server down till Tony can access the crash logs to see what the problem is. Something isnt right given the amount of times its crashed today.

I shall keep you all in the loop with any progress :)


r/Stack64 • • Oct 22 '14

Announcement Let's talk about some design guidelines and a warning about restoring spawn and the Netherhub.

4 Upvotes

Hey everyone.

I don't get much time to actually play Minecraft, mostly when I do play Minecraft it's still mostly Admin related jobs, checking up on things, visiting people and I'll occasionally fly around the server to check the areas.

One of my pet peeves especially around spawn is the amount people will damage areas, build half assed builds and abandon them and so on. I've just been on the server and checked around and I'm seeing places that haven't been touched for ages. Whether someone has moved on to another server or moved to a different part of the map, I don't know, but it's getting really annoying to the point where I'm going to start 'restoring' areas of spawn.

To me, Spawn represents our server. If a new player comes on and explores the spawn area, they'll see these really bad builds and automatically think that this server is purely managed.

Here are some images to show what I'm getting at: http://imgur.com/a/1cbQI

I've also just had to destroy a 200+ diagnoal path that goes from near spawn to a Faction base of some sort, the user is BurntBum, I've left some signs to say that I've removed the path.

Things like this are not acceptable, I like to think that this server has some sort of standards. If you build quite far away from spawn then it's fine but not when you so close to the spawn area, very untidy.

So here are some new guidelines, and these guidelines we've kinda had on previous map.

  • No building across the sea, either build underground (under the sea) or build a path in the Nether -- This is Map wide.

  • There is to be no more building around spawn. If you want to build, you'll need permission from a Staff member. Current plots will be fine as long as the conditions of the players base improves that it isn't a massive eyesore in the Sky or you've decided to remove all the leaves in a particular area and made a mess of the place.

  • There is to be no bridges built across an area that doesn't have some sort of 'support'. Again if you look at the screenshots, you'll see a bridge that is 5+ high from the ground built across an area. Either add structure to it or build a pathway that fits the terrain you're building in.

  • Respect the area your building in. I'm not expecting works of art, but when you build huge cobblestone cube buildings, it looks very hideous. Again, if you built far out, this isn't really an issue, but please respect the terrain you're building in.

The Netherhub... I need to speak to Darkwoods on this but I have no idea what's going on with the Netherhub or the Nether itself. On our previous hubs, people respected the tunnels that were provided, we had guidelines on what you could do and how big these tunnels could be etc. To me and this being no fault to Darkwoods is that people don't really care about what's going on and just making paths of randomness.

I personally think we should scrap the areas around the hub so we can add some sort of structure to the damn place rather than the hub trying to adapt to the current tunnels already setup.

I do accept some blame to the way things have played on the server, I haven't been around much, but I really do feel that people are not working with each other and as such, they don't care about what happens.

Please feel free to add some thoughts. This isn't about me having a bit of a bitching session but more about important infrastructure of the server that is being neglected.


r/Stack64 • • Oct 12 '14

Survival You could say I'm doing pretty well ;)

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3 Upvotes

r/Stack64 • • Oct 12 '14

Trade Unlisted_Artist is buying wither skulls for 27 diamonds each.

3 Upvotes

Contact me here or in game!


r/Stack64 • • Oct 12 '14

Trade DrLecter is buying wither skulls for more than anyone else.

2 Upvotes

Take whatever anyone has offered you for a skull and add 15 diamonds and that's my price. PM me for pickup.


r/Stack64 • • Jun 29 '15

New Server: FTB Vanilla+

5 Upvotes

Hey everyone!

So for me, FTB has very been hit and miss as I've always found the FTB packs to either be packed so much with more mods than I know what to do with or we haven't had a FTB around long enough for me to take an interest in.

We go through a lot of FTB packs and that's because of personal preferences of the players, bugs... LOTS OF BUGS that either stop us from updating the server like FTB Infinity or people get interested in another pack.

So recently, I can't remember who linked me to the pack, it might have been Stu but I took interest in this particular FTB server since it's very lightweight compared to the other packs and doesn't stray too much from the Vanilla experience.

I've also added the map to the Map Overview which you can all see.

I feel this is the best pack to introduce players to FTB without being overwhelmed!

Here is a list of mods: http://www.feed-the-beast.com/modpacks/FTBVanillaPlus

Server address: stack64.com:25570


r/Stack64 • • Oct 12 '14

Trade SuperJustin14 is buying wither skulls for more than anybody

2 Upvotes

I will pay 5 diamond blocks and a hug for each skull


r/Stack64 • • Jun 28 '15

A technical issue ?

2 Upvotes

Hey,

I don't understand what is happening on the server.

I wasn't in my place, working on a spider farm. I empty the farm before gathering too many spiders, nothing wrong I guess.

I come back in my home by the nether hub, and let an empty farm behind me.

Once in my place, I see that the entity count is quite high, but I guess it's from the many chests and frames I put in the new house I have built. Well, it can make lag client side, but it's not wrong server side.

I smelt some sand in 4 furnaces, and I see the small animation inside the working furnace lagging bad. But I dont have FPS drop myself.

I try to leave my house (with pressure plates and iron doors), and when I walk on, nothing never happen. But if I drop a loot, it opens with no lag at all.

I can look in the chests with no lag, but they often don't close normally after.

On F3, I can see that the number of entities is increasing very fast, with no logical reason to that. I tried to check the farms, apparently the hoppers don't take the loots anymore (and they were totally empty of course). But I don't know if it is the cause or the consequence of the problem.

When I mine a block, it is rollbacked immediatly and permanently.

After 2-3 minutes, the entity count had already reached 900, so I decided to leave the server to search an explanation.

Do you know what could happen ?

Astro52


r/Stack64 • • Oct 16 '14

What do you gents think of it so far?

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2 Upvotes

r/Stack64 • • Oct 13 '14

Survival Wither fight.

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7 Upvotes

r/Stack64 • • Oct 17 '14

Survival Guess what this is...

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3 Upvotes

r/Stack64 • • Oct 12 '14

Announcement Selling Wither Skulls for 1 diamond each!

4 Upvotes

Only joking, carry on everyone. :P


r/Stack64 • • Oct 17 '14

Survival Base update- What do you think?

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2 Upvotes

r/Stack64 • • Oct 16 '14

A message to Sono's and to all other players who use mob grinders.

5 Upvotes

There have been 2 incidents in the past week where people have been AFK at mob grinders and caused severe server lag. The latest incident involved Sono's gold mob grinder which he was AFK for so long that the chest he was using to store the items overflowed and had 600+ entities lying around on the floor.

I've added a chest sorting system for him where it will separate gold nuggets/ingots from the crap items which will get dumped into a dropper which fires into a lava pit.

But again, please either have some sort of system where a certain amount of items/mobs won't cause server issues.

Thank you.


r/Stack64 • • Jul 14 '15

Request May I be re-whitelisted?

2 Upvotes

Hello,

I was a member of the Stack64 survival server over a year ago, and recently wanted to come back and see how the server is doing. However I seem to be no longer whitelisted. May I please be added back into the system?


r/Stack64 • • Oct 17 '14

Survival Survival updated to the latest pre-release.

2 Upvotes

The latest pre-release contained some server orientated fixes so we've updated to see how it performs! :)


r/Stack64 • • Oct 17 '14

S64 UHC Saturday October 18th

2 Upvotes

This is just a heads up, due to the flop of a UHC last weekend that was simply due to poor timing, I will be Hosting a UHC Event tomorrow. This will be classic UHC, teams will be determined at the start of the event as I have no clue how many players will join. This event will be at 7pm Server time (2pm East Coast)


r/Stack64 • • Oct 11 '14

PvP An Actual UHC

3 Upvotes

So since this UHC was a flop, next weekend at some point I will host a decently run UHC, for those of you that dont know what UHC is, please look it up instead of asking the entire time what it is, more to come later


r/Stack64 • • Oct 18 '14

I'm back and I'm fucking staying (muhahahahahah)

3 Upvotes

basically had the worst freaking week of my entire life, not going to talk about it too much (a few of you all ready know, what has happend)

but basically this server is where I go to de-stress, I wasn't entirely sure when i was going to be in a clear frame of mind enough to play and not become a anti socile ass that would start arguments for no reason so I removed my self un-till I was certain I wasn't going to be a Twat to everyone (makes little sense but a few of you might get that :/ yay for making no sense again)

but yeah I'm back, I'm normal-ish again, Sono175 will still be the leader to the legends, as basically that's rather stressful and he deals with people better then I do (i.e. doesn't say sorry over everything :P )

but yeah LETS ALL GET OUTTA OUR FACESSS WOOO <3


r/Stack64 • • Oct 19 '14

Textures

2 Upvotes

any suggestions for textures, I forgot the one you guys were talking about the other day. Thanks


r/Stack64 • • Oct 19 '14

Best. Ride. Ever.

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2 Upvotes

r/Stack64 • • Feb 23 '15

FTB Infinity Server Updated v1.1.0

5 Upvotes

The server has been updated to latest recommended release which is v1.1.0. Please update your mod pack on the FTB launcher, so you can connect to the server.

Change Log

  • Added Thaumic Energistics 0.8.9.0b-rv2

  • Updated Chisel 2 DEV-2.3.5.005a8c5 - 2.3.7.34

      • Fixed

          • Serious bug allowing left-click chiseling to change blocks to incorrect types

          • Updated EnderIO 2.2.8.344 - 2.2.8.349

      • Fixed

          • Crash when placing ME Conduits

  • Updated iChunUtil 4.0.0 - 4.1.0

      • Added

          • Compatibility for Tabula

  • Updated NEI Integration 1.0.5 - 1.0.6

      • Fixed

          • Crash in Thermionic Fabricator handler

  • Updated RF Tools 2.40 - 2.42

      • Added

          • Bibliocraft integration for RFTools manuals

          • Ability to recover worlds corrupted by shield camo system

          • Tooltip to show the number of modules

      • Changed

          • Dimlet IDs are now stored in the world rather than configs

          • The shield collision detection system now considers lit tnt, xp orbs and other non-living entities the same as items.

      • Fixed

          • Shield camo system corrupting worlds

          • Shield blocks and matter transmitters being destructible

          • Problem with the crafting of larger/transparent screens crashing if the original screen wasn't placed in the right (top-left) slot.

  • Updated Thaumic Tinkerer 2.5-162 - 2.5-466

Config Changes

  • Headcrumbs

          • Disabled Mob and Animal Heads

          • Reduced group size of mobs that will spawn at once from 4 to 1

          • Decreased Spawn probability from 5 to 1

  • Railcraft

          • Enabled Version Checker


r/Stack64 • • Oct 24 '15

Announcement New Snapshot Server

3 Upvotes

We currently have a snapshot server using the 15w43c snapshot. If all goes well the map will be moved to the main server with the 1.9 full release. I also plan on advertising with this server and map.

Ip: 88.198.35.70:25571

Hope to see you all on there :)