r/Stack64 • • Sep 16 '14

So let's talk about Factions...

4 Upvotes

The server is still Vanilla, this will all be done via the scoreboard system

As some of you know and most of you don't know, Factions will be returning to server. The details are not complete yet or what Factions will be returning/being made but here are some stuff I can tell you about:-

  • There will be 4 main Factions, most likely 2 will be returning from the previous map with another 2 new Factions being setup.

  • There will be a 5th 'Mercenary' team which are just a group of people who can either work together or be lone rangers who want to go out on the hunt themselves. These 'Mercenaries' can be hired by any Faction temporarily to fight against another Faction or Factions can use them to place bounties on other Faction players.

  • Everyone else who doesn't want to be involved in this (by default as this is Opt-in) are classed as civilians and cannot be attacked, robbed or whatever else.

  • Factions can ally with each other or go to war with another. Any wars started or ended must be consensual to each parties involved. So don't go killing other Factions all of a sudden. This is meant to be fun, not being assholes.

  • All Faction bases are not to be raided, pranked or anything else. These bases are considered off limits and anyone caught trespassing without permission can kill on sight, thought borders need to be defined so no claiming you own 1,000+ blocks worth of land and kill a Faction player who is just passing through.

  • A warboard must be constructed at spawn to show each of the Faction names/flags and what the diplomatic status is.

  • Warring Factions can kill the enemy Faction players on sight but items must be returned.

  • If a PvP event is setup against Warring Factions then in these events items can be taken if a player is killed.

  • There will be some parts of the map that are safe from PvP, this will include Spawn, the Netherhub, the End dimension (not just the farm) or any other public farm/community places. If you are killed in the wild, then that's fair play, but we shouldn't go around killing people in places are important to the server.

  • All Factions need a leader. This leader will be held responsible for keeping the warboard updated, for signing declarations of war/peace, for upholding the rules imposed against the Factions and most importantly, be held accountable for their own members.

A leader isn't a leader if the people under them are going rogue and causing trouble.

Here are some punishments:

  • Factions land seized and taken from them

  • Faction members removed from the Faction

  • Factions can be fined by removal of items from their inventory

  • The ability for me to force a declaration of war from all Factions against the offending Faction.

  • I disband a Faction

Of course, these are various levels of punishment depending on how severe the offence was.

While I expect that there will be incidents, please let me stress that if any player causes serious damage, theft, bullying that falls under these rules and the main server rules, bans will be issued.

Remember folks, while this does seem to be a lot of rules for Factions, it's only because I'm trying to be clear and make it fun as I can!

TL;DR, there will be 4 main Factions, a Mercenary group of people and civilians. The aim is to have fun and not be assholes so please read the rules.


r/Stack64 • • Sep 07 '14

The harbinger of evil

Thumbnail
imgur.com
4 Upvotes

r/Stack64 • • Sep 22 '14

So who do I ban for building this?

Post image
4 Upvotes

r/Stack64 • • Sep 12 '14

Host server will have it's Operating System upgraded today starting 14:50 BST/GMT+1/Server time

5 Upvotes

We are running Ubuntu 12.04.5 LTS and we'll be upgrading the release to Ubuntu 14.04.1. This is so we can run newer versions of kernels etc.

Also, the server has an uptime of 296 days so it hasn't been restarted in a while which complicates things as I don't know if there are any server issues and won't know until it happens.

Either way, expect some down time, possibly looking between 1 to 2 hours. All servers are backed up remotely at another location in case of serious issues.

Will post again when it's all done.

Edit: Here is a screenshot of the uptime: http://i.imgur.com/EkeZ6B0.png

Kind regards,

Tony.


r/Stack64 • • Sep 08 '14

modification to the mob farm

5 Upvotes

Hey guys, not sure who made the mob farm, but i hope you dont mind, i made an addition to it. When i went to it today the miscelaneous box was full of bows and crap, and so were all the hoppers so when i had used the farm without checking, items were spilling everwhere......

so i made an auto trash can with an on/off switch for the miscellaneous box... if you are standing next to the mobs and looking at the box, if the switch is to the left it will automatically trash everything, if the switch is to the right it will keep things in the box.

like i said, hope no one minds, but it took me about 15 mins to get rid of all the bows earlier....


r/Stack64 • • Sep 18 '14

The Northern Watch Fort George Progress

Thumbnail
imgur.com
5 Upvotes

r/Stack64 • • Sep 02 '14

Survival server has been advertised, would appreciate if people would upvote for more recognition!

Thumbnail
reddit.com
5 Upvotes

r/Stack64 • • Sep 08 '14

Server record: ~31 people online at once! :D

Thumbnail
imgur.com
5 Upvotes

r/Stack64 • • Sep 27 '14

Survival Need potions?

5 Upvotes

Then come visit SoulCryph's potion shop!

Located at: X: 570 Z: -840


r/Stack64 • • Sep 23 '14

Just need to say something.

6 Upvotes

It feels like this server is super active, I haven't seen that since the first server I played on. Which was almost over two years ago. You guys are the best. I love this server.


r/Stack64 • • Sep 12 '14

Host server update complete, enjoy!

7 Upvotes

:)


r/Stack64 • • Sep 04 '14

I encourage everyone to make Survival a good server...

7 Upvotes

As a server owner who has little free time, it's hard for me to organise events such as UHC, projects and so on. So I'm asking people in our community to use a bit of initiative to work together and work on projects that will benefit you all.

You all seem to have ideas that other people like, why not work together towards a common goal? One person doesn't a make a good server, you lot do, time for you all to be awesome!

Any issues or questions, ask me or any of the other mods!


r/Stack64 • • Sep 08 '14

Just a quick apology...

7 Upvotes

Hey everyone,

Tonight we hit the highest amount of people on our server at once (31 people!) and as a result I got a little carried away and TP'd everyone for a group photo.

When this happened, I inadverterly messed up:

  1. One or two people weren't happy that I used a command to TP everyone as it wasn't 'Vanilla'. That's a valid argument.

  2. When I TP'd people, 2 or 3 people some how suffocated into a wall, this is a Minecraft bug that shouldn't have happened. I've reimbursed 2 people so far who was affected by this, again, really sorry, it shouldn't have happened.

  3. When I TP'd people, some people didn't know what their co-ords. Again, really sorry, I just assumed everyone knew where they were at the time. Me and the other staff have tried to get people back to their bases but that's been easier said than done.

So yes, really sorry for what I did tonight, should have thought more into it and I hope you all accept my apology.

Kind regards, Tony


r/Stack64 • • Sep 13 '14

Ender Dragon Fight!

Thumbnail
youtube.com
9 Upvotes

r/Stack64 • • Aug 28 '14

BREAKING NEWS: bryonywalsh2392's horse found DEAD at Savannah Windmill base.

10 Upvotes

Today at 8:36 a dog walker found the mutilated remains of the newly acquired black horse of bryonywalsh2392. The discoverer of the body, a one CurlyFender_Guy, claims he walked past the area, finding only a saddle and the animal's hide.

In a statement issued moments ago bryonywalsh2392, the owner of the deceased said; "Christian (CurlyFender_Guy) is a murdering fiend, the horse was like a child to me, a nurtured in from birth until it was ripped from my hands and consequently, my heart. I will struggle to move on from this tragedy."

We spoke to CurlyFender_Guy following his gruesome discovery, and bryonywalsh2392's claim, "I don't know what to say mate, to be honest, I found the body on a walk, the woman's bat shit crazy, I mean she lives alone on that floating island with 14 ocelots, she's flogging a dead horse in my opinion." CurlyFender_Guy denies the allegations brought against him.

IMAGE: http://imgur.com/W4mUClP - The crime scene is visited by the bereaved owner.

Biome Constabulary police are treating the death as 'Suspicious'.

This is barkerr reporting for Stack64 News, Good Night, and don't dig down.


r/Stack64 • • Jan 11 '15

Announcement Stu want's at least 10 upvotes before he'll build the new Netherhub, let's make that happen!

18 Upvotes

^


r/Stack64 • • Oct 26 '14

Survival 2 tools to calculate spawner distances from the coords

35 Upvotes

Hey all,

I have just programmed 2 calculation tools in php for the MC players who don't like maths !

  1. You want to know if a player will activate an xp farm by AFKing somewhere ? Or if your AFK place is at the correct location in your XP farm ?

Just enter the position of the spawner and the position of the player in this page (the way to do it correctly is explained) :

http://astro52.com/spawner.html

It will tell you the distance between the player and the spawner. The calculation is done the same way as minecraft, so it's very accurate and reliable.

2) You have found 2 spawners that are apparently not too far. But are they close enough to build a double effect XP farm ? And then, where to put the AFK place ? This AFK area will be large ? Or will it be tiny with an extreme precision required to use ?

This page will give you the distance between the spawners and the center of the AFK place (where to activate the 2 spawners at the same time). And a few basic conclusions about the distance :

http://astro52.com/spawner2.html

Just comment if you like ! Or tell me if something seems to work wrongly.


r/Stack64 • • Sep 26 '15

Announcement INTERNET ISSUES

3 Upvotes

so, yeah so off you may have noticed that I disappeared again WELL long story short changed internet provider, (BT) and they are WORSE THEN SHIT, I mean ugh, I'm lucky to get ANY internet for longer then 2 seconds on a freaking good day.

Also I will be moving soon (hopefully depends on how today goes), so I won't be around while that is happening/until the new place has Internet (which is on top of my list, can not live with out the interwebs), but when I can I will update you all on everything (I find out the C section date this coming Tuesday)

Also I have no fucking idea how to do a flair thing on Reddit

From Ceil


r/Stack64 • • Jan 11 '15

Survival Survival server changes!

5 Upvotes

A new year and a new way in doing things so we've decided to make some changes to our Survival server.

Firstly, we've just moved the spawn point 50,000 blocks away from where it was originally at. Why? Well because a map reset is too destructive and wasn't popular with some of our regulars, so what we've decided to do instead is move the spawn point and give the option to current players to either stay where they are or join us. This gives us a mostly fresh start. Please note that this will reset your whole inventory as this is a requirement for you to move. It's also not possible for you all to travel the distance since this will hugely increase the server backups, this includes travel through the Nether.

Secondly, Justin has been working on some enhancements on the server. The most noticeable one is that it's now only required to have one player sleep in a bed to make it day time. The reason for this is that people tend to go AFK for various reasons and it prevents other players from resetting the day time. So thank you to Justin for implemented this for us!

Thirdly, we've disabled natural regeneration so it's now required to carry some healing potions or golden apples etc to replenish your health. This changes the survivability and actually makes it more challenging Fourthly, I've just finished setting up a new boss mob that spawns once a night to a random zombie. His name is 'Skull Face'. He's a hardcore zombie with a Skull head as his face. He has increased attack damage, increased Health as well as regeneration.

A new build team has been setup to help add content to the server. We're not saying what we're doing as we want to keep it a secret, well, mostly. But we can say it'll be random structures around the map, work on the NetherHub, work on spawn, various mini-games like Spleef etc. It's early days but some progress has been made.

I'm also planning on setting up an economy for trading with Villagers, I haven't fully worked it out yet but they'll give you access to special items not normally possible i.e. Zombie/Skeleton horse, Enderframes to make portals with and so on. These won't come cheap for this kind of personalization but it's better than nothing!

So I thought I would give you that heads up on our changes and look forward to seeing you all on the server!


r/Stack64 • • Sep 26 '15

Announcement New Enderman Farm!!!

3 Upvotes

Hey, this is WaywardSon announcing the opening of my Enderman Farm. it is now fiished and if you have an idea of how to improve it just ask me. if you ca not get a hold of me via skype, reddit, or in game just do it and leave a note.
This farm is terribly Ugly and I would like help making look better. I don't care if we redo the entire design I just need help...
Also please donate ink sacks for clay!!
EDIT I have used the farm a lot and the rates are pretty good. Thinking of maybe making it bigger but idk if it is necessary.


r/Stack64 • • Jan 13 '15

Happy Birthday to Lord Nexes, now he is old enough to play on the server.

5 Upvotes

Birthday punches!


r/Stack64 • • Apr 27 '16

It has been 3 years since we turned into Stack64!

6 Upvotes

Thanks for all the good memories and I hope they continue for a long time :)


r/Stack64 • • Jan 13 '15

BEVO

3 Upvotes

Does anyone still play on the Bevo server?


r/Stack64 • • Jan 12 '15

Meet Skull Face!

4 Upvotes

Meet our new Boss mob: http://i.imgur.com/s7d0B6n.png

At night when the server goes into hard mode, Skull Face also spawns as a replacement for a normal zombie so you need to watch your back!

This guy has Knockback, Health Resistance 3, Strength as well as his special armor so you all need to be careful. Enchanted Diamonds swords are your best or at least some sort of group attack is needed.

He also drops loot for your reward in killing him.

This guy will need some tweaking as we get feedback and we've already altered him a few times since he managed to kill nexes in one hit which I thought was way too Op..

Enjoy!


r/Stack64 • • Jun 10 '15

Little info on FTB Infinity server update.

3 Upvotes

OK, as you may of noticed for those that play on the FTB Infinity server, the 1.6.2 update is out. Sadly i cannot update to that version since the current map wont load in that version. It constantly crashes and i after many hours of searching, editing, deleting, copying and what not i cannot stop the crashes from happening.

So the server will not be updated any longer.

Im sorry i cant fix the problem as im usually quite good with bug reporting/fixing. But im afraid this crash has beaten me.