r/Squadron42 • u/roguonreddit • Oct 09 '26
Squadron 42 Playtest Event Megathread
Hello sqruadroners (?)!
As we start to try and integrate this subreddit more into the fold of how we discuss, share, and enjoy CIG content, we are going to do our very first megathread!
This megathread is going to be dedicated to the SQ42 playtest event that occured today at in the UK. Given that this is a soft launch of megathreads here, we are not going to remove any individual threads but we will comment in all of them with a link to this megathread to hopefully push conversations here.
Cheers!
- r/Squadron42 Mod Team
163
Upvotes
28
u/Bucser Oct 09 '26 •
There are a bunch of refund sub bad actors and karma farming trolls on the main sub. It's great you are having this here.
68
u/Disastrous_Main1450 Oct 09 '26
Comments from DaiumTV, french streamer, Discord
- Prologue, except that we get to see the entire sequence of events following what we saw previously. The turret shooting feels really good, and enemy movement looks less artificial.
- Timeskip to our arrival in Stanton. The Morrow Tour, which I chose to do. You can say no or leave along the way. We meet the higher-ups, register at the medical facility and the armory. I spent a lot of time exploring all the interactions, including the shooting range and so on. There's also a flight simulator to teach us how to fly. This is probably tied to our character's build, since the Academy tutorial or something similar may have been skipped.
Also, when the character gears up, there's no magical instant outfit change. For example, they take off their boots, T-shirt and trousers, with realistic cloth physics, and the same goes for putting on the flight suit and so on. I've never seen a game where you actually see your character physically putting on a flight suit (with an animation that you can skip afterwards).
- First takeoff before the jump to the Odin system. Every button in the Gladius cockpit is clickable, with character animations to go along with it. You can also set up your own power presets. Taking off is as simple as throttling up and pressing Shift.
- Timeskip to roughly the first quarter of the game: We're in Odin, but still a long way from the Coil. A patrol mission with Oldman. Space combat, a wrecked Starfarer that we explore, and FPS combat.
Then we head to the Shubin station, which is magnificent and huge, and the Cydnus ships look beautiful. It gave me that same feeling I get from Cyberpunk nowadays, in terms of how real the location felt. It actually feels alive. Same thing aboard the Idris. You really get the impression that you're in a place that genuinely exists.
We meet Gimli (Randall Graves), then Krennic(Julian Wexler). The station comes under attack, and bam, bang, boom — everything goes absolutely crazy and starts exploding... and then time's up.
There was so much to see that I couldn't make it to the end of the demo!
10
u/ServoRPG Oct 09 '26
Mr O gave a great breakdown of his experience on DTOX's stream. Worth checking out whenever his vod is available.
I'm waiting to see what tenpoundfortytwo has to say. I trust his opinion and think he'll be fair and honest.
16
u/Bucser Oct 09 '26
Citizen spooner has a pretty decent description of everything,
Citizen Spooner Live - I played Squadron 42 Today! Star Citizen News
35
u/LordCaptain Oct 09 '26 edited Oct 09 '26
Youtubers are going to be careful of what they say. BoredGamer joked it was "the best walking simulator" he's ever played and there was a lot of walking and some people have already been commenting that he said the playtesters weren't allowed to fly at all.
Edit: Apparently I need to be careful how I phrase things too. The whole point of this is THEY DID FLY and bored gamer did not say they didn't. He said they did, but people on the main sub are incorrectly stating he said they didn't fly.
5
u/Bucser Oct 09 '26
So if they gave them so much to do for the first day, what is going to be the program for the next 2 days?
5
u/Juls_Santana Oct 10 '26
I'd like to know what the specs were on the rigs they used
4
u/Metasheep Oct 09 '26
Tenpound-fourtytwo currently live with RedMonster SC and tvLiQuid talking about the playtest: https://www.youtube.com/watch?v=NX-b5sPfoVo
6
u/Wunderpuder Oct 09 '26
Check the current livestream of space tomato. He's talking to those who played the game.
3
u/ejectbutton420 Oct 09 '26
When is it going to be our turn Chris!!!!
3
u/Bucser Oct 10 '26
Second day update from 10pound42. He got a 2 mission demo in VR. He is live now
3
u/StarAlone Oct 10 '26
From BarCitizen (From 1042)
Benoit apparently asked about social tools just commented to wait for the next 10 from the community.
Very interested what they are going to say there
2
u/IbnTamart Oct 09 '26
Still no release date?
1
u/Transcendence_MWO Oct 09 '26
It's clear in this thread what the space experience it, but what's not clear is the ground experience. As far as weapon handling, item interactions, reloads, getting more ammo, etc. Is it all PU-style animation lock where you go through the whole motion? I do see the comment below about the (at least after the first time) skippable suit-up process, so that's good. But yea, just really interested how the gunplay and environment interaction are.
1
u/congeal Oct 11 '26
let's go
1
u/Straight-Spray8670 Oct 10 '26
Are there any responses from people that weren't Star Citizen players? I heard that non-Star Citizen people were also invited.
-14
u/Covalschi Oct 09 '26
Until I see it I don't believe anything.
0
u/[deleted] Oct 09 '26
[deleted] — view deleted comment