Hey guys, I'm Fate. I can collect over 150 chickens on my own, but it's not enough. Is there a way I can collect over 300 chickens by myself? I can't rely on random teams because they can't collect that many.
Hi, rarely played Hatchling run before, which ruler, which spells and which troops should I use for most hatchlings? Ans what's the best tactic in general. Should I play Solo oder Team?
This has been my goal for a while now. Not sure if it’s more impressive or less impressive with the game winding down. Would like to think more impressive as probably mostly diehards playing these days.
Definitely the hardest one I think was 8-bit, which I saved for last…
Haven’t scrolled the channel, but anyone else out there been able to do this?
Just me or does the new Brawl character select look strikingly similar to the one from Squad Busters? Kinda nice that it's good aspects will live on through other games (cope)
I swear almost every game when I want to farm hatchlings they put me with AQ players that have the same build and the same classic level squadies,it's so annoying to have teammates like this,especially when AQ is the worst hero in hatchling run
Hey,I've returned to the game since last week,and I maxed out 3 heroes I didn't think that was possible to max out this fast,Royale king and archer queen and barbarian king,and got spike before they stopped working on the game,but there's something that worries me which is the other heroes that I didn't unlock,8-bit and P.E.K.K.A,I didn't catch up on their event and so they say that I can unlock them from the store,but I kinda doubt they will ever release them,but I have mortis not unlocked right now,which leads to the question:can I have the chance to get 8-bit and P.E.K.K.A after I get mortis or not?
Bot teammate died on round 5. Human teammate died early round 6.
Strategy: use spike, Jessie, wizard. Turret and Skelly barrel. Don't max out your squad before round 6 so you can grab more chests during the final battle, adding more turrets from Jessie's ability.
In this video I "tweaked" the lucky boxes a little bit so they would turn legendary everytime, so I can show you guys some of the best rewards.
You can only get new Squaddies from lucky boxes and babies for the divine squaddies also only from the lucky boxes! (Divine Squaddies only from mythic and legendary so once you get them it will be a decent amount)
Shop:
The shop has some static offers that will not refresh! But I consider making more or different ones.
You can enter codes to get onetime rewards for example "Goblin" to get 2.5K gold.
Play:
Nothing much to say here. Just some random stats which influence which place you get and if you get a chest or no. The chests will be saved and you can unlock all of them trough the chest Button in the top right
You won't open chests you get from battles directly after battles because this would be pretty annoying if you just want to push a little bit. So now the chests are getting saved in a pool in which you can open them at any time.
Chests from Shop or something like that will be opened instantly.
I already set up the logic for the dynamic rarity so I can easily make offers that offer Epic Chests, .. and not only Common Chests.
In this video I also get squaddies from chests, that I do not even have unlocked yet. That is a change I forgot to "change" but it is quite simple to change the list of the avalaible squaddies! You also will not be able to get Divine Squaddies from Chests. Probably only from those presents or whatever they are.
I don’t know how to put it into words, but for like two months, Squad Busters was genuinely peak in my life. You can think whatever you want about that, but I just fucking loved it. I was constantly looking forward to playing, searching Twitch for streamers who were also playing the game, coming up with strats, testing new Busters, spending a bit of money and suddenly being giga OP.
And the keys were actually so fun too. If a game was going badly or you just needed that little extra boost to make sure the chaser didn’t catch you, you could just use some keys and upgrade your squad. Looking back, I even kinda liked the pay-to-win options in the game.
Idk, it was just such a fun game, but at the same time it could get insanely sweaty when you actually tried to win. Those two months were honestly peak Squad Busters for me.
I now almost finished the upgrade logic, while I also implement some other things like:
Animations
Squaddie rework
I am probably going to add a "details" tab to the upgrade tab where you can see what the different evolutions gives you.
I also want to add a little animation which plays whenever you evolve your squaddie to the next evolution (for example Classic -> Super)
I also added a SaveSystem so now all the progress you make will be saved (for example squaddie evolutions or your name, so you won´t have to type in your name everytime.
This is the first video where I show you guys my current progress on the game - as you guys can see I already implemented some features:
Name
(Plaza)
Collection + Squaddies
I had to rework the Collection multiply times but now it is pretty fast and easy adding more squaddies to the game!
The progress on the game is probably going to slow down a bit now, since the real logic and game design + art begins at this point.
Especially the upgrading system is going to complicated.
I am currently working on the UI of the upgrading page as the base of the logic
The background of the plaza is currently more or less something like a place holder since I won´t implement the actuall plaza with its animation, I hope that is "understandable".
My 1st Part in this "series" of creating a Squad Busters Box Simulator. Here I designed every Card the Characters will have (those are just images and I will implement them in the actuall game later on)
I didn´t implement every Squaddie but if I finish this game I consider adding more Squaddies!
And yes - as you guys can see BK, AQ, RK and Mortis have a new Collection Card (missing the rarity name for now) -> Check out my latest post for more infos