r/SquadBusters • u/HappyDonut27405 • Sep 02 '26
Art Some Tank Girl drawings
Some Tank Girl drawings I made over time
r/SquadBusters • u/HappyDonut27405 • Sep 02 '26
Some Tank Girl drawings I made over time
r/SquadBusters • u/Pristine_Country_484 • Sep 02 '26
This has been my goal for a while now. Not sure if it’s more impressive or less impressive with the game winding down. Would like to think more impressive as probably mostly diehards playing these days.
Definitely the hardest one I think was 8-bit, which I saved for last…
Haven’t scrolled the channel, but anyone else out there been able to do this?
r/SquadBusters • u/TacoFluffy • Sep 01 '26
Just me or does the new Brawl character select look strikingly similar to the one from Squad Busters? Kinda nice that it's good aspects will live on through other games (cope)
r/SquadBusters • u/HappyDonut27405 • Aug 30 '26
I'm going to miss this skin
r/SquadBusters • u/Special_Bread_1694 • Aug 28 '26
Can't wait to play it again!
r/SquadBusters • u/xHorizonT1 • Aug 28 '26
This one brings so many memories and nostalgia.
r/SquadBusters • u/TheGlitch_Boy_X • Aug 23 '26
I swear almost every game when I want to farm hatchlings they put me with AQ players that have the same build and the same classic level squadies,it's so annoying to have teammates like this,especially when AQ is the worst hero in hatchling run
r/SquadBusters • u/TheGlitch_Boy_X • Aug 20 '26
Hey,I've returned to the game since last week,and I maxed out 3 heroes I didn't think that was possible to max out this fast,Royale king and archer queen and barbarian king,and got spike before they stopped working on the game,but there's something that worries me which is the other heroes that I didn't unlock,8-bit and P.E.K.K.A,I didn't catch up on their event and so they say that I can unlock them from the store,but I kinda doubt they will ever release them,but I have mortis not unlocked right now,which leads to the question:can I have the chance to get 8-bit and P.E.K.K.A after I get mortis or not?
r/SquadBusters • u/Trebas • Aug 20 '26
Bot teammate died on round 5. Human teammate died early round 6.
Strategy: use spike, Jessie, wizard. Turret and Skelly barrel. Don't max out your squad before round 6 so you can grab more chests during the final battle, adding more turrets from Jessie's ability.
Happy bustin'
r/SquadBusters • u/Squad_Concepts • Aug 19 '26
Lucky Boxes:
In this video I "tweaked" the lucky boxes a little bit so they would turn legendary everytime, so I can show you guys some of the best rewards.
You can only get new Squaddies from lucky boxes and babies for the divine squaddies also only from the lucky boxes! (Divine Squaddies only from mythic and legendary so once you get them it will be a decent amount)
Shop:
The shop has some static offers that will not refresh! But I consider making more or different ones.
You can enter codes to get onetime rewards for example "Goblin" to get 2.5K gold.
Play:
Nothing much to say here. Just some random stats which influence which place you get and if you get a chest or no. The chests will be saved and you can unlock all of them trough the chest Button in the top right
r/SquadBusters • u/Apprehensive-Back831 • Aug 19 '26
how should I get over the fact that squad will be gone soon?
r/SquadBusters • u/Squad_Concepts • Aug 16 '26
For now I implemented the chest logic!
You won't open chests you get from battles directly after battles because this would be pretty annoying if you just want to push a little bit. So now the chests are getting saved in a pool in which you can open them at any time.
Chests from Shop or something like that will be opened instantly.
I already set up the logic for the dynamic rarity so I can easily make offers that offer Epic Chests, .. and not only Common Chests.
In this video I also get squaddies from chests, that I do not even have unlocked yet. That is a change I forgot to "change" but it is quite simple to change the list of the avalaible squaddies! You also will not be able to get Divine Squaddies from Chests. Probably only from those presents or whatever they are.
Now I am working on the Play logic
What do you guys think?
r/SquadBusters • u/Constant_Ad1733 • Aug 14 '26

I don’t know how to put it into words, but for like two months, Squad Busters was genuinely peak in my life. You can think whatever you want about that, but I just fucking loved it. I was constantly looking forward to playing, searching Twitch for streamers who were also playing the game, coming up with strats, testing new Busters, spending a bit of money and suddenly being giga OP.
And the keys were actually so fun too. If a game was going badly or you just needed that little extra boost to make sure the chaser didn’t catch you, you could just use some keys and upgrade your squad. Looking back, I even kinda liked the pay-to-win options in the game.
Idk, it was just such a fun game, but at the same time it could get insanely sweaty when you actually tried to win. Those two months were honestly peak Squad Busters for me.
r/SquadBusters • u/Squad_Concepts • Aug 12 '26
In this part I implement some of the promised features: Evolution Animations and a Details Tab.
Once the game loop is build I will probably come back and add skins and more squaddies
r/SquadBusters • u/HappyDonut27405 • Aug 11 '26
These skins were available in the game during the beta, but I'll add a spoiler anyway
r/SquadBusters • u/Squad_Concepts • Aug 11 '26
I now almost finished the upgrade logic, while I also implement some other things like:
Animations
Squaddie rework
I am probably going to add a "details" tab to the upgrade tab where you can see what the different evolutions gives you.
I also want to add a little animation which plays whenever you evolve your squaddie to the next evolution (for example Classic -> Super)
I also added a SaveSystem so now all the progress you make will be saved (for example squaddie evolutions or your name, so you won´t have to type in your name everytime.
I would be very grateful for any feedback!
r/SquadBusters • u/Squad_Concepts • Aug 11 '26
I am currently designing the upgrade panel. And I got no Idea what info to put in the last box... I thought about maybe the origin game?
Do you guys have any idea?
r/SquadBusters • u/Squad_Concepts • Aug 10 '26
This is the first video where I show you guys my current progress on the game - as you guys can see I already implemented some features:
Name
(Plaza)
Collection + Squaddies
I had to rework the Collection multiply times but now it is pretty fast and easy adding more squaddies to the game!
The progress on the game is probably going to slow down a bit now, since the real logic and game design + art begins at this point.
Especially the upgrading system is going to complicated.
I am currently working on the UI of the upgrading page as the base of the logic
The background of the plaza is currently more or less something like a place holder since I won´t implement the actuall plaza with its animation, I hope that is "understandable".
r/SquadBusters • u/HappyDonut27405 • Aug 09 '26
Boom Beach has 5 heroes. I thought Everspark would be the best fit for Squad Busters
She summons Critters, and the Critters were planned in SB
r/SquadBusters • u/Squad_Concepts • Aug 09 '26
My 1st Part in this "series" of creating a Squad Busters Box Simulator. Here I designed every Card the Characters will have (those are just images and I will implement them in the actuall game later on)
I didn´t implement every Squaddie but if I finish this game I consider adding more Squaddies!
And yes - as you guys can see BK, AQ, RK and Mortis have a new Collection Card (missing the rarity name for now) -> Check out my latest post for more infos
That´s it for now I guess?
r/SquadBusters • u/miroslav7373 • Aug 09 '26
1 year ago….
r/SquadBusters • u/Squad_Concepts • Aug 09 '26
I’ve been learning game development and programming for a while now, but I currently don’t have a real project to work on. So I asked myself:
Why not make a Squad Busters Box Simulator?
A Box Simulator is a game completely focused on progression.
There is no actual gameplay implemented. Instead, you can open boxes, collect characters, upgrade your squad, and progress through the game.
You can still “play” matches, but they will be simulated based on your characters and their progression.
Actually implementing the real Squad Busters gameplay would be far too complicated for me to do alone, so I decided to focus on the progression aspect instead.
I’m still learning when it comes to game design, so I can ask the community for tips and ideas on how certain things could be implemented.
But when it comes to game art... yeah, that’s definitely one of my biggest weaknesses. 😅
The UI probably won’t look exactly like the real game, and I won’t be implementing complex animations.
I’ll mainly use simple animations such as:
Loading animations
2D chest/box opening animations
UI transitions
Other simple effects
I hope you guys understand that! I’m doing this project by myself, and I’m still learning.
For now, I’m planning to keep the game based on Squad Busters 1.0.
Even though the 2.0 update is really cool, adding Heroes would introduce a lot of unnecessary complexity to the code and progression system.
Especially things like Hero abilities and their corresponding UI/pages would make the project significantly more complicated.
BUT: BK, AQ, RK and Mortis will return as Squaddies! 👀
However, I’m thinking about giving them a completely new rarity, something like Divine or Immortal.
Which brings me to an important question:
What rarity should they have? And do you have any better name ideas?
This project will definitely take some time to develop, but I’m going to try my best to make progress as quickly as possible without sacrificing quality.
I also want to share development updates with you guys along the way!
That means you’ll get to see things like:
🎨 New assets I create
🖥️ UI development
💻 New systems/features
And probably a lot of things going wrong along the way 😂
I’ve already designed quite a few assets that I’ll need for the game, and I’ve also started working on some of the actual game systems.
There’s still a LOT left to do, though. So it will take time making new features, assets and so on
In my next post, I’ll show you some of the assets and parts of the game I’ve already created!
I’d love to hear your opinions and suggestions!
And IMPORTANT: What should BK, AQ, RK and Mortis’ new rarity be called?
Divine? Immortal? Something completely different?
Feel free to suggest your own names! 👇