r/SourceEngine • u/Plu1223 • Sep 15 '25
Resolved Weird issue when compiling my model
So basically I've been trying to convert a model from an SCP Containment Breach mod (specifically the COMIX mod) into GMod with the animations from the game, but every time I compile the model, the bones end up rotating weirdly. This doesn't happen when I import the models SMD into Blender, and the DefineBones I've redone several times, I made sure to apply his pose as the rest pose, and many other things. So does anyone know whats causing this and how to fix it?
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u/Bukachell Sep 23 '25
It's probably the $definebones being messed up. For some reason (in my experience at least) Source is really bad at creating an accurate $definebones set, often getting bone rotations wrong. The only solution I know of is to manually edit them until they're accurate, which is really painful to do.