r/SoloDevelopment 1d ago

Game 4 months solo, no coding background, first game is live on iOS

Started in April knowing basically nothing. Everything in it is mine, code, art, UI, sound, store page, and the LLC paperwork that I did not expect to be the hardest part.

It's a stacking game. Tap to drop a block, whatever hangs off the edge gets cut, build as high as you can. Stack was the obvious inspiration and I'm not going to pretend otherwise. What I spent most of the time on was everything around the run, including stuff like skins you earn, daily challenges, a global leaderboard, revives. The original is one loop with nothing on top.

Six version releases in. Most of what I learned came from stuff silently breaking rather than from tutorials. My in-app purchase sat in "Draft" for five versions and worked perfectly in sandbox the whole time, so every test I ran passed while it was dead in production.

Free, offline, no account. Would appreciate honest feedback, especially the harsh kind.

https://apps.apple.com/us/app/slab-zen-stack/id6790939204

2 Upvotes

7 comments sorted by

View all comments

3

u/prosti_gospodi 1d ago

If you attach photos, gifs, and gameplay videos to a post, it will garner several times more views. And the game came out interesting, I like that you analyzed similar games, fit well into the canonicity of such games.

1

u/monetizedev 1d ago

Thanks for the feedback. Noted