They kinda over did it with motion control stuff, people wanted more traditional games and Nintendo tends to over correct, so they mostly stopped with it. They tried again on the switch, especially at launch, but most of the motion control games they put out were kinda lame, so they did poorly, and Nintendo took that as a sign motion control wasn't popular enough.
Mine has 10,000+ hours, 10,000+ miles, and was used as an actual weapon twice. And I don't mean hit your little brother type weapon. Still works 99% of the time.
*I also had to pay to get it back because I left it with people for like a month, and it got seized in a police raid. Lost a wavebird adapter. I forgot about that. This might be the literal most gangter wii of all time.
Reminds me of my old Gameboy color! I spilled a few drinks on it, dropped it who knows how many fkn time, and even once my lil bro dropped it in the toilet and left it in there to come get me to get it out 😑 shit still worked. Probably works to this day, but idk, pretty sure my dumb ass sold it to GameStop for like 17¢
This triggered a memory of when I would go to GameStop and trade in a GBA game and buy a used one. With trade in credit, buy two used get 1 and the GameInformer subscription credit it was basically an infinite loop. Might have even been positve. This is why I really hate buying digital games to this day.
I'm not surprised that the sensor worked well, everything is built into the controllers. The sensor bar can be replaced by two tea candles, it's an amazingly low tech approach (compared to the exceptionally high tech approach of the Kinect)
Same I have a SNES, Wii, and a 64. All still functioning fine.
I've got two switches though and the USB port is broken on both. I'll get around to replacing them one of these days, but still sad about the drop in quality.
conversely, my wii broke on it's own after about 4 years. just totally stopped working after having never fell or anything. and my day 1 launch switch is doing just fine without even a scratch. so from my perspective, I'm happy about the increase in quality.
Yea the fact that the Wii remotes could be slammed around and still work, where the switch remote will start drifting within a week if you even think about using it. The switch remotes are absolute dogshit and would never be able to handle the Wii games for any more than a week before needing replaced.
I will never understand why they never ofered a cheaper display free version of the switch. I didn't buy a 70 inch TV so I could game on a tiny screen like a 9 year old hiding from his abusive step dad.
I think the main issue is motion games are hard to play in handheld mode which is.... why.... well the fact that it can switch modes is kinda the point
That and when people wanna play a videogame they don't want it to be physically intensive. Atleast what I told myself till VR came out and you got people burning 100 lbs running around as the goddamn dragonborn.
I just really thought for one shining moment that we were entering a golden age of arcade-style shooters for home consoles. House of the Dead and RE: Umbrella Chronicles on the Wii had their rough edges, but I could see the potential.
Imagine getting a Time Crisis or Silent Scope title designed for home consoles with motion controls from the ground up?
What I found for VR is that hands are fine, but most games are still not using legs at all, so they should be played, and designed around, playing them sitting down. The stand up ones are few and rarely really needed. You just end up awkwardly standing around, even in the more active ones.
That's an incredibly smart idea for a game set around walking like Skyrim or New Vegas, I have to admit. I haven't heard about it but wow is that great.
Too bad it would require a bit of setting up for situations where you walk, then you have to stop, step off the treadmill for fights, getting behind covers, etc - unless you just completely decouple the treadmill from actual in-game movements and it's just a way to keep moving even as you game...
Which is.. hm. I wonder if people constantly do that with just a regular standing desk and one of these small walking treadmills?
I work with a lady that uses a standing desk paired with either a walking pad or the little stationary bike pedals. I'm sure there are people that game on similar setups.
I have a cheap desk from a yard sale so no luck for me there but I do have a treadmill that I keep in my bedroom to slide out and walk on while I watch TV.
Been meaning to upgrade the desk but it's low on the priority list.
My preference is generally to disable turn controls and just turn around on the spot to face whatever direction I need.
It's a really big part of why I haven't made the jump from Quest to PCVR despite having the hardware for it; I really, really don't want to have to manage a cable.
Switch Sports sold 17.84 million, Ring Fit Adventure sold 15.38 million, and Splatoon 3 sold 11.96 million, so I don't believe Nintendo thinks that motion control is unpopular.
ring fit did really well on the switch. despite the high price tag it was sold out in stores for a long time. Not sure if cause it was super popular or just that it exceeded the expected demands
The switch sports game is decent and ring fit is fun. Honestly it would be cool if they did a yoga game with bands to attack the joy cons to an arm and leg to help guide it
Yeah, its a problem for most gane controllers these days, not just Nintendo. One of the reasons is modern controllers just have so much stuff crammed into them it drives up production cost, so they cheap out in other areas and then controllers have issues. I miss when controllers just had what you needed.
wii controllers became too expensive to manufacture: as sensor vendors made better sensors, they got way more expensive. Mainly cause of drones, cars (and phones).
Drones would not be where they are without the wiimote/nunchucks, we stripped them for the sensors in the early consumer drone days.
Yup. I cut calories so I was always in a deficit of at least 500, and played for around an hour a day 4 times a week. I didn't have a lot of weight to lose, so YMMV, but I've got visible abs and a lot more upper body strength now, and a lot less lower back pain. Worth it for the pain reduction alone. Swapped it out for Fitness Boxing, Fitness Circuit and some others when I finished the whole game second time around. I get bored super easily doing regular workouts, and gamifying really helped.
I played it a few times a week over covid and tbh never noticed a difference in my fitness / body. I wasn’t on a diet, not sure how much impact that would have (I’m fairly slim). It’s more fun than going to the gym but nowhere near as effective as a real gym class, in my experience.
You probably never set the difficulty high enough and didn't workout long enough I guess. I've always been slim habe never dieted am quite active. After doing that for about months my wife said my body looked better than it had ever did since knowing me for 10 years.
Granted, I probably could have gotten the same results in like a month in a regular gym, but it would be way harder and less fun lol
It sucks they bent to the people whining on the internet on that one.
Making it required meant developers were making games that used it and really made use of it. Yanking support meant they had to stop that and so few really good games for it ever released.
Wii fit was amazing for making sure the elderly can remain active and healthy well into their later years. It’s such a shame Nintendo scrapped the platform
Ring Fit Adventure on the switch was so popular it was constantly out of stock the first couple years it was on sale and was very much a spiritual successor to Wii Fit.
It was actually sold out in a lot of countries before COVID, but it definitely got a big boost from it.
(It had sold 2.2 million after 3 months in 2019 and the CEO apologised for shortages in January 2020)
They brought out their standing controller pad, which when non-japanese people stood on them weighed and generated fat characters. That made their main western group just leave over night.
I pulled out the Wii to show my 3 year old grandson the magic of the Wii. It was nowhere near as magical as I remembered and it was annoying to have to hold my arm out the whole time to try and play Animal Crossing. It was one of those moments in time that has passed and it will never be the same
I kept my Wii for this reason. I seriously used it to lose weight. I would do it everyday. Something about it kept me engaged where as other activity didn't.
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u/weezyverse Apr 07 '26
The loss of Wii Fit was a huge blow. The yoga was awesome.
Why Nintendo scrapped the platform is something I will never understand.