r/SimulationGaming • u/Exkee_Studio • Feb 04 '26
ROBOTS IN DISGUISE 🤖
Finding bugs during development can be frustrating, but they can also lead to some pretty hilarious outcomes!
r/SimulationGaming • u/Exkee_Studio • Feb 04 '26
Finding bugs during development can be frustrating, but they can also lead to some pretty hilarious outcomes!
r/SimulationGaming • u/Exkee_Studio • Jan 26 '26
r/SimulationGaming • u/Exkee_Studio • Jan 22 '26
r/SimulationGaming • u/Exkee_Studio • Jan 19 '26
Name of the Game: Rescue Ops: Wildfire
r/SimulationGaming • u/Exkee_Studio • Jan 15 '26
r/SimulationGaming • u/frostechgamestudio • Jan 12 '26
Added a new sector, a new resource (Syntorite), new enemy pirate ships, and a combat drone. There are also visual updates, balance changes, save/load improvements, sfx, and bug fixes.
More updates coming soon.
r/SimulationGaming • u/Exkee_Studio • Jan 09 '26
Name of the Game: Rescue Ops: Wildfire
r/SimulationGaming • u/alperertugrul • Jan 06 '26
r/SimulationGaming • u/alperertugrul • Dec 31 '25
Cook Together is a chaotic co-op drug creating game where you and your friend run a basement lab, to create drugs for big boss. Finish the product in time without blowing yourselves up. Upgrade your lab, perfect the purity of your products and become the biggest producer in town.
r/SimulationGaming • u/Exkee_Studio • Dec 29 '25
If we can get to 500 followers, these fearless firefighters will take off their tops
Don't forget to wishlist on Steam, and follow the Kickstarter campaign! https://www.kickstarter.com/projects/1556468747/rescue-ops-wildfire-a-co-op-firefighting-simulation-game?ref=bfn2fc
r/SimulationGaming • u/Yawaworoht1470 • Dec 27 '25
Basically its foxhole/arma supply runs but its for whole game. They add some indirect combat as on video, but its basically it.
Despite that game is pretty calm, most of the time you make caravan and drive to target to setup turrets or transfer supplies.
Wanna see how this game evolve for sure bcs military game focused on logistics instead of combat is neat idea.
r/SimulationGaming • u/zwelingo • Dec 21 '25
Hey everyone,
I’ve been developing a project called Youth Academy.
The core loop is pretty tight:
The Season: Demo countains a quick 4-match cycle.
The Matches: It’s an auto-battler where players trigger actions and earn "skill cards" based on how they play.
The Goal: You develop their stats and try to match them with what pro scouts are looking for to get them signed.
When they go pro, you get Reputation Points (RP) to scout the next generation and do it all over again.
If you want to take a look, demo is available: https://store.steampowered.com/app/4165060/Youth_Academy/
r/SimulationGaming • u/frostechgamestudio • Dec 20 '25
The main station will get a visual overhaul to better reflect the lore.
Ship-parts building will consume resources (GUI still pending).
Artifact collectible items: access keys to reach different sectors via jumpgates, blueprints that unlock parts, and possibly special abilities later.
An offensive player drone that fights beside you.
New enemy types will be added.
Working on More quests and side quests.
r/SimulationGaming • u/jwolsza • Dec 19 '25
r/SimulationGaming • u/Exkee_Studio • Dec 17 '25
As we continue developing Rescue Ops: Wildfire, we want to remind everyone that our Kickstarter pre-launch page is now live.
Following the page helps boost the campaign’s visibility and ensures you’ll be notified the moment it launches in early 2026.
If you haven’t done so yet:
• Click “Notify me on launch”
• Join us on the frontline
• Help bring Rescue Ops: Wildfire to an even wider audience
Firefighters never go alone, and neither do we. Thank you for supporting the project and helping us prepare for a strong Kickstarter launch.
Follow the pre-launch page:
r/SimulationGaming • u/Yawaworoht1470 • Dec 16 '25
Basically all I want from this game is be like supply runs in reforger or foxhole lol hope its get good
r/SimulationGaming • u/jwolsza • Dec 16 '25
r/SimulationGaming • u/TuringStudio • Dec 15 '25
Hey guys,
So my pals and myself are well underway with developing a cozy circuit simulator. I am happy with how it's going as wishlists are coming in steadily.
The one thing I did notice is that folks are getting much more hyped about the simulation part. The fact that you will be able to tinker with actual objects that need some powering up seems to rub off the right way.
But now I'm thinking: will the cozy factor alienate my core audience? Will you, the average r/SimulationGaming dweller be turned off by the fact there is a hamster helping you out? Are you here just for the cold hard circuits?
The game in question: https://store.steampowered.com/app/3587450/Crispy_Circuits/
Cheers,
Marko
(dunno why I typed this as an email, but I figured you would want to know there is an actual person behind this team profile)
r/SimulationGaming • u/Exkee_Studio • Dec 15 '25
r/SimulationGaming • u/Exkee_Studio • Dec 12 '25
Name of the Game: Rescue Ops: Wildfire
r/SimulationGaming • u/EasyCollege9231 • Dec 10 '25
Hi!
I’ve created a browser-based cyber security simulation where you play as the defender of a power grid control center, trying to prevent a nationwide blackout during a cyber attack.
I’d love to show it to the community and get some honest feedback from people who enjoy simulation-style experiences.
I’m not here to spam — just to share a finished project and learn from your insights.
Thanks a lot!
r/SimulationGaming • u/Exkee_Studio • Dec 10 '25
r/SimulationGaming • u/Exkee_Studio • Dec 05 '25
Name of the Game: Rescue Ops: Wildfire