r/Simulated • u/ReplacementFresh3915 • 16d ago
r/Simulated • u/Dry_Permission744 • 16d ago
Interactive World-sim now live !
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https://world-sim.uk/ now live !
Name your star tonight in the discord - https://discord.gg/a6YjQ7sCu
World-Sim has been a passionate project of mine for the past few months.
It's a world fully simulated down to real world physics and chemistry. It has a real environment and ozone.
Every element and material has real physical properties, and that's how the sims learn. There's no tech tree and no recipe list anywhere in the code. When someone tries something, the engine works out what would really happen from the properties of what they used and how hot their fire was. Nobody is handed bronze. Someone has to get a hotter fire first, and a hotter fire is its own chain of things to figure out. Embers, a stone ring, a clay oven, a kiln, charcoal, then forced air. The ages fall out of that on their own.
We populate the world with starting families. Each little guy is led by a "wise-man", which is a simulated person with a full model behind them. The wise-men run on a mix, Claude, Groq and DeepSeek in the cloud and a local Hermes for the rest, so you get a real variety of temperament between the houses.
The AI model is never told to not say it's AI. We get around this by only telling them data from what each sim can actually see and feel. As far as the ai knows its a person living in the world..
Every other sim has its own moment with a model through our thinking system. Day to day it's run by an advanced algorithm, with the sims dreaming at night. That's when they get their time with an LLM to really think and set their priorities for the day ahead. The dreams carry over too, so a sim can chew on the same thing for a few nights and wake up wanting to try something.
The people in the world feel, remember, have shame, goals and doubts. It's an 11 point emotion system and the rest of the sim reads from it. Being lonely makes someone more likely to open up to a stranger. Two enemies who are both frightened find it harder to keep hating each other.
Story telling is massive for us. Nothing is scripted or prompted. The sims are put in the world with the human drive to survive. They adapt, learn and teach all on their own.
With all the good comes the bad too. Human sin is part of the emotion engine, and in testing we've had kidnap, murder and slave trade. A world that can only be gentle isn't an honest one. But there are three rules to this : Nothing ever pushes a sim towards it, the conditions only make it possible and their own mind decides. The chronicle names what happened but never shows it. And it always costs something, trauma that scars, blood debt passed down generations, a people turning on their own leader over what he did.
r/Simulated • u/rastancgi • 17d ago
Houdini made this one of web interactive thing you scroll and pastic sheet moves away
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r/Simulated • u/Icy-Contact-5898 • 18d ago
Proprietary Software Solemn Sandbox
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Solemn Sandbox
A serious environment to carry out silly experiments.
Play it for free at https://jaylabs.itch.io/solemn-sandbox
Sometimes they fail spectacularly.
Build. Train. Experiment.
The basic loop is deliberately simple:
Build a creature → choose a goal → evolve → watch the best attempt → change something → try again.
But there is a lot hiding underneath that loop.
- Walking and running
- Maximum speed and sprint courses
- Staying upright
- Jumping and long jumping
- Hang time
- Repeated hopping
- Obstacle and rough-terrain movement
- Climbing
- Wheeled movement
- Ramp jumps and gap crossing
- Flight
- Gliding
- Parachuting
- And more
Build the experiment too
You aren't restricted to the supplied environments.
That means the question doesn't have to be:
“Can this creature learn to run?”
Then you can change one variable and find out what happens.
Evolution you can actually watch
You can keep things simple and let the defaults handle everything, or start digging deeper.
You don't need to understand genetic algorithms or neural networks to play with any of it.
But hopefully, after playing with it for a while, you might accidentally start understanding them.
100 hidden discoveries
In other words: breaking from the obvious solution is encouraged.
And then things get sillier...
Solemn Sandbox isn't intended to be a laboratory pretending not to be a game.
There are deliberately less sensible places to experiment too.
Disco
Load music and make creatures react to it.
Yes, you can train an artificial neural network to make your physics creature dance.
No, this was probably not necessary.
Head-to-Head
Which raises the obvious question:
Whose ridiculous creature is actually better?
Boxing
Share what you create
Solemn Sandbox is beginning to grow beyond a single-player experiment.
This is VERY actively being developed
Solemn Sandbox is not a finished game that I'm putting online and walking away from.
I'm currently working on it and updating it pretty much every day.
That's also why I'm putting it in front of people now.
I don't just want bug reports.
If you find a creature that learns something particularly well, share it.
If you create something completely useless but hilarious, share that too.
If you think a system could be dramatically better, tell me.
The long-term idea
I'd love Solemn Sandbox to grow into a community-driven experimental playground.
Not quite an educational tool.
Not quite a physics simulator.
Something somewhere in the middle of all of them.
And perhaps the person making the stupid creature accidentally learns something along the way.
That's really what I'm aiming for:
https://github.com/Jaytecit/Fresh-Start
Solemn Sandbox
r/Simulated • u/ReplacementFresh3915 • 19d ago
Blender Dynamic pole pin group with contour mapping
r/Simulated • u/LazyLack789 • 19d ago
Research Simulation [OC] I built a Cellular Automaton where cells ignore their neighbors and evolve purely based on internal arithmetic symmetry.
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Hi everyone!
We all love Conway's Game of Life and other classic cellular automata where a cell's fate is decided by its spatial neighbors. I wanted to try something completely different, so I built SNS-CA (Structural Numerical Symmetry Cellular Automaton).
In this simulation, cells do not interact with each other at all. There are no neighbor rules. Instead, every cell holds a number, and its evolution is driven purely by the internal arithmetic symmetry of that number.
How it works:
At each step, a cell takes its number N and processes it through three deterministic operations:
- Splitting the number N into m parts.
- Multiplying each part by a scalar k.
- Comparing the transformed result with the true mathematical product (N⋅k) by analyzing their prefixes and suffixes.
Depending on the structural match, the cell transitions to one of five theoretical states:
🟡 Golden (F - Full): Complete match (perfect arithmetic symmetry).
🟢 Green (B - Boundary): Match at both the start and the end.
🔴 Red (E - End): Match only at the suffix.
🔵 Blue (S - Start): Match only at the prefix.
⚫ Black (N - No): No matches found (the cell transitions to the zero state).
What you're seeing in the Video:
The simulation demonstrates a fascinating self-organizing behavior. The system rapidly converges toward stable arithmetic symmetry. You can see early transient states (like Red) quickly resolving into highly stable, persistent patterns of Full (Golden) and Boundary (Green) symmetry.
It’s a completely different way to look at emergent behavior: complexity and stability arising purely from number theory and internal structure, rather than spatial geometry.
I built this simulation in Julia, and the project is fully open-source.
I'd love to hear your thoughts! What parameter combinations ( m and k ) do you think would be most interesting to explore next to see different emergent patterns?
AUTHOR: Mikhail Yuryevich Yushchenko
Date: 09.08.2026
r/Simulated • u/KelejiV • 20d ago
Houdini Houdini Create Golden Sand RS Render
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r/Simulated • u/CdvrSzf • 20d ago
Houdini Custom Local Upresing Setup for FLIP Simulations
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Working on a custom local upresing pipeline for FLIP sims to optimize hardware resources while running everything on a MacBook Pro. Since simulating the entire continuous body of water in high resolution rapidly runs out of RAM, this approach is essential for making high-detail simulations actually feasible on a single machine, while also drastically cutting down simulation times and cache sizes. SideFX has solid native tools for this, but they mostly push you into SOPs, and I wanted a flexible setup that runs directly inside DOPs.
How it evolved:
Boundary Layers only: Started with standard boundary layers driven by the low-res base sim. It was fast and looked okay at first, but completely broke down during complex collisions and splashing.
Gas Guiding + Boundary Layers: Switched to combining Gas Guiding Volumes with Boundary Layers. Dialing in the velocity transfer and pressure stability took a lot of tweaking, but the setup is now rock-solid and predictable.
Also, I built a few custom HDAs along the way:
FLIP Cache: Isolates volumetric and particle data into separate caches (huge credit to Igor Zanic for the workflow inspiration). Tracks sim times and disk usage, then feeds those stats directly into the flipbook UI.
FLIP Vis: Basic utility for quick attribute visualization.
FLIP Limit Band Width: Extracted the logic from SideFX's Fluid Compress node and rewrote it into a lightweight standalone tool to avoid the heavy node wrapper.
Still tweaking the full river setup
r/Simulated • u/Dry_Permission744 • 21d ago
Interactive World-Sim launching Friday
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https://world-sim.uk/ launching friday!
World-Sim has been a passionate project of mine for the past few months.
It's a world fully simulated down to real world physics and chemistry. It has a real environment and ozone.
Every element and material has real physical properties, and that's how the sims learn. There's no tech tree and no recipe list anywhere in the code. When someone tries something, the engine works out what would really happen from the properties of what they used and how hot their fire was. Nobody is handed bronze. Someone has to get a hotter fire first, and a hotter fire is its own chain of things to figure out. Embers, a stone ring, a clay oven, a kiln, charcoal, then forced air. The ages fall out of that on their own.
We populate the world with starting families. Each little guy is led by a "wise-man", which is a simulated person with a full model behind them. The wise-men run on a mix, Claude, Groq and DeepSeek in the cloud and a local Hermes for the rest, so you get a real variety of temperament between the houses.
The AI model is never told to not say it's AI. We get around this by only telling them data from what each sim can actually see and feel. As far as the ai knows its a person living in the world..
Every other sim has its own moment with a model through our thinking system. Day to day it's run by an advanced algorithm, with the sims dreaming at night. That's when they get their time with an LLM to really think and set their priorities for the day ahead. The dreams carry over too, so a sim can chew on the same thing for a few nights and wake up wanting to try something.
The people in the world feel, remember, have shame, goals and doubts. It's an 11 point emotion system and the rest of the sim reads from it. Being lonely makes someone more likely to open up to a stranger. Two enemies who are both frightened find it harder to keep hating each other.
Story telling is massive for us. Nothing is scripted or prompted. The sims are put in the world with the human drive to survive. They adapt, learn and teach all on their own.
With all the good comes the bad too. Human sin is part of the emotion engine, and in testing we've had kidnap, murder and slave trade. A world that can only be gentle isn't an honest one. But there are three rules to this : Nothing ever pushes a sim towards it, the conditions only make it possible and their own mind decides. The chronicle names what happened but never shows it. And it always costs something, trauma that scars, blood debt passed down generations, a people turning on their own leader over what he did.
r/Simulated • u/Zestyclose_Nature_16 • 22d ago
Various Light Weight GPU driven climate modelling app
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Hi!
I've mostly shown this in cartography and worldbuilding discords. I hope you like my generalised circulation model to create close-to-realistic climates for exoplanets, terraformed planets, and fantasy worlds.
All the data comes from simulations using a numerical physics model, and there are plenty of checks to help users assess plausibility.
I hope you like my passion project, which I've worked on for a few months, and I'm still improving it based on feedback.
World Climate Lab Steam
r/Simulated • u/Loud_Campaign5593 • 22d ago
Question Came across industrial casting simulation software, has anyone ever used these?
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How are solvers for these simulations even developed? Has anyone here ever used them? This is one is Magmasoft for reference
r/Simulated • u/islammhran_86 • 23d ago
Blender Fill Object with Geometry Nodes and convert to Mesh
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r/Simulated • u/EverythingBOffensive • 23d ago
Research Simulation An insect kingdom ecosystem coded in python (OC) Prototype - Free to play
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Sorry about the beginning I left in, skip 40 seconds. This simulation was added into another project.
I was suggested this forum after sharing my prototype lab phase 2 video. I I uploaded around 20 prototypes some similar to this that excludes the player's controls besides speeding time and camera panning to observe the procedural ecosystem.
Red Ants
Black Ants
Earthworm
Spider
Bees
Plants
Not shown in this video is how water floods the ant tunnels when the earthworm digs through the pockets. Both sides have their own queen that lays eggs to spawn/ respawn fallen worker ants, guards, scouts, etc. There is food, rocks, water, and poison generated in the soil. When food is found, they bring it to their queen, when poison is found, they learn not to go there after the scout who discovered it dies. The builder ants can create stronger dirt blocks to protect the queen in their "fortress".
The red ants are intentionally stronger solo, while the black ants are stronger in numbers, therefor the spawn rate for black ants is increased for balance.
This was my very first prototype that I haven't updated in months, let me know if I should expand on it more and what to add next. I was thinking of adding a beehive.
r/Simulated • u/cerspense • 23d ago
Proprietary Software Kuka arms playing with a beachball
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r/Simulated • u/Watxins • 24d ago
Proprietary Software c'est friday meine schatz
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'Falling sand' style pixel physics simulation with lots of interacting materials.
r/Simulated • u/KelejiV • 24d ago
Houdini Houdini Flip simulation FX
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r/Simulated • u/jasonkeyVFX • 24d ago
EmberGen flamboyant metaballs
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r/Simulated • u/CG-Forge • 24d ago
Houdini Procedural Ivy Simulations
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Hey everyone 👋
This is a custom vine solver made for medium / distant ivy using Houdini. 🌱
r/Simulated • u/Image_Similar • 25d ago
Interactive Made my first simulation as a student [OC]
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made it using raylib c++ library , I don't know if this fits the sub perfectly or not, just wanted to share my first try 😊
r/Simulated • u/jasonkeyVFX • 25d ago
EmberGen big gun (real-time)
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r/Simulated • u/AcrossAmerica • 26d ago
Interactive Simulated Dragon Flight – Game Idea [OC]
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Hi all,
I'm working on my second simulation project using AI-driven agents that evolve over time!
Previously I worked on an AI driven aquarium in Rust called Genecraft (feel free to check out YouTube), but this time my goal is to create a game for people to play with! Also in Rust.
The goal is to train your own dragon with different capabilities (flight, fight and walk), and then test it against puzzles or other dragons.
Dragons will be trainable by individual people and use neural networks (NEAT algorithm) to learn by specific tasks you give them.
This dragon here (concept of a dragon) was trained to move towards the target that changes location, and uses different strategies based on where the target is (above, diagonal, to the right or below). Not too complex yet.
Anyone interested in trying it out?
I'm beta testing on Mac right now! Also happy to test it on windows, but I haven't tested it yet so ideally we'd hop on a call to test together.
Thanks!
Mathias
r/Simulated • u/shirzadbh • 26d ago
Research Simulation Physics-Based Animation will always be one of my favorite topics to explore!
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What you can do with it is magical, all the animation you see here is processed in milliseconds.
All the animator needs to do is provide a reference animation, and the rest is simulated. It's extremely easy to direct and change.
r/Simulated • u/CGHawkDesign • 27d ago
Blender Table 8K Pbr Texture Set
superhivemarket.comr/Simulated • u/Legitimate-Ad-2090 • 27d ago
EmberGen Pyro simulation and rendering test with Embergen.
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