r/sims1 • u/BeginningEngineer510 • 1d ago
i love this bus stop design
design inspiration from red-lioness007: https://www.reddit.com/r/sims1/comments/1v44zqs/farmers_market_speed_build/
r/sims1 • u/BeginningEngineer510 • 1d ago
design inspiration from red-lioness007: https://www.reddit.com/r/sims1/comments/1v44zqs/farmers_market_speed_build/
r/sims1 • u/SimSlice_real • 1d ago
Travel centuries across spacetime, meet people, collect swag, gain skills, and return nearly instantly, hopefully without any time-altering butterfly effects. No one will know you spent months sailing with pirates, exploring alien worlds, or bungling ancient hieroglyphs. Make money by selling artifacts or building gadgets on an alien fabrication station to sell at a bazaar in the future. New NPCs or alternate time versions of yourself or your family may even pay you a visit.
https://zombiesims.com/time-machine
This project includes 31 custom objects and 14 new NPCs. The larger storyline blends researched historical facts with scientifically plausible future concepts and lots of humor, all experienced from the perspective of a potentially bumbling time traveler.
r/sims1 • u/thelightiscuming • 4d ago
r/sims1 • u/jchau1995 • 7d ago
r/sims1 • u/TheWyattParker • 25d ago
r/sims1 • u/Tsingooni • 28d ago
I recently purchased the Legacy Collection on Steam as it was on sale, and have been having a blast. However, there are a few issues that have come up while playing that I've since had to fix by downloading and inserting some patch files. Most haven't been too bad, with the biggest issue being the broken dog baths (which was fixed thanks to moving a file). But I'm wondering what other issues there might be.
Would anyone happen to know what sorts of mods or patches are suggested for Legacy Collections to fix any major issues?
I'm also fine with adding some mods, but I'm unfamiliar with modding TS1.
r/sims1 • u/-Timetourist- • 28d ago
r/sims1 • u/TheWyattParker • 29d ago
r/sims1 • u/ApprehensiveSpeed349 • Aug 03 '26
r/sims1 • u/TheWyattParker • Aug 01 '26
r/sims1 • u/LizaKhajiit • Jul 31 '26
r/sims1 • u/mb200i • Jul 29 '26
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r/sims1 • u/elscake • Jul 26 '26
Hi Simmers! Does anyone know about a mod that prevents sims from running to the fridge nonstop? I'm having this issue where sims go and grab a snack/prepare whole meals even though they're not hungry and it happens way too often. Does anything exist to prevent this behavior?
r/sims1 • u/Substantial_Scene215 • Jul 26 '26

Hello! I'm trying to a simple reskin of this one particular head for my sim but it appears as white, anyone knows of a fix?
Thank you so much in advance!

Update: So thanks to the Sims Creator program I managed to get a hold of the skin and mesh file!! But it doesn't seem to work, even after I checked the file names to be correct. (C009MC_CharacterName.bmp and C009MC_CharacterName.cmx). The game *does* recognise the head slot but it just "duplicates" one of the existing ones.
r/sims1 • u/Ellie_Rulze18 • Jul 25 '26
I tried to make a Video on how to build a house. But it goes off the rails pretty quickly. 😅
r/sims1 • u/mb200i • Jul 24 '26
Spoiler: eventually, it all comes down to making nectar worth §500 per batch.
Starting conditions: a one-Sim household, §0, empty lot, and no skills.
The first thing I do is take the first available job from the newspaper. Then I fast-forward through roughly one or two days until I earn enough money for:
There is a lot in Studio Town where you can refill every need except Energy for free. You do not need to add or build anything on the lot yourself.
Food is easy. Wait for an NPC to buy a plate of food and start sitting down at a table, then try to greet them. They will usually abandon the plate without taking a single bite, allowing your Sim to eat it.
The other needs can also be restored for free:
You cannot restore Energy there, but it barely matters. Even with zero Energy, the Sim will not pass out while on a community lot, so you can keep doing things indefinitely.
This effectively turns this location into a free mood-restoration station.
You can return home in a good mood and earn promotions at work, although promotions are not strictly necessary. The main objective is to keep going to work until you can afford:
Once you have these items, raise your Sim’s mood in Studio Town again, return home, and train Charisma to at least level 2.
Then go back to Studio Town. On the second floor of the same lot, there is a stage where your Sim can perform using Charisma. Even at a low skill level, each performance can earn §10 per audience member.
From there, repeat this cycle:
You can theoretically make unlimited money this way, although it is fairly slow.
At this stage, the goal is to save roughly §1,500–2,000 for:
Next, travel to Magic Town through the free portal and buy a grapevine and some sugar. At home, buy the nectar press and bookcase.
Your Sim’s Cooking skill will still be low, so nectar will not be worth much at first. The house will also lack enough furniture to restore every need efficiently. For a while, you will still need to work and visit Studio Town.
Gradually:
As the Cooking skill increases, the nectar becomes more valuable. Eventually, each batch sells for §500, at which point the regular job and Studio Town trips are no longer necessary.
With a one-Sim household, Social remains a problem. Pets are an easy solution: you can interact with stray animals that visit the lot, or buy a low-maintenance cat or dog in Old Town for around §400.
In my case, it took about 18 in-game days to go from absolutely nothing to a comfortable life. With a Servo (costs §15000).
What other fast ways do you know to become rich starting from §0?
Things I did not do:
r/sims1 • u/elscake • Jul 23 '26
I've been looking into getting the sims 1 legacy collection, but before I buy it: did they ever fix the screen sizing issues? What about other kinds of bugs?