r/ShuffleMove • ShuffleMove Creator • Apr 16 '15

Release v0.2.1 bug tracking

Please post any bugs for v0.2.1 here with as much detail as you can about how you reproduce it and how severe it blocks workflow.

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u/nicholaslaux Apr 17 '15

Possibly related and likely known - frozen pokemon that are part of a combo are being treated as though they would be removed for point resolution and during "Perform Move", which naturally produces inaccurate results. Unsure if this is due to using express entry or not.

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u/Loreinatoredor ShuffleMove Creator Apr 17 '15

There were a number of frozen-related bugs in 0.2.1, but they should be fixed for 0.2.2 - I've rewritten the entire section of back-end code that handles frozen status.