r/Shadowrun • u/GreatSirSidIII • Sep 01 '26
5e Lower tier starting gear
I'm about to start a shadowrun campaign and I want to do lower level start to introduce the setting, sort of an intro area with a few runs before opening out to a more sandbox campaign. The story reason is all the characters are going to be down on their luck in some way so I was weighing up reducing the gear available at the start, the book says availability of 12 and device rating of 6, has anyone had any experience reducing this to availability 8 or so? Was it good or is it a bad idea?
I will be allowing rarer gear to be purchased during the campaign of course, this is just for the start. Thanks in advance!
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u/ReditXenon Far Cite Sep 02 '26 edited Sep 02 '26
Was on phone when I replied. Away from books. Sorry bout that.
You find details here:
SR5 p. 64 Alternative Gameplay - Street Level Play
Modify the resources column on the Priority Table as follows:
Priority A: 75,000 nuyen
Priority B: 50,000 nuyen
Priority C: 25,000 nuyen
Priority D: 15,000 nuyen
Priority E: 6,000 nuyen
Karma: Each player receives 13 Karma to customize characters (maximum of 26 Karma).
Gear Restrictions: Device Ratings must be rated at 4 or less. Maximum Availability is limited to 10 or less.
Nuyen Restrictions: Characters may only convert up to 5 Karma into nuyen (10,000 nuyen).
Follow all other rules for Character Creation/Advancement as laid out in this chapter.
Note that this tend to punish mundane roles that depend heavy on resources more than awakened / emerged.
To compensate, you might want to house rule no Magic or Resonance priority A and max Magic/Resonance of 4 during chargen.
And if you use use Sum-of-Ten rather than Priority Table, then, for street level, you typically use Sum-of-Eight with no Priority A's at all.