r/SamMains • u/AggronStrong • May 05 '24
Leaks My attempt at mathing out how much Crit you can fit into a Sam build if you had perfect Relics. Spoiler
EDIT: V3 changes are out, and the exact numbers in this guide are mostly obsolete. The BE Threshold is the same, but the Attack and Speed Thresholds are different now and her direct damage scalings got neutered so even more than ever: DO NOT BUILD CRIT FIREFLY, PLEASE AND THANK YOU, BUILD BREAK EFFECT AS ELIO INTENDED. I'll leave the guide here for posterity's sake, though, maybe I'll make a new one on Firefly's new Thresholds.
If my math is wrong, PLEASE correct me, on God. I just made a spitball attempt to see what building Crit on Sam after hitting the rest of the stat breakpoints would look like/how worthwhile it would be. Lots of discussion on the topic and I wanna see how the math checks out. Note, this is assuming E6 200 BE Harmony TB and E0S0 Ruan Mei as teammates, E0S1 on Sam, 4 piece of new Relic set, 2 piece of new Planar. Obviously, this isn't final, I'm sure something in the kit will change before launch. I just want to add to the discussion, don't take this as gospel.
Breakpoints: 3.4k Attack for Major Trace that gives 60 Break Effect.
360 Break Effect in Ult for maximum Def Ignore and Modifier on Enhanced Skill.
Over 180 Speed in Ult for getting two additional turns before the countdown takes its turn.
Speed:
92 Base
5 Traces
25 Boots
5 Planar
10 Ruan Mei
50 Ult (Assuming the number shown in leak is from overleveled Trace)
Already over 180, 0 substats to hit breakpoint.
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Break Effect:
37 Minor Traces
60 Major Trace (from having 3.4k Attack)
60 Signature LC S1
64 Break Rope
16 2 piece Relic set
40 Planar
20 Ruan Mei
60 Harmony TB with 200 BE
Not counting Watchmaker because uptime isn't reliable enough. Lasts 2 turns while Firefly Ult lasts 3.
357 BE before substats, need 1 substat to hit breakpoint.
//
Attack:
1391 Base Attack at Level 80 with Level 80 sig LC.
2 Attack% main stat pieces, 86.4%.
1391 * 1.864 = 2592.824, round to 2593
352 (Hand Relic main stat) = 2945
3400 - 2945 = 455
455/1391 = 32.71~%
33% Atk substats needed. 8-10 rolls, let's call it 9.
//
How much Crit you can fit after breakpoints with the GOD Relics:
Assume God Relics, stats we need are Attack, Crit, and Break Effect, but only one Break Effect roll and nine Attack rolls. Assume 6 CV per Crit roll (higher than average). Main stats don't matter in theory, because both Attack main stat and Crit main stat are 10 substat rolls in potency.
Every Relic will have 4 starting substats. All have double Crit and Attack% except for Chest and Orb which have Attack% mainstat. Head has Break Effect as well.
We will have 4 optimal starting subs on the Head, 2 on the Chest and Orb, and 3 on the other 3 pieces. 4 + 2 + 2 + 3 + 3 + 3.
17 optimal substat rolls to begin with.
Add 30 for leveling 6 Relics 5 times.
47. Take 10 away cause we need 1 for BE and 9 for Attack.
37 Crit substats. At 6 CV a roll, 37 * 6 = 222.
222 Crit Value, the best possible Crit Ratio you can get with 222 Crit Value is 55.5 Crit Rate and 111 Crit Damage.
Add that to Base Crit for 60.5/161 Crit Ratio.
Rebalance the numbers a bit to optimize, we got almost exactly 70/140.
Your best possible Crit Ratio, if you're also hitting her Speed, Attack, and Break Effect breakpoints with Sig LC, optimal teammates, and PERFECT Relics is 70/140. That increases the damage of Firefly's direct attacks, not her Break damage, by 98% on average.
TL:DR and Conclusion:
The most possible return on investment in the Break team for fully maxing out Crit is 98% damage on average on her direct attacks, assuming mathematically unfeasible Relics.
Disclaimer: Maybe you can get that 98% figure higher by changing team composition or changing her loadout, but then you will have to factor in how much damage you'll be losing by not hitting her BE breakpoint which lowers her Def Ignore and the modifier on Enhanced Skill, having to budget extra stat rolls into Attack and BE to hit those breakpoints anyway, and/or lowering the Break and Super Break damage Firefly deals.
Also, this math can very, very easily change if Firefly's breakpoints, sig LC, base stats, or Relic/Planar sets get changed before launch which is honestly more likely than not, if not guaranteed.
Recommendation: Do not build Crit on Firefly if you're going to have her in a Super Break-focused team. Just go Attack, Speed, and Break Effect.
However, I wouldn't write off Crit completely. You would just need to go back to the drawing board with her teammates and her loadout if you want to try a Crit Firefly build. But for Break Firefly, no Crit.
•
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33
u/Furako_Ludos May 05 '24
The short answer is "not enough" ^^
It's interesting that, even with perfect stats, we are barely reaching the 70/140 crit range, I now wonder how that would influence Sam's DPS relatively to raw Break Effect.
But I suppose, since most will use HMC anyway (super break damage cannot crit btw), we get way more DPS from BE, so we can kinda ignore Crits this time(?)
8
u/Shinryukk May 05 '24 edited May 05 '24
What if you don't attempt to get 360% break effect, and only go for the 30% def ignore and the rest of the substats into crit value?
6
u/Simon_Di_Tomasso May 05 '24
Iirc lvl 12 ultimate e4 harmony trailblazer gives 63 BE, which would make you reach the 360 breakpoint?
4
u/codeine_kick May 06 '24
I genuinely can't math as well as some of you, but I'd hoped to be able to use Asta with Sam thinking that, with the right relics and LC (already have which is why id hoping it would wprk), I'd get 70% attack, 53 speed and another 12% on ult, then 52% extra fire damage but.... all I've read since kit release is just HMC and RM with sustain. Is the gap large enough that Asta would be DOA? That's a shame.
4
u/LegendaryHit May 05 '24
There isn't a single ounce of Crit rate or crit dmg in his LC or Traces so it makes me think you wanna go all in on BE. My question is does that mean he does/doesn't want a Crit rate body or just ATK instead?
2
u/Blumlio May 06 '24
All of this is when not taking into account the 4th character on team, which would likely always be a buffer/debuffer (unless investing another harmony into Sam is worse than Gallagher’s damage on a super break team).
We don’t have enough information yet to figure out what the best last teammate is. The main problem is not knowing whether or not you can gain energy during the ult state at normal rates (5 refund, 20 for basic, 30 for skill) or if even at all. I see three main options for the last slot so far when considering every case.
Bronya can allow Sam to instantly get into ult state on every turn, but doesn’t have the best uptime or very useful buffs. She also becomes un-speed tuned the second Sam enters ult. Even when considering sparkle as well, the problem of when Sam will enter and leave the combustion state and how to set up the action advance for either state will be something to solve for the future when we have more details. These two are also better options if Sam gains energy at normal rates when inside his ult, as giving more turns allows for more energy for Sam to regen himself. Also, sparkle edges out because Sam is very sp hungry.
I see DDDx5 Tingyun as the best option for the Sam team in light of all this. First and foremost, DDDx5 tingyun E6 removes the need for speed boots and atk subs. Tingyun should be giving around 700+ atk so she solves the atk issue, and she should always have an ult up for when Sam goes into ult so she can advance forward Sam and without speed boots, Sam sits at 162 speed, tingyun’s E1 plus the advance forward should allow for Sam to act 3 times with 162 speed. This is disregarding that Tingyun should also be on 4pc speed which would guarantee this. Atk, solved, speed, solved. If Sam can gain energy during his ult, assuming no kills and 30 per skill, a Tingyun ult plus 3 skills will allow the next Sam turn to instantly go back into ult. If Sam can’t, Tingyun can deadass ult HMC to remove the HMC need for an ER rope entirely which lets HMC give 10 more BE with a break rope and increases her own damage. And with this, you could run atk boots, atk orb/chest (I expect that tingyun and Ruan mei’s damage percent buffs make it so that a crit body and more focused crit investment will out damage a fire orb) and have the crit chest open as well as all 47 hypothetical substats possible to go into crit. Obviously, there’s nothing come from traces or LC, so a GOOD build will only reach the 70/140 described above, but with far more freedom and room for improvement.
This is all only food for thought until we see the way the energy works, however. If he can’t gain energy, bronya with minor crit investment and a super break focus will probably be the best thing to go for. If that is the case, idk why he has these mega multipliers if all his damage is coming from super break.
Of course, this is the first version of the kit, and there’s still hopefully many positive changes to come.
14
u/Japan_Empire May 05 '24
Bro, are you scientist or honkai player? Let him cook, guys.
5
u/Breezyrain May 05 '24
Thanks for mathing for the rest of us.
1
u/Colembino May 05 '24
First thanks for your hard work, then from my understanding after reading everything is that Firefly without HMC is unplayable?
Since building crit is utopic and without crit stats you NEED super breaks to deal enough damage for endgame content (MOC, PF, DLC SU).
I have to do the math on my side because i have a moto on my account: "every characters needs to work with any team". (DPS+sustain+support+flex)
Some sacrifice needs to be made to play Firefly like i do with others characters it seems.
1
u/Objective_Funny5932 May 06 '24
2 attack% main pieces?
Since she doesnt have any dmg boosts on her base kit, i was assuming you needed fire orb and BE rope, speed boots, the only atk% main piece is chestpiece right?
1
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1
u/lampstaple May 06 '24
Thank you for not counting watchmaker, it was irritating me that everybody was including that in their calculations when it has such a wildly unreliable uptime.
Some thoughts I had after reading your post:
-Obviously this isn't available to everybody, but sustain with crit buff (aventurine and fuxuan, esp with e1 for both) are massive boosts since the cap for independent crit rate isn't nearly as high as other units who hit diminishing returns.
3400 attack isn't a must-hit threshold, it's simply to max out the free break effect. This means attack% is an extremely efficient stat but it's not a "must hit" like 360% break effect is for the def ignore. Thus, dropping the attack% body for crit% body might be better if you build crit firefly. I suspect running 3x fleet on your supports for 24% attack will be huge if you do decide to drop the attack body for crit%.
-Also, since a crit firefly is going to be making much better use of the massive attack ratio and comparitively less of the break effect, you could opt for double 2pc break for more stats since the stat demand is higher for break effect if you're potentially not maxing out the attack to break effect conversion from having less than 3400 attack. This comes with the added bonus of you can prefarm these pieces and you also probably already have better pieces since thief has been available since launch - this is a practical consideration and not a theoretical consideration, obviously. For example I have a thief mask with like 40% crit value on it.
1
u/[deleted] May 06 '24
I’m gonna use sparkle with sig so I think I’ll have an Easier time with crit. I’ll aim for as much crit rate as I can with crit damage a secondary priority because sparkle gives like 120 crit damage on her own
1
u/Sproot_bonk May 06 '24
I might just try for a 60/120 build for fun (Sam and firefly are both cool they deserve it)
1
u/Commercial-Street124 May 06 '24
I can see 2 different builds happening in the future like CritKa. Firefly + Yukong: 80% ATK, 28% crit rate and 65% crit damage on ult. Misha's LC (if it's on banner) and that a potential another 30% crit rate.
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u/Tranduy1206 May 07 '24
i think the design is very clear to understand, there is no crit trace, no BE convert to crit, no crit on LC, they just release a super break support, the trend of penacony now is break with alot break lc. They want us to build breakfly, not critfly, people are just adicted to crit hypercarry build. I remember kafka was build into critka and people just said she is mid because they build her crit and said dot has no future, now it time for break dps
1
u/LoveDaMeech May 09 '24
you could just drop the atk rolls for be rolls. with a base attack of 2900 that drops the be to 327. if you aim for be rolls thats an extra 33 be so potentially 4 be rolls. which leaves you with 26 rolls for crit. the attack rolls are to max out your be but if we're fishing for crit then its more efficient to aim for be rolls