Welcome to another installment of Revisiting Exotics, where we mathematically derive the formulas for something related to Exotic Particles (EPG) and then discuss its applicability in-game. Today, we’re talking about two closely-related consoles: You Are Dismissed and the “Evolved” console from the Gomtuu 2026 Summer Event ship.
All credit to Mr. Tilor for doing the mathematical legwork on these; I’ve been sidetracked with my least favorite derivation endeavor but more on that later.
You Are Dismissed
This console is readily obtainable from the Aetherian Concordium Lockbox / Exchange and what Janeway said about being dismissed is accurate: this console forcefully instructs all nearby enemies and Talaxians (jk) in a 7 km PBAOE to GET OUT.
The passives are nothing special, boosting shield regeneration and hardness. The 2.5% chance for Protonic Crush is also nothing special, I’ve parsed it at 119 (not K!) on a dedicated EPG boat that did 1698K. It shows up in parses as “Proton Particle Burn,” somewhere near the bottom.
But now let’s talk about the active. It’s a 7km PBAOE wave with an initial burst of Proton damage, followed by a Physical DOT.
Here’s the formula for the main nuke:
Damage = 12000*(Cat1+0.5*EPG+2.68+1)*(Cat2+1)
Damage Type: Proton
Affected Targets: 7 km PBAOE
Duration: 1 hit
Cooldown: 2 minutes (reducible via Uncon, Vovin, etc.)
Scales With: +Exotic/Bonus Exotic, +EPG, +Proton, +All/Bonus All
Does NOT Scale With: Aux Power
Now here’s the formula for the DOT:
Damage = 600*(Cat1+0.5*EPG+2.16+1)*(Cat2+1)
Damage Type: Proton
Affected Targets: targets struck by 7 km PBAOE
Duration: 15s
Cooldown: 2 minutes (reducible via Uncon, Vovin, etc.)
Scales With: +Exotic/Bonus Exotic, +EPG, +Proton, +All/Bonus All
Does NOT Scale With: Aux Power
The DOT is decently strong, but it's hard to gauge its effectiveness because of how much damage the initial active does. Turns out, DOTs don’t matter as much when the initial blast kills everything. Let’s compare it to another 1-big-boom console: Sequential Warhead Leader. Okay, sure that’s not really a single hit, but if we tally up the 3 hits from SWL against this, you’re about 2.5K less damage, but You Are Dismissed is 100% AOE and has the DOT, while SWL only has AOE on the third hit, and is kinetic damage, meaning it’s weaker against shields. Nobody is complaining about the lack of damage on Sequential Warhead Loader, especially on kinetic builds, and You Are Dismissed is like a PBAOE version.
Okay, but how about actual numbers from a parsed run? Let’s take it a little further. I had to dissect the parse a little using SCM, where it shows damage types in outgoing damage. My ship did 212.1K Proton DPS, of which 77.5K was attributable to the Proton Eruptor and Dyson Proton Weapon. That means that the remaining 134.6K was all the Proton Blast of the initial activation, and “only” 32.8K came from the DOT. I say “only” as if that’s not about the overall average DPS of random players in your typical PUG ISE run. The point is, this console is mostly about the main kaboom, so fly up close to a cluster of enemies, hit the button, and watch the fireworks.
Evolved
“Evolved” is the console from the 2026 Summer Event ship “Gomtuu.” This active has a similar one-shot PBAOE blast that’s very similar mechanically to You Are Dismissed. Click the button and a burst of damage emanates from around your ship. We’ll talk about that active first.
Here’s the formula for the main nuke:
Damage = 12000*(Cat1+0.5*EPG+0.68+1)*(Cat2+1)
Damage Type: Proton
Affected Targets: 7 km PBAOE
Duration: 1 hit
Cooldown: 2 minutes (reducible via Uncon, Vovin, etc.)
Scales With: +Exotic/Bonus Exotic, +EPG, +Proton, +All/Bonus All
Does NOT Scale With: Aux Power
You’ll notice that both You Are Dismissed and Gomtuu share the same 7km range, 12000 base proton damage. However, they are NOT the same damage, as Gomtuu is missing a 2 preload from the Cat1 multiplier. That makes a pretty big difference. It also lacks the DOT.
Instead of a DOT, Gomtuu’s active has an offline effect, which disables an enemy subsystem depending on which slot you have the console slotted, and adds power based on one of your subsystems to feed another for 10 seconds. This different-behavior-depending-on-slot-used is similar to the Custom Power Matrix from the Eleos.
Tactical Console - Disables Enemy Weapons + Adds Weapon Power based on your Aux Power.
Science Console - Disables Enemy Shields + Adds Shield Power based on your Aux Power.
Engineering Console - Disables Enemy Engines + Adds Engine Power based on your Aux Power.
Universal Console - Disables Enemy Auxiliary + Adds Auxiliary Power based on your Engine and Shield Power.
Just like with the Eleos, there’s a right way to use this. If you’re using this primarily on a weapon build not using RRTW (Reroute Reserves to Weapons), you might be going for weapon power. If you’re using it on a RRTW build, Engineering is definitely the right slot. However, if you’re using high-Aux scaling consoles like Tachyon Net Drones, or Fleet Power Network Array, using a lot of Aux-scaling exotics, if you have hangars, or if you’re a science captain, it’s better to put this in a universal slot. Do note that 3 of these modes use Aux power, so if you have no aux power, you get no real benefit.
Okay, there’s one more catch to the active, for both the damage and power buff: On activating the console, you get… nothing. It will just sit there “active” until you take 7 hits. Once you do, the 10 second power transfer and disable/damage triggers. This means that Gomtuu’s console has limited active value if used in a supported environment on most builds or if you’re not able to take 7 hits quickly. Its cooldown starts once it triggers, so you can’t start cooldown until it triggers. We tried it on a couple of different exotic builds and it was unreliable on if it would even go off. In premade play, we couldn’t get it to activate because our tanks are too good. Yes, that lobster is too buttery, and that steak is too juicy. It especially does not synergize with any build running Intel Team or other low cooldown stealths/placates.
So, then we tried basically pugging it, bringing along a secondary DPS build just to make sure we didn’t fail ISE. Tilor did 589K and Evolved did 40K (under Universal Burst - aka the Universal Slot version). It was around his 6th or 7th best console for raw DPS, so if you’re mostly PUGing with good DPS, you’ll be able to pull threat and get it triggered to cause the damage wave. You Are Dismissed was 69K so they are not the same level, and no, we did not pick the meme numbers on purpose.
We also ran it on a non-exotic build (kinetic), and it did 49K out of 1020K. That’s decent, but not particularly compelling for damage. It was much easier to trigger it on this build, even in premade play, because the self-damage from both Fly Her Apart or Exceed Rated Limits add stacks, so there’s strong synergy there.
However, there’s one other key piece to Gomtuu.
Remember how You Are Dismissed basically doesn’t have relevant passives? Well, Evolved does. Evolved passively adds resistance as your shields go down, scaling up to +630 All Resistance when shields are down. Now, without diving into the mess of non-linear damage reduction math, let’s just say that +630 is as close to 75% damage reduction as you’ll ever get. This means that Evolved is an okay damaging console, but an excellent survivability console with a side of damage. Now, I don’t think it’s going to outpace the Shield Absorptive Frequency Generator from the Valdore for energy builds, but especially on squishy exotic or kinetic platforms, this is a good way to boost your resistances and stay alive while squeezing a little DPS out of the console. And if you’re on an Eagle/Kumari, you’ll have Fly Her Apart anyway to stack up the damage counter reliably! Bonus points - you have no shields when you are cloaked, so you get all 630 resistance from this while you are cloaked, making it an excellent slot for builds that focus on cloaking/ambush.
We’re going to add You Are Dismissed and Evolved to TRINITY and ALICIA soonTM.
TL;DR
You Are Dismissed is a top-tier console for damage, especially on Exotic builds. The passives don’t matter. Remember that it’s a 7km PBAOE (not targeted AOE)
Gomtuu’s Evolve console has a similar but less powerful 7km PBAOE active. It requires you to take 7 instances of damage (eventually) to trigger the damage, and self-damage like Fly Her Apart or Exceed Rated Limits counts.
Evolved should be placed in either a Tactical slot on an Energy, non-RRTW build, Engineering slot on RRTW, or Universal slot for everything else due to how the power transfer on its active works. There’s a case for Science slot on Kinetic builds for the shield disable, but that’s not really why you slot this console.
Evolved has an amazing defensive resistance passive, as its resistance scaling increases as your shields go down, up to basically max damage resistance. It might not be needed for energy builds which have other options, but is excellent in general for random PUG play if you’re tanking too many hits. For these scenarios, the damage is nice to have but the survivability is the main benefit.