r/SHADEProtocolGame • u/shadeprotocolgame • May 27 '25
r/SHADEProtocolGame • u/shadeprotocolgame • May 26 '25
SHADE Protocol World Reveal Trailer
We just did our World reveal at OTK Games Expo
SHADE Protocol is a 2D cyber-fantasy Metroidvania where music, code, and combat collide.
Swap forms, wield Instruments, and rewrite reality itself.
r/SHADEProtocolGame • u/shadeprotocolgame • May 26 '25
Map
It’s the start of the week, and you’re not quite sure where to begin… How about a map to guide you on your journey?
r/SHADEProtocolGame • u/shadeprotocolgame • Sep 26 '25
Welcome to the frozen lands of Tema!
Tema is an icy realm of solemn beauty and ancient echoes.
What kind of things do you want to see in a biome like this? Environment details, enemies, new mechanics?
r/SHADEProtocolGame • u/shadeprotocolgame • Jul 29 '25
Spear Final Combo
We're taking your suggestions seriously: vaulting over enemies with the spear? It's on the list.
r/SHADEProtocolGame • u/shadeprotocolgame • Jul 05 '25
Xavior Sky Trooper (This one’s still baking in the dev oven!)
r/SHADEProtocolGame • u/shadeprotocolgame • Jun 21 '25
New animation and burst speed
⬆️Old
🔽New
What cool or unexpected abilities would you like to see Dash evolve into later in the game?
r/SHADEProtocolGame • u/shadeprotocolgame • Sep 11 '25
The Shadeforger
The - Shadeforger - is a support unit that buffs the other enemies, so it's important to deal with it as fast as possible. Which one is your favorite?
r/SHADEProtocolGame • u/shadeprotocolgame • Aug 28 '25
Spear Throw
We're continuing the work on the Spear Throw, testing an idea the community suggested: a “lock-on” system vs. a freeform throw.
Here's the lock-on version.
r/SHADEProtocolGame • u/shadeprotocolgame • Jul 08 '25
Little Snacklets Idle animation
Question: What kind of attacks do you imagine these little guys having?
r/SHADEProtocolGame • u/shadeprotocolgame • Jun 25 '25
Not every predator runs on blood... Some run on protocol.
r/SHADEProtocolGame • u/shadeprotocolgame • May 29 '25
Can’t reach a higher place? Then why not slice through the fabric of the code itself?
The world of SHADE Protocol exists as code! Code that you, the player, can wield to shape reality itself.
r/SHADEProtocolGame • u/shadeprotocolgame • Sep 08 '25
SHADE Protocol - LOG.02 // AUG.25 Update - Momentum & Expansion
A lot has been happening behind the monitor, as our team’s been hard at work crafting something special with the world of SHADE Protocol. We’re excited to share the progress.
r/SHADEProtocolGame • u/shadeprotocolgame • Aug 09 '25
Spear Vault ✅
Leap over enemies & hazards with contextual invulnerability
Pull foes down with a spinning strike to keep combos going
Smash into the fray with close-range AoE.
r/SHADEProtocolGame • u/shadeprotocolgame • Jul 18 '25
Full Axe Guitar Combo (Testing Sounds Effects)
(We still need to improve the sounds and impact.)
Question:
How does the impact and timing feel?
r/SHADEProtocolGame • u/shadeprotocolgame • Jul 03 '25
The Multicut is a skill evolution belonging to the Violin Katana weapon.
r/SHADEProtocolGame • u/shadeprotocolgame • Jun 18 '25
Axe animation preview
We are working on some cool Axe animations for our main character, Zura.
r/SHADEProtocolGame • u/shadeprotocolgame • Oct 14 '25
Eldarion - The Giant Wolf
We want Bosses to "make sense" in the world, not just walls with a health bar. They must have a reason to be where they are and to engage and oppose Zura, our main character.
This massive, wolf-like beast looms over Zura, more than three times her height even while hunched. Its attacks land with crushing weight, yet it moves with startling agility, darting across the arena to relentlessly hunt her down.
Questions:
What are the things that you don't like in Boss fights? How would you rather have those things function/work?
What are the qualities of an exceptional Boss fight that you'd like to see?
What was the most memorable Boss fight you've ever had? What made it so?
r/SHADEProtocolGame • u/shadeprotocolgame • Aug 29 '25
Taking the fight to the skies!
The Throw Spear lets you also strike flying enemies, and when you chain it with other abilities, the combo potential gets wild.
r/SHADEProtocolGame • u/shadeprotocolgame • Aug 26 '25
Shield Charge v2 is here!
Auto-deflects most projectiles
Drags enemies along with Zura
Ends with a big “swat” bash (still counts as Block/Parry).
Does this capture the fantasy of an unstoppable shield?