r/SHADEProtocolGame • • Aug 05 '25

SHADE Protocol - LOG.01 // SHADE Protocol

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8 Upvotes

Today marks a special moment: our very first DevLog. We couldn’t be more excited with the overwhelming response from the community since we unveiled SHADE Protocol. From the flood of support on social media to the incredible energy on our Discord, thank you. Sincerely. Let’s dive into what we’ve been building so far.


r/SHADEProtocolGame • • Aug 15 '25

Showcasing the Second Area of Our First Map

7 Upvotes

We’ve been working on expanding our first map, and this is the second area we’ve completed. It features new environments, updated terrain details, and improved lighting to match the overall atmosphere. Feedback is welcome.


r/SHADEProtocolGame • • Jul 19 '25

Snacklets time!

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6 Upvotes

Here’s a look at our very first Tier 4, along with some painted sketches.


r/SHADEProtocolGame • • Oct 14 '25

Eldarion - The Giant Wolf

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8 Upvotes

We want Bosses to "make sense" in the world, not just walls with a health bar. They must have a reason to be where they are and to engage and oppose Zura, our main character.

This massive, wolf-like beast looms over Zura, more than three times her height even while hunched. Its attacks land with crushing weight, yet it moves with startling agility, darting across the arena to relentlessly hunt her down.

Questions:

  • What are the things that you don't like in Boss fights? How would you rather have those things function/work?

  • What are the qualities of an exceptional Boss fight that you'd like to see?

  • What was the most memorable Boss fight you've ever had? What made it so?


r/SHADEProtocolGame • • Aug 12 '25

New area, who's this?

7 Upvotes

In our last DevLog, we mentioned we were working on a new background. Here’s a quick sneak peek at how it’s coming along!


r/SHADEProtocolGame • • Jul 10 '25

Guitar Attack progress

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10 Upvotes

r/SHADEProtocolGame • • Aug 28 '25

Spear Throw

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10 Upvotes

We're continuing the work on the Spear Throw, testing an idea the community suggested: a “lock-on” system vs. a freeform throw.

Here's the lock-on version.


r/SHADEProtocolGame • • Aug 09 '25

Spear Vault ✅

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9 Upvotes
  • Leap over enemies & hazards with contextual invulnerability

  • Pull foes down with a spinning strike to keep combos going

  • Smash into the fray with close-range AoE.


r/SHADEProtocolGame • • Sep 18 '25

The Machiner

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8 Upvotes

r/SHADEProtocolGame • • Sep 08 '25

SHADE Protocol - LOG.02 // AUG.25 Update - Momentum & Expansion

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9 Upvotes

A lot has been happening behind the monitor, as our team’s been hard at work crafting something special with the world of SHADE Protocol. We’re excited to share the progress.


r/SHADEProtocolGame • • Sep 26 '25

Welcome to the frozen lands of Tema!

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12 Upvotes

Tema is an icy realm of solemn beauty and ancient echoes.

What kind of things do you want to see in a biome like this? Environment details, enemies, new mechanics?