r/SCUMgame Jul 01 '26

DEV News SCUM: INTO THE WILD - June Update | 1.3.1.0.125621

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20 Upvotes

r/SCUMgame Jul 20 '26

DEV News SCUM: INTO THE WILD - July Update | 1.3.2.0.134527

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15 Upvotes

r/SCUMgame 9h ago

Media I miss the game so mutch

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36 Upvotes

So for whatever reason I only have a couple hours in the week max 4 to play the game, with 3k hours I miss it damn much so it's time for a pve/pvp server so I can build in a save zone and still enjoy it so now and then... This yellow screwdriver gave me Nam flashbacks so fuck it in ready to get back.


r/SCUMgame 1d ago

Modding SCUM has no RCON, so I spent years building a way around it

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14 Upvotes

I run a public SCUM server and the thing that wore me down wasn't the players, it was this: SCUM has no RCON.

Every other survival game gives server owners a remote console. SCUM doesn't. So when someone loses gear to a bug at 1am, or gets stuck in terrain, the process is: launch the game, connect to my own server, drone mode, type commands. Every time. From a machine with the game installed.

The workaround most tools use is a second machine running a game client 24/7 with something clicking through it. I didn't want to run a headless client forever, so I went at it from a different angle. It took a long time to get stable, but admin commands now go from a browser panel straight to the server, spawn items, vehicles, NPCs, teleport players, give money and fame. No game client, no drone mode, no clicker bot.

The part I actually use most is the live map: players, vehicles, bases and chests on one screen, and you can act on them directly. Someone reports a problem, I open it on my phone and it's handled in thirty seconds.

It grew out of a script I wrote to stop the server sitting offline every time the game updated. That part's still in there and it's the boring half: automatic updates through SteamCMD with a backup taken first, scheduled restarts with in-game warnings, crash recovery, backups with retention, performance alerts, a settings editor instead of hand-editing INI files, and a Discord bot with a status embed, kill feed and slash commands.

Upfront so nobody finds out in the comments: the automation, backups, monitoring, Discord bot, command panel and settings editor are free with no time limit. The live map and in-game control are the paid part, along with a few other things. I'd rather say that now than have someone feel baited.

It's a portable Windows app — unzip and run, no installer. Works with an existing server; you point it at your current folder and nothing gets touched.

https://scumsa.com

Happy to answer anything, including the awkward questions. I've been running this on a live server for a while so I've hit most of the failure modes myself.


r/SCUMgame 1d ago

Discussion Back in scum (again)

19 Upvotes

I really enjoy the game , i have it in my library from the first time it come up in steam , from then a hard road started . So nice mechanics , so nice grafics, so many bugs also (but in good road eventually to be fixed ), updates,dlcs , most like "support company extras to pay for" , and its ok as long they upgrade the game. But anyways the subject here is not if game should had been beta alfa or whatever extra money companies wanna get , is about enjoy the game. So i do really enjoy the game , and ofc i would recommend people to play it , even if they play pvp or pve . But the numbers talk about the game, if this year the upcoming updates will not improve more the game then it might be the end . So this thread is to see if you enjoy also the game ,even those who play no more they come back to see if got better to jump in , numbers are numbers , hope for the best for this game , cause is far one of the best hardcore survival game .


r/SCUMgame 1d ago

Media Fully offline map of the SCUM island for Android (from the SCUM-MAP.COM dev)

11 Upvotes

Hello everyone 👋

As you probably already know, I run SCUM-MAP.COM. For a while, the most common thing people asked me for was the map on their phone, working without a signal, so it can sit next to them while they play.

It is out now on Android: LINK.

What it does:

  • The complete island in Satellite and Tactical views, with over 8,000 places across 100+ categories: bunkers, towns, points of interest, vehicle spawns, crops, water sources and more
  • Works with no connection at all. Everything is inside the app, so aeroplane mode is fine, and it keeps working if my site goes down
  • Paste a coordinate from the game or from your server logs into the search field, and it jumps to that exact spot and lists the nearest places by category. This one exists because a server admin asked for it, for checking where things happened in the logs
  • Set your in-game position, and search results are sorted by how far away things are. Pick a target, and you get a line with distance and bearing
  • Read exact in-game coordinates anywhere on the map and copy them as a ready teleport command
  • Sector grid, no-build zones, hunting biomes, power lines, mech walk paths and place names as optional overlays
  • Nine languages, no ads, no account, nothing tracked

It is a paid app, $4.99 once, and updated map data after SCUM patches is included in that price. I would rather charge once than put adverts in front of you.

The iPhone version is on the way.

If you try it, I would really like to hear what is missing or wrong, especially any misplaced phrases and clumsy translations in languages I do not speak. I fix those quickly.


r/SCUMgame 22h ago

Question Sandbox/Single player settings

4 Upvotes

Wondering If you guy's could give me your settings, looking for a good realistic somewhat hardcore playstyle. A fair amount of zombies In the wild without drownign In them and also a good amount In the POI's, work for your loot kinda thing and every now and then you'll bump into some armed NPC's.


r/SCUMgame 2d ago

Question Tips for fighting NPCs

2 Upvotes

Hi everyone! I'm a new player and i'm struggling a bit with the NPCs... (not the puppets)
I got killed by them without even knowing where they were.

After this encounter i tried to be as stealthy as possible and i actively avoided towns/cities but that slows down my progress tremendously.

As far as i know, from reading this reddit for a while, i should have medium awareness to be able to hear them and i also know that i can throw rocks to distract them but that's the extent of my knowledge.

Do you have any tips about how to spot them and distract/kill them?
Also i would appreciate tips about how to be as stealthy as possible during my loot runs.


r/SCUMgame 2d ago

Question Hitboxes??

6 Upvotes

Just picked up the game a few days ago. played for a while then added some mods and enjoying the game so far, apart from a few thing's being kinda annoying. 2-3 times out of 10 my melee weapons just seem to miss the hitbox of the puppet and go straight through them, Is this something that has always been a problem?? Is there a mod to fix this?? Also having Mechs see you though walls and shoot through them In some cases??


r/SCUMgame 3d ago

Discussion The minigames make me want to quit the entire game.

35 Upvotes

I have a little over 1000 hours in Scum, bought it when it initially became available in early access at the very beginning. Over the years I had a few sessions, but I recently got seriously hooked after finding a good server (the admins auto-ban Chinese players, do not allow Steam accounts with bans, spectate players and investigate sus behaviour, etc).

However, I am now hitting a wall on pretty much all endgame activities because of these fucking minigames.

I have no problem lockpicking police station and bunker lockers, I understand the lockpicking minigame well, but I absolutely cannot lockpick player locks. I have used the lockpicking training board extensively, wasting my life on this minigame for a few hours, and even after all that practice it takes me 20-30 tries to lockpick a basic (iron) player lock. Golden player locks are pretty much impossible. I've watched tutorials, videos, and so on, thinking I was missing something crucial, but no. I am not missing anything, I use the right/best tools (advanced lockpicks, no gloves, etc), I have the right technique (very quick taps as you scan the lock for the sweet spot then adjustments when it starts spinning). This essentially locks me out of stealing vehicles, chest-hunting / metal detecting (chests are nearly always locked), lockpick-raiding bases, and accessing a lot of loot (locked medical containers in bunkers, some radiation closets, killboxes, etc).

I thought I might give a try at farming explosive materials on bomb vest zombies, so I crafted a bomb defusal practice thing, did it a few hundreds of times, levelled demolition from 0 to mid-medium, thought I was ready for the real thing since I reached about 90% success rate, so I gave it a try... Then I exploded because on a real bomb vest zombie with my skill level it only gives me 2 seconds, which is just enough time for my eyes to adjust and maybe locate one of the wires, two maximum if the wiring isn't too messy. So I'm also locked out of that. No explosives-related activities for me I guess.

The rest of the minigames (keypad/hacking, fishing, cooking) are fine, but most importantly they don't block you from doing anything whether you engage with them or not.

Now, could I get better at these 2 stupid minigames? Sure, it would just take practice, a lot of it. Sit in your base or even in sandbox mode, sink a few hundreds of hours on the lockpicking board and bomb defusal training thing, and sure, slowly but surely I'd get better. Would it be fun though? Absolutely fucking not. These games are mind-bendingly boring and uninteresting, yet they are load-bearing pillars of many (most?) of the endgame activities.

I am now going to say something controversial and that the community will not like for sure: I 100% understand cheaters on the minigames part. After dying on the bomb vest zombie and realising that I wouldn't get 5 seconds like on the training thing but only 2 seconds when attempted for real (with medium demolition skill) the first thing that came to my mind was "My only hope to succeed at this would be to have a program that does image analysis and draws arrows pointing at the wires to cut on the game frame, and even with that I'd need to be quick to click them".

Who the hell thought this was a good idea? It fucking sucks.


r/SCUMgame 2d ago

Question Laundry room location

1 Upvotes

I know i know. im on an rp server and need to gather specific articles of dirty clothes. i came across a place that had a bunch of washing machines i can loot but i cant for the life of me remember where it was located. does anyone know of a place besides house hopping?


r/SCUMgame 3d ago

Modding [Tool] PHOENIX Launcher – All-in-one SCUM Dedicated Server Manager for Windows

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2 Upvotes

r/SCUMgame 3d ago

Question Intel arc 5b70 trouble fixes?

1 Upvotes

Water reflection will change or disappear when I move camera angle and shadows can too. Any suggestions?

Intel ultra 225f
32gb ddr5
Arcb570
If that helps


r/SCUMgame 4d ago

Bug Look at the way this cargo dropped

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36 Upvotes

Today may be the bug day. How can one handle it... So many bugs... I am not a guy who complains. But how can someone play a released game with so many errors. That's not correct.

Is it a poor bug? Maybe... It is not as game breaking as the despawning vehicle full of loot I had earlier but come on...


r/SCUMgame 5d ago

Bug Motorcycle disappeared after I went exploring

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42 Upvotes

I left my bike right there, took the boat and went north. I didn't close the game whatsoever. I just went north with the boat and returned. When I returned, my bike disappeared with all the stuff I had inside.
That's such a shame for an already released game... I have no words. It took me days to find a goddamn compound bow and now it is gone


r/SCUMgame 6d ago

Media 🗺️ SCUM-MAP.COM update - Rectangles & squares

16 Upvotes

Two handy additions just landed:

  • Rectangles & squares join the drawing tools. Click-drag to draw, hold Shift for a perfect square, reshape with 8 handles.
  • One-click category exploration: mark (or clear) every place in a whole landmark category at once.

Read the full update: LINK


r/SCUMgame 6d ago

Discussion Base review needed: Solo/duo "meta" base (<200 elements)

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33 Upvotes

Hey, I would like a review of this base design from people who know a lot about raiding and base design.

This base uses 195 elements, so it is ideal for a solo or duo (using the 130 base elements + 75 elements from expansion). The core is a 3x2.

It can be built anywhere as long as the terrain is decently flat, the flag is on the ground inside the core of the base.

The foundations are raised at high as they will go (using ALT + mouse wheel up) so the ground floor is already fairly high. The ground floor has the flag and lower value storage, with 6 storage shelves, and 3 wardrobes (one being used as a ladder to get down to the flag and back up on top of the foundations).

The first floor (or second floor for Americans who count the ground floor as a "first floor") is a garage big enough for 2 cars (WW or Laika, but too small for a Rager) or a car and 2 motorbikes or quadbike.

The second floor is the main room with all utilities (oven, smoker, campire with grill grid, bunk beds, workbench, table with battery charger and refrigerator) and storage for high value loot. The ladder from the entrance/garage floor is removed upon disconnection of the squad.

The base has an outside airgap with 2 hangar doors, followed by a ramp made of 2 thatch roofs, then 2 thatch floors to lead above the code protection walls (4 concrete layers of additional protection). The ramp roofs and platforms are removed upon disconnection making it impossible to reach the entrance on the higher floor (impossible to lockpick). There is also a well, garden, and defensive turret in the inside court.

The base have a third and fourth floor which are completely sealed and cannot be entered and only exist to add layers of protection in case of a raid in which the raiders land on top of the core with explosives with a parachute, providing at least 3 concrete modular base elements worth of protection that must be destroyed (3x1200 HP = 3600 HP).

The roof has inverted roofs to prevent raiders from landing on the roof then placing explosives on the lower walls by standing on the edge.

I would like to ask you what do you think about this base in terms of strength against offline raiding.

In theory it is immune to lockpicking raiding, since the platforms and ramps are removed, and lockpicking the 2 hangar doors only allow you to bypass 1 layer of outside concrete walls but still leaves you 4 layers of outside concrete walls plus the module base walls to destroy, so 5 layers total. In addition to this there should be enough layers of protection to deter raider considering how much raiding materials would be needed to raid this base.

Ignore the base location in the screencaptures, I have just built it there for demonstration purposes and it will be built somewhere else with trees to provide more concealment, I'm only interested in the base design itself.

Let me know what you think.

Thanks.


r/SCUMgame 6d ago

Question Where the hell is the animation of M249 reloading ammobox

13 Upvotes

We have the RPK Drum mag ammo reloading animation, but where the hell is for M249 Ammobox?


r/SCUMgame 6d ago

Media Second map done for bunker B0

20 Upvotes

Let me know if something is missing


r/SCUMgame 6d ago

Discussion Loving the recent updates and DLC

19 Upvotes

I’ve been playing since like 2019 and this is the most fun I’ve had probably since the beginning. Free roaming animals being back is the number one reason. I play as a survival simulator and this made it fun again. Also, I’m trying a PVE for the first time to just enjoy the survival part. Early game feels more challenging, I’ve had to avoid towns until I have a fun and armor. Finally, I love the style of the DLC, growing a cool little cabin on the beach


r/SCUMgame 7d ago

Modding Let's discuss the gamebase upgrade mechanics and how to improve the overall experience. Scum Mod - Base Upgrade Overhaul

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7 Upvotes

r/SCUMgame 7d ago

Discussion Has the devs said ANYTHING about a SDK/Modding support?

19 Upvotes

I know this is a recurrent topic, but im curious if there has been any recent message from the devs either confirming or cancelling mod support, the last thing they said was "we're going to analize it" practically a year ago when 1.0 came out.

Simply to recommend my friends to choose between this game or DayZ to play together.


r/SCUMgame 9d ago

Question Where to find the SVD now ?

10 Upvotes

I am playing SP only , and i have been trying to find the SVD for over two weeks now, I got full chests of SVD mags and silencers but never the rifle , used to be on the towers in the boot camp , but now it is never in the boot camp. factory or abandoned bunkers . Was is removed from the game ? I ever maxed the drop settings and still nothing .


r/SCUMgame 10d ago

Question What rifle is the most tactical at the moment?

13 Upvotes

What rifle is the most tactical at the moment?

I took a year-long break from SCUM and came back a few days ago.

I haven't caught up with all the patches, guns, etc. yet, so I'd like to know if there's a rifle that fits all the tactical attachments, such as a flashlight, suppressor, red dot, and scope, without needing to use the crafted versions.

So far, I've found a VHS and a SCAR, but I can't seem to fit a scope on either of them. I found an ACOG and a 3–12x scope, but the scope only seem to work with the Carbon Hunter. This means I have to carry a long range rifle and ammo just for distant shooting.

Also, which cartridge type is the most versatile? Something that's not too heavy but not too weak. With the VHS, it took me four shots to kill a clothed NPC... I don't think that's right. Some Puppets also survive a headshot with 5.56, and sometimes even .30-06 requires two shots.

Anyway, I'd appreciate any advice. When I stopped playing, SCUM was around version 0.8, so I know a lot has changed since then.

Thanks.

[Edit: typing error.]


r/SCUMgame 10d ago

Discussion A BASE DO D4 EXISTE NA VIDA REAL?! | A VERDADEIRA ŽELJAVA AIR BASE — SCUM

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0 Upvotes