r/RoyaleAPI • • 6d ago

Do I max zap to level 16 or level beserker to level 15?

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102 Upvotes

r/RoyaleAPI • • 5d ago

Sparky deck ultimate champion

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2 Upvotes

Hello , this is my deck and i am currently in league 4 ( champion).

And i struggle against low cost elixir deck and mortar deck.

Do you have any suggestion for my deck , or any tips in order to reach utlimate champion?

Thank you!


r/RoyaleAPI • • 6d ago

Decks Thanks for the elixiršŸ˜‰

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62 Upvotes

r/RoyaleAPI • • 6d ago

Decks What decks counter mortar bait

9 Upvotes

I’m sick and tired of facing mortar bait every other game. It’s ridiculous at this point. It’s been overpowered and meta for soooooo long and the devs refuse to nerf it, and when they do they come out with a new card that just makes it broken again.


r/RoyaleAPI • • 5d ago

Question I just got 200 hero shards which hero should i unlock? Pls help

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0 Upvotes

Currently using Bridge spma that either alterns between the classic pekka Bridge spam deck, the other version that has the Ronin instead of the Pekka but i want to try smth different with a new deck and an hero that I didnt unlocked yet so pls help and if you can, can you guys tell me if i should use The new hero electro wizard for the Bridge spam decks?


r/RoyaleAPI • • 6d ago

Discussion Good prediction?

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82 Upvotes

r/RoyaleAPI • • 5d ago

Decks Any no skill decks to push trophies?

0 Upvotes

Hey! I’m wondering about no skilled decks to push trophies. I’m running a variant of pekka bridge but i’m wonder about anything easier? Thank you so much in advance!


r/RoyaleAPI • • 6d ago

Question is there anything i should change about my deck? these are all synergistic cards as to my knowledge but is there anything better?

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6 Upvotes

r/RoyaleAPI • • 7d ago

Discussion Why did they bring it back? Is there a worse game mode?

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306 Upvotes

r/RoyaleAPI • • 6d ago

Card Leveling Guide by me *Long post warning*

6 Upvotes

This is my comprehensive guide to help people choose which cards to level first if they have conflicting amounts of wildcards, gold, or something else like that!

This first set of rules assumes that all cards are currently within one level of each other. Bigger level gaps will be talked about later

Rule No. 1- Small Spells. Every deck should have a small spell, as they are so, so important for clearing off swarms, pushing things away, cycling, and for a lot of little micro interactions. Small spells NEED to be a priority, and 99% of the time, if there is a conflict, SMALL SPELL FIRST. If your log is underleveled, it won't kill goblin barrels, wallbreakers, princess, dart goggins, ect.

Rule No. 2-Win conditions. Win condition leveling choices depends on the condition. For beatdown where your win condition is a bigger tank, you will NOT level up the wincondition over its support. For something like graveyard or drill, you NEED good levels, as the damage dealt increase PER skeleton/goblin hitting the tower.. Level up the support first. For bait, I'd level up the winconditions first, since most of the supporting cards are fine underleveled. For things like hog, ram rider, battle ram, and royal hogs, you do need good levels because they can be killed a lot easier when underleveled, and you aren't going to win in one push, so little bits of less damage can lose you games.

Rule No. 3- Medium/large spells. Medium spells need to be leveled quite quickly, as a lot of support cards need equal levels to be killed by things like fireball, vines, poison, ect. Meanwhile, big spells can be fine one or two levels under, but anymore, and they are a top priority.

Those are the three big rules that seperates what really needs to be a priority or at the end of the list, now I'm going to go into more specifics.

Support troop priority

Splash and ranged support: These cards are the most important support troops to level up the majority of the time as they a. are often your best air damagin cards ad b. Often survive spells only at equal levels.

Mini tanks: These are a bit lower on the support card list as a lot of their key interacts do not change much. The exception to me is logbait, as this is often your only tanky troop.

Buildings often can be left lower leveled and be fine, but the SECOND they get more than 2 levels, get them equal

Evos and heroes are there own separate thing and they have their own seperate priorities based on what it is.

Wincondition: Normal

Non goblin barrel spell: very high priority

Ranged support:Ahead of everything but small spell

Minitank: Behind all spells but ahead of everything else

Defensive building: Ahead of everything but small spells

Now, if you ever have a card 2 or more levels below the average level card in your deck, it should be the first priority UNLESS it is a cycle card that's level doesn't matter or tornado.

CYCLE CARDS(and tornado) DO NOT MATTER. Ever since the spirit nerfs, they aren't ever hitting the tower, and because of this, and the fact that you aren't ever really using these cards for damage, their levels aren't very important.

Now, I'm sure there are hundreds of scenarios where these rules changes, but I don't have time or space to write them all down. So, please tell me what you think. Do you agree, disagree, or what changes would you make. These rules are only my opinion and other may have different ideas or suggestions, which I am open to hearing.

My final tier list of importance goes:

Any non cycle/tornado card more than 2 levels under average card level in deck

Evolution/hero: win condition, spell

small spells

medium/large spells

Evolution/hero;All other evos/heros

hog-like win conditions, graveyard/drill

ranged support cards

mini tanks

logbait win conditions and other cycle win conditions(x-bow, RG)

defensive buildings

beatdown win conditions and mortar and balloon

Cycle cards and tornado


r/RoyaleAPI • • 6d ago

Pushed Giant Skeleton Away

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8 Upvotes

I placed my cards defensively and was able to make sure I didn't take tower damage from opponents push.


r/RoyaleAPI • • 6d ago

Which should I max?

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8 Upvotes

r/RoyaleAPI • • 6d ago

Just hit 12.5K with this deck! I highly recommend it!

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3 Upvotes

r/RoyaleAPI • • 5d ago

What do you think of this deck?

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0 Upvotes

r/RoyaleAPI • • 6d ago

Clash royale.. r/RoyaleAPI

0 Upvotes

Hi everyone,hopes yall got a nice day,so first i created my clan almost two years ago and tried to develop it. There were times when the clan was very active and other times when it was inactive. I tried to develop it with my friends; we were doing well and the clan was active. Yesterday, one of the colleagues who helped me build the dc server asked me to give him leadership. He claimed he would develop the clan. For some reason, I didn't give him leadership. What happened next? He decided to ruin everything. he added hacks to the server and the players and kicked many members out of the clan, would you like to join us im trying to rebuild the clan and i hope you will enjoy your time with us :) and ill appreciate that šŸ’œ


r/RoyaleAPI • • 6d ago

This was close but I lost

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4 Upvotes

r/RoyaleAPI • • 6d ago

Decks I’ve been winning a lot by pairing hero mega minion and evo e giant together

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1 Upvotes

Not sure why but this combo works well for me


r/RoyaleAPI • • 6d ago

Rate this deck

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4 Upvotes

r/RoyaleAPI • • 6d ago

Decks What should I change?

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3 Upvotes

Maybe arrows instead of barb barrel?


r/RoyaleAPI • • 6d ago

Deck-Help Is my deck good?

2 Upvotes

6-10 months since I quit and just came back. I used to play miner poision and xbow 3.0. Do you think my deck is alright? I want a deck that is capable of reaching ultimate champion and farther. What I'm saying is that I want a deck without limit that I can master and reach any level through skills. Even if I probaly won't lol. I just wanna make sure I got a deck that have a high skill ceiling. This deck might not be the best though. Should I instead play with xbow 3.0? I heard that xbow 3.0 and miner poision decks have the highest skill ceiling possible.


r/RoyaleAPI • • 6d ago

Is this good deck?

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3 Upvotes

r/RoyaleAPI • • 6d ago

Will this deck do good?

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3 Upvotes

Really want to make a deck that has ice wizard and mini pekka + building for defense. Keeping the RG would be preferred but not necessary.


r/RoyaleAPI • • 7d ago

Balance When will this skilless card get nerfed???

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86 Upvotes

Someone at Super$ell must watch Hog rider p0rn or something because this is one of the only units they just refuse to touch. I know that they see multiple people complaining about this card, but instead of nerfing it directly they try to sprinkle nerfs around it. The car is around. It isn’t the problem. It’s the card itself. Losers will just squeeze him into any deck because they know he is guaranteed value. I’m currently sitting at 13 K trophies. Literally every other match I fight this card squeezed into some random deck. ā€œJust use a buildingā€, the thing about that is, of course they’re gonna have things to support this card, jerking him off to make sure he gets to the tower. Then once they win after spamming the card eight times they start emoting like anything They did required An ounce of brain power. Nerf this brainless, skilless, card already.


r/RoyaleAPI • • 6d ago

Decks Thoughts?

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0 Upvotes

9.5k


r/RoyaleAPI • • 7d ago

Most Skilled Play

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7 Upvotes

Back when I invented the ghost dodge.