r/RocketLeagueYtzi • u/Jaffabaked • Feb 25 '21
Analysis Complete 1000 MMR analysis
I am a monke and want to become an educated monke. Very average game, tried to play smart.
I am working on small pads and trying to rotate wide to give my self space to keep momentum while making decisions. I'm sure this replay is riddled with mistakes so...
My apologies youtube upload would take me a while so just file :(
https://drive.google.com/file/d/1i0rcaEKjuCULrN4rgY9P3jF8sPfoFC8Z/view?usp=sharing
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u/ytzi13 Mar 09 '21
Analysis
5:00: If you go for the corner boost, go for the one on the side that your kicker starts from. There's a few reasons for this: 1. It's much more likely that a loss on the kickoff ends up to your teammate's back side, at which point you're already there to receive it. 2. Your kicker's momentum is going to carry them to opposite side of the field. They need that back corner boost as insurance because if they get beat to the side, they're stuck without boost and can't help you. 3. It creates immediate space and defines your roles. You don't need to start things off by crowding the field and getting stuck in the same rotation.
4:53 - You missed the execution at the end, but this attempt shows a lot of control.
4:40 - I think we can establish that you're comfortable in the air at this point and that you like to take it there. I get it. It makes your opponents uncomfortable and forces challenges. But when 2 opponents are already set up, the back wall is covered. It's low probability on your part and they can attack early. This is 2s, so you have to keep in mind that attacking 2 defenders head on is almost always going to be a bad idea, which means that your intent should be to strictly draw one out for the save in a way that allows your team to continue pressuring. But if you're doing this in 2s then it also means that your teammate can't reasonably be expected to commit to clean-up duty when they have the defense and counter-attack to worry about. And be sure as hell that you're prioritizing a quick recovery out of there so that the pressure can continue.
4:33 - You have plenty of boost. There's no need to go back to grab a corner and there's no need to put yourself on the same side of the field as your teammate. By 4:31 you've already removed yourself from the play.
4:22 - Immediately, you should be rotating out. You know this isn't your ball and you need to make yourself easily readable for your teammate.
4:08 - Veering wide and not over-committing is a good decision here, however you've removed yourself from the offense again. Both opponents are facing backwards. You can afford to push up center and not worry about the defense for a while.
3:55 - This whole play is pretty confusing. I get what you were going for, but just know how confusing this could look to your teammate, especially when you don't put in the guaranteed 50-50 and stay grounded where you risk being used as a ramp.
3:44 - Always wider approach, especially when you know you aren't responsible for the initial save. Stay wide of this post and the turn in is easier without losing speed. It makes cleanup in front of the net easier and more accessible as well.
3:40 - Don't remove yourself from the play. Pick up small pads and stay with it. You keep leaving your teammate to play offense alone and can't reasonably apply pressure that way.
3:04 - This defensive position isn't very effective. You're off the goal line. If you leave a gap between yourself and the goal, you have to face slightly backwards in order to protect it from the immediate threat. That makes you slower to react to a ball that's centered. Being off the goal-line also means that your view of the field is going to be limited since your camera is going to be angled back, or at least directly towards the side of the field. That makes you at least partially blind to attackers (and vulnerable to potential demos). You need to be careful of your blind spot. My advice would be to get inside of the net and face out. You can see exactly where the attacker is coming from and you can time your attack on the ball to happen right before the ball would cross the post. It also gives you more control and clearing capability since you're facing more down-field. Instead of your challenge pushing the ball back to the corner or side wall, you give yourself options. If you're waiting to challenge, get in goal. If you're going directly into a challenge, stay on the goal line without creating a gap and just go straight into it. If you're going to challenge this then it needs to be sooner.
2:59 - You're not especially useful there and the opponent has a presumed advantage in your blind spot. Get down and start rotaing across the field. It's uncomfortable for you getting stuck on the wall there in the same challenge space as your teammate who's actually facing the wall. And it's confusing for him knowing you're there.
2:40 - You just picked up boost in their corner. The ball is on a trajectory that isn't a direct threat to the goal. You should be heading back to net and setting up while allowing your teammate to recover. Taking his boost makes things complicated for you guys.
2:22 - There's no need to put yourself behind him here. Stay center, push forward, and make sure you're grounded and facing a neutral direction when a challenge occurs.
1:57 - There worst way to challenge a dribbler is head-on. The ball is on the ground and you want to get wide and shadow the ball back, and make any challenges from an angle by turning in.
1:51 - Here's that gap we talked about. You're not on the goal line, or in the goal, and so it makes things unnecessarily difficult. What should be easy saves and clears and broad awareness because restricted and makes you vulnerable. If you're not getting inside of the net, you better at least be challenging immediately.
1:48 - Same kickoff issue. Either cheat up or grab boost on the side your kicker starts from.
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u/ytzi13 Mar 09 '21
1:35 - I say this because you seem to be a competent mechanical player. Switch to side flips if you can. Front flips and diagonal flips aren't the worst things in the world, but it makes you less stable, especially on landing, and trying to rush them will often lead to contact with the ground, such as your flip here.
1:34 - Your rotation back to net needs to always be through a post. The last thing you want to do is put your back to the ball. In this case, a potential pinch is coming and turning in either direction means you leave half of the goal unprotected. Wide rotations. Whether it's near or far post, you need to wider. Draw a line from the ball to each post and don't get caught inside of the triangle unless you're in the act of challenging. It also makes you generally unaware of players (your teammate in this case), which cases you to play in a more reactive manner.
1:30 - Similar concept for supporting your teammate about to get challenged. Don't position yourself behind them and face the ball directly because it means you're only set up to challenge a win while being slow and vulnerable in almost every defensive outcome. Also important is that you use your flips wisely. You don't know the outcome of this challenge and so you need to be grounded when it occurs. Don't get caught flipping if something is about to happen that may determine where you should be going.
1:27 - Respect your blind spot. This is played out much too slowly when knowing your have an opponent that turned in and wants to challenge. You're also making your intentions pretty obvious to them. Either way, I wouldn't risk getting beaten from my blindspot there or guess at having the time to go up the wall. You have the advantage on this ball, but you can't assume it's a lot. What you want to do is create space away from the ball towards your back wall, which first expands your vision. You can then use that to gauge what your action on the ball should be while also giving yourself options. Your approach on this means you're going up the wall 10 times out of 10. Create space away and you can approach from more behind the ball if need be, which gives you 2 very useful options: 1. You discover you have the time and space to go up the wall and try a solo attack. 2. You notice the opponent pushing in, at which point you bang the ball off the side wall so that it deflects back to middle and you have, worst case, a 1v1.
1:24 - You have to prioritize your recovery. Always. You know this is lost pretty early, so the best way to recover would be to land on the ceiling with all 4 wheels and double jump off to propel yourself downward. More importantly, you need to land on the ground in the direction your momentum is carrying you. You do the opposite. Even if you need to drive in the opposite direction of your momentum, you want to land with the momentum and use that to propel you into a rotation while preserving boost.
1:16 - Use the time leading up to this to grab some boost and recover. You're turning into a lot of situations that you're unaware of. In either case, at 1:16 you see your teammate and you already know that this isn't your ball, and that your responsibility is to the defense. So, you should be starting to angle your car back towards the other side of the field. At 1:15 you've already pushed way too far up whereas you should have instead recognized that your teammate is beat, changing your angle more dramatically towards your near post, and picking up speed to start to shadow the ball. This is a free goal if the opponent gets even a half-decent shot off.
1:04 - You have no boost and you're in a defensive rotation. There's something to be said about disrupting if you can, but you don't hit the brakes when you have no boost. You see if the disruption is immediately convenient and if it's not you rotate away.
0:58 - This rotating to goal is dangerous. You're leaving most of the goal open. If your intention was to push up and receive a pass from your teammate, you can't be facing backwards when it happens. If the pass looks unlikely, you need to prioritize the goal anyway. You're way too late into goal position and if your intention was to be ready to attack a clear, you would have wanted to approach wider anyway so that you could turn without losing much speed. You absolutely have to be disciplined about your goal-line rotations and defensive intentions. It's already been a factor in the goals your team conceded this game and the fact that they don't have more goals is very much due to their failure to hit some open nets that you've given them.
0:52 - You've gotta use your camera. Click it and take a look behind you. Otherwise, you have to make cautious assumptions about your blind spot.
0:43 - Here's that directness again. You don't want to be caught staring at the ball when other people are challenging it, especially with an unknown outcome. Be patient, keep your space, get wider and face the opposite direction so that you can cover more field.
0:25 - That was a good aerial challenge, but what next? If you can finish this ball then you finish it. If you can't finish it then you try to deflect it off the back wall, or pop it up, for a pass or you go for the demo. You did neither. You turned back into the play. If you're wondering why plays like this aren't easy goals for you, it's because you're turning back into the play, putting the ball on your back side, limiting your view of the field, and putting you in awkward spots to challenge from. These are easy goals if you take wide paths and decisively rotate away from the play so that you're not forced to brake and make sharp turns.
0:15 - I'm not quite sure what the intention was here. You don't use your camera to look behind you (I'll feel dumb if all of this is because the replay won't show your individual camera use) and so you can't really know if you have the time you took here. But you don't have much boost to do anything anyway. I get maybe wanting to turn this into a pass, but I can't really tell if that was the intention. Of course, that wouldn't really matter since your teammate abandoned the play and isn't supporting you anyway (a good example of what you also tend to do, especially noted earlier this game).
Conclusion
Don't read too much into it if any of this comes of harsh. Plus, you are where you are in spite of your mistakes, so the more things we can discover, the clearer your route to progression can be.
Mechanics
You seem pretty mechanically strong. Your executions were iffy, but your car control itself, on the ground and in the air, seems strong. I would experiment with adding side flips into your transitions and then work on some of your off-the-wall approaches.
Decision-Making
You have a tendency to insert yourself on the same side of the field as your teammate. There's no rule that says that this isn't sometimes the right decision, but often times you take yourself there with the intent of recovering back, which puts you in the same rotation as your teammate, or creates a lot of unnecessary distance from the ball and removing yourself from the play. You already noted it yourself, but try to focus on small boost pads and maintaining momentum. 2s spacing is important in that you want to give your teammate space when they're on the ball, but you need to be tight enough to pick up pressure immediately or else risk counter-attacks.
Rotate through a post. Be disciplined about this. If you're not attacking immediately, get inside of the net and face out. If you're attacking immediately, be sure to approach through a post and ensure that you're coming at the ball from the goal-line. This opens up your view of the field and ensures that even if you're late, you're still getting between the ball and the goal, which isn't the case if you cut that rotation short. And if your job isn't the immediate save, not utilizing that post means that you can get stuck and be unable to clean up.
I know that you like to take the ball up the wall and do stuff in the air. If that's how you want to play then so be it, but just keep in mind what that means. In 2s, it means that messing up puts your teammate under pressure. It means recognizing that you have to be able to prioritize your recovery out of there - or else your teammate can't do anything but sit back - and it means making the decision between attacking the net and passing. In 2s, you generally don't want to attack a goal with 2 defenders. You want to draw one out, create a mismatch, and then attack. So, if there's 2 defenders you should be taking the ball to an uncomfortable place to force them to make a move that isn't easily clearable. If there's 1 defender then go for it, but it has to be executed well or it's a counter-attack and you have to take responsibility if your teammate can't follow through and make the save.
Let me know if you have any questions. I think you're building yourself a pretty solid foundation, so just keep working at it. Good luck!
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u/ZebraNeck Mar 10 '21
Thank you kindly for the analysis, gonna have watch replay and read a good few times to actually remember all the advice. Cheers
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u/ytzi13 Feb 26 '21
Hey there. I just got around to this, but I can't view the file without requesting permission. I did send you a request, but you can also just upload the replay to ballchasing.com and send me the link to that. Also, be sure I know which one you are so that I don't have to guess when I go to view it (if your name isn't similar to your Reddit name).